Expansion mod

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Alvek
Posts: 296
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

[18.06.2026]
Version 2.2.1.8
https://github.com/DW-UX/DistantWorldsE ... ag/2.2.1.8

Fixed bug with prison form non opening.
Fixed misspelled name for setting file.
Alvek
Posts: 296
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

[24.06.2026]
Version 2.2.1.9
https://github.com/DW-UX/DistantWorldsE ... ag/2.2.1.9

Fix for prison form error and for 2.2.1.8
Blueinstinct
Posts: 66
Joined: Sat Dec 17, 2011 5:54 pm

Re: Expansion mod

Post by Blueinstinct »

Hey Alvek, I just stumbled across your Mod and i am absolutely delighted that you started working on Bacons legacy with, what seems to be high skill and determination. I just LOVE it! DW2 just doesn't hit the same way DW1 does, and it took some years to face that hard reality.

So here's my actual question: I have seen that you are working on GUI Scale, which is my singe biggest concern about this game. All the text is just sooo small, that i have to stop playing after 10 minutes... The GUI scale slider didnt do anything so i am wondering how things are developing on the GUI scale front.

Thanks for all you afford, for now i have resorted to the win11 Scaling, which does make things bigger but also blurry, its almost as if i am reducing my desktop resolution. I am still loving the experience with expansion and refreshed MOD running. I whish you a wonderful day, good sir !
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rjantzi
Posts: 102
Joined: Mon Dec 27, 2010 9:40 pm

Re: Expansion mod

Post by rjantzi »

I'm trying to load this mod and I'm wondering if there's anyway of telling, once the game starts, that I've been successful? I've loaded the mod folders and files into the root directory of the game and it starts up no problem, but nothing looks different that I can tell. Is there anywhere on the opening screens that acknowledge I'm using the DistantWorldsExpanded mod?
Alvek
Posts: 296
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

rjantzi wrote: Wed Jul 15, 2026 11:38 pm I'm trying to load this mod and I'm wondering if there's anyway of telling, once the game starts, that I've been successful? I've loaded the mod folders and files into the root directory of the game and it starts up no problem, but nothing looks different that I can tell. Is there anywhere on the opening screens that acknowledge I'm using the DistantWorldsExpanded mod?
Splash window during game startup displays mod version at top.
During game there is new button in option to select hotkeys. Main menu is missing this button, only during game it is present.
Ctrl+E (R?) opens Bacon search and command input popup window.
Alvek
Posts: 296
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

Blueinstinct wrote: Sat Jul 11, 2026 8:07 am Hey Alvek, I just stumbled across your Mod and i am absolutely delighted that you started working on Bacons legacy with, what seems to be high skill and determination. I just LOVE it! DW2 just doesn't hit the same way DW1 does, and it took some years to face that hard reality.

So here's my actual question: I have seen that you are working on GUI Scale, which is my singe biggest concern about this game. All the text is just sooo small, that i have to stop playing after 10 minutes... The GUI scale slider didnt do anything so i am wondering how things are developing on the GUI scale front.

Thanks for all you afford, for now i have resorted to the win11 Scaling, which does make things bigger but also blurry, its almost as if i am reducing my desktop resolution. I am still loving the experience with expansion and refreshed MOD running. I whish you a wonderful day, good sir !
Mod development paused right now, I mostly fix bugs when user report them. DWU built interface in way that is absolute pain to change, basically I need to rewrite UI to make any meaningful changes.
As I am serve in Ukraine army I can't spend much time on development on scale needed to rewrite or fix large problems, so unless I have more time or war ended mod will get new small features or bug fixes.
Alvek
Posts: 296
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

[10.08.2026]
Version 2.2.1.10
https://github.com/DW-UX/DistantWorldsE ... g/2.2.1.10

Bugfix for loading older patch files with wrong structure when UseDbFiles set false.
Skipped loading DataBase with UseDbFiles set false.

Everyone can skip updating to this version unless you have relevant bug that prevents you from starting game.
Alvek
Posts: 296
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

[14.10.2026]
Version 3.0.0.0
https://github.com/DW-UX/DistantWorldsE ... ag/3.0.0.0

Great news everyone, Thomasasia added UI scaling to DWU.
To change UI size start game and open Options->Display Settings-> Scale to change UI size, restart game and enjoy.

Edit: player reported problem with opening Construction Yard with scale 170% so I am looking into it.
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CaesarAug
Posts: 568
Joined: Tue Jun 23, 2015 4:54 am

Re: Expansion mod

Post by CaesarAug »

Oh wow! Will try this patch out as soon as possible! :-)
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CaesarAug
Posts: 568
Joined: Tue Jun 23, 2015 4:54 am

Re: Expansion mod

Post by CaesarAug »

Very, very, very, very nice! Thanks so much! Works quite nicely at 1080p at 125% scaling. This is a major improvement that makes DWU much more accessible. The text is clearer on a 27” 4K monitor, playing at a 1080p resolution set to 100%, DWU scaling at 125%. Will play-test other DWU scaling…

By the way, Alvek… I normally play on a Windows 11 Mini PC with no issues. But I’m noticing that the Expansion Mod DWU .exe files are seemingly not optimised for Windows 11 Pro ARM version running on Parallels Desktop Pro for Mac. FPS are reduced to 1-5 only, totally unplayable. Are there any optimisations possible through the provided Windows ARM version?

But the Bacon Mod 1.82 version as well as the default 1.9.5.12 DWU .exe files do work normally on a virtual Windows 11 Pro ARM. Just thought to let you know for players trying to play DWU Expansion Mod on a Mac through a virtual Windows ARM.
Alvek
Posts: 296
Joined: Fri Mar 24, 2023 9:47 pm
Location: Kyiv

Re: Expansion mod

Post by Alvek »

CaesarAug wrote: Thu Oct 15, 2026 10:02 pm Very, very, very, very nice! Thanks so much! Works quite nicely at 1080p at 125% scaling. This is a major improvement that makes DWU much more accessible. The text is clearer on a 27” 4K monitor, playing at a 1080p resolution set to 100%, DWU scaling at 125%. Will play-test other DWU scaling…

By the way, Alvek… I normally play on a Windows 11 Mini PC with no issues. But I’m noticing that the Expansion Mod DWU .exe files are seemingly not optimised for Windows 11 Pro ARM version running on Parallels Desktop Pro for Mac. FPS are reduced to 1-5 only, totally unplayable. Are there any optimisations possible through the provided Windows ARM version?

But the Bacon Mod 1.82 version as well as the default 1.9.5.12 DWU .exe files do work normally on a virtual Windows 11 Pro ARM. Just thought to let you know for players trying to play DWU Expansion Mod on a Mac through a virtual Windows ARM.
Need to check about Pro ARM, maybe i could build separate version for it.
Right now EM runs on net9 for windows, mot sure what cause problems on mac.
Bacon and old EM runs on .net 3.5 and 4.8 respectively, they are old framework do everyone adapted them.
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CaesarAug
Posts: 568
Joined: Tue Jun 23, 2015 4:54 am

Re: Expansion mod

Post by CaesarAug »

Thank you. One other thing...

I remember being able to scroll the map with arrow keys. But for a long time now, I cannot do that anymore. I don't remember disabling anything but the arrow keys no longer scroll the map. Is there any way to get the arrow keys to scroll the map again?
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