B1900.23 Exception Aircraft_AI.DeterminePrimaryTarget

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Nikel
Posts: 3451
Joined: Tue Mar 24, 2009 10:51 am

B1900.23 Exception Aircraft_AI.DeterminePrimaryTarget

Post by Nikel »

Even though it may not cause a fuse exception, is printed multiple times in the exception log, so I guess it is important.

To reproduce run the attached save at double flame.

It is related with the bombers mission to strike the bridges.



16-10-2026 09:55:17 -- Bv1.10 - Build 1900.23 -- Object reference not set to an instance of an object. -- Scen : The Battle of the Eger, 1986 -- DB : -- Exception: Object reference not set to an instance of an object.
Stack Trace: at Command_Core.Aircraft_AI.DeterminePrimaryTarget(Single elapsedTime, Boolean IgnoreTimeToNextEvaluation, Boolean CheckCombatRadius)
Call Stack & Error details:
Error at 100377:

16-10-2026 09:55:17 -- Bv1.10 - Build 1900.23 -- Object reference not set to an instance of an object. -- Scen : The Battle of the Eger, 1986 -- DB : -- Exception: Object reference not set to an instance of an object.
Stack Trace: at Command_Core.Aircraft_AI.DeterminePrimaryTarget(Single elapsedTime, Boolean IgnoreTimeToNextEvaluation, Boolean CheckCombatRadius)
at Command_Core.GameGeneral.rkx8twrmOqe(Object , List`1 , Single )
Call Stack & Error details:
Error at 100377:
Error at 101264:
Attachments
Exception Aircraft_AI.DeterminePrimaryTarget.zip
(1.14 MiB) Downloaded 1 time
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