Utilities, Controllers & Bots, Oh My!

Post new mods and scenarios here.

Moderator: Shannon V. OKeets

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rkr1958
Posts: 32131
Joined: Thu May 21, 2009 10:23 am

Re: Utilities, Controllers & Bots, Oh My!

Post by rkr1958 »

Ok. If he's still having trouble have him post here and we'll try to work through it

Also, I've made some improvements (updates) and would be willing to post those if folks are interested. Caveats: (1) truly is beta, (2) not well documented, (3) been working with building a lot of functionality in Excel that takes input from Magic (python).

I'd be willing to share all this with folks who wish to use it, contribute, or expand it. Including python code, Excel spreadsheets, etc

FYI. Now that MWIF updates are over, Magic through operating on the game file could be a way to make tweaks or even updates to our MWIF gaming experience. While I'd be willing to enthusiasticly participate in such a project, I have no desire to be more than an equal participant/contributor. That is, I have not desire to be the principal for such an effort. I enjoy playing the game too much to give most of that time away to be the principal.
Ronnie
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Joseignacio
Posts: 3209
Joined: Fri May 08, 2009 11:25 am
Location: Madrid, Spain

Re: Utilities, Controllers & Bots, Oh My!

Post by Joseignacio »

No, pzgrdr was the poster previous to my last post. It seems he got it right finally, he was trying to run the .exe instead of the .bat.

I, for one, am interested un the updates.

I would be willing to contribute some, at my lowly level.
pzgndr
Posts: 3822
Joined: Thu Mar 18, 2004 12:51 am
Location: Delaware

Re: Utilities, Controllers & Bots, Oh My!

Post by pzgndr »

rkr1958 wrote: Fri Oct 09, 2026 10:28 am FYI. Now that MWIF updates are over, Magic through operating on the game file could be a way to make tweaks or even updates to our MWIF gaming experience.
I encourage this effort. I have held off getting too deep into MWiF all these years because I've been waiting for the half-map Fascist Tide scenario so I don't have to deal with worldwide convoys and all of those bugs. I know there is a partially finished Fascist Tide scenario that playtesters have had. This should be released now and perhaps the update tools could help make it work.
Bill Macon
Empires in Arms Developer
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