New Self-Vs-Self Game, New Version 01.04.16

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ReginaldBednar2
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Joined: Thu Aug 01, 2019 10:46 pm

New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

End of German Turn 1: June 22, 1941
Tallinn falls and is re-supplied by air. Port of Liepaja also falls. Courtland Peninsula is cutoff. Concentrated on driving down west coast and reaching Tallinn, and not cutting off units (many routed outside of pocket).
Bialystok bulge isolated, five hexes west of Minsk.
Lvov fell and resupplied by air. Around 11 divisions in huge pocket west and southwest of Lvov. BEST SOVIET FORCES ARE IN SOUTHERN SECTOR.

PICTURE CAPABILITY WORKING AGAIN. SEE BELOW.
ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

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ReginaldBednar2
Posts: 54
Joined: Thu Aug 01, 2019 10:46 pm

Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

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ReginaldBednar2
Posts: 54
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

Standard first German turn with "little" encirclement" option.
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thek3mu
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by thek3mu »

happy to see you found the updated version - even if feeling a little nostalgic seeing that ol'release version played i just wondered how i would be able to answer your questions when so many things have changed since then ... enjoy. :)
So muss man erst mal machen können.
-- complicated moves fanboy
ReginaldBednar2
Posts: 54
Joined: Thu Aug 01, 2019 10:46 pm

Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

End of Russian Turn 1: June 22, 1941
Evacuated industry from Minsk. Had to RR units to form Daugava/Dvina River Line. Left almost whole area west of that line empty of units. Sailed two HQ units out of port Ventspils.
Weak line around Minsk, but many RR-entrained units nearby. Re-arranged Bialystok pocket for 360-degree defense, with emphasis covering double RR line through Brest Litovsk. Pocket roughly Semyatichi-Pruzhany-Ivatsevichi-Baranuvichi-Mosly-Grodno-Austov-Grajewi_Lomza-Zambrow perimeter. Trying to abandon Priyat Marshes to separate from the Wehrmacht.
Przemysl pocket un-isolated but no withdrawal possible; this saves it from destruction for one turn. Line at Stanislav area. Odessa sector reinforced with Prut River Line defense.
ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

Are you referring to War in the East, original? The new version has a much more realistic supply system, but I prefer supply dumps and aircraft units on the map, just like ground units. Then, one could specify how much freight to start trying to stockpile in each. I usually spend the AP points to have the computer move my freight and depots automatically.
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thek3mu
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by thek3mu »

ReginaldBednar2 wrote: Thu Oct 15, 2026 2:59 am Are you referring to War in the East, original? The new version has a much more realistic supply system, but I prefer supply dumps and aircraft units on the map, just like ground units. Then, one could specify how much freight to start trying to stockpile in each. I usually spend the AP points to have the computer move my freight and depots automatically.
i was referring to the version (01.04.16) of War in the East 2. your other AAR had the release .exe version of 01.00.07 which is from april 2021.
FYI, we are over 140 pages of bug fixes and changes in ... over the last 5 years ... THAT IS SCARY! ... and also hard to answer when you have a question about a something or anything that was already fixed and double patched ... you know - live. right? ;)

ah, and yes ... i prefer this version, WitE2 - feels like home. cheers! :)
So muss man erst mal machen können.
-- complicated moves fanboy
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