Hierarchy Module Document

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Curtis Lemay
Posts: 15442
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

Here's what the problem looked like before the fix: All clouds, battle explosions, exclusion zones, crossed swords, anchorages, peaks, impassable hexes, reconstitution hexes, and density lights are bogus. All bogus tiles were in Hills terrain. All introduced by my addition of the grey-colored path graphic.
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Map Problem.jpg
Map Problem.jpg (727.37 KiB) Viewed 80 times
Last edited by Curtis Lemay on Tue Oct 13, 2026 5:42 pm, edited 1 time in total.
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Curtis Lemay
Posts: 15442
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

Now that this is fixed, time for a updated version (accessable by the playtesters only, of course). I'll try to get it out today.

Edit: New version was posted on the Development site.
Last edited by Curtis Lemay on Tue Oct 13, 2026 11:31 pm, edited 1 time in total.
My TOAW web site:

Bob Cross's TOAW Site
User avatar
Curtis Lemay
Posts: 15442
Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Hierarchy Module Document

Post by Curtis Lemay »

Here's a shot after the map problem was fixed. Note that Hills terrain is much better:
Attachments
Map Problem fixed.jpg
Map Problem fixed.jpg (795.01 KiB) Viewed 54 times
My TOAW web site:

Bob Cross's TOAW Site
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