My first grand campaign

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PaxMondo
Posts: 11363
Joined: Fri Jun 06, 2008 3:23 pm

Re: My first grand campaign

Post by PaxMondo »

BBfanboy wrote: Mon Oct 26, 2026 11:38 am First .1127 had all those Caribbean bases that seemed superfluous and add to the Allied player burden so I wouldn't go for it. By the time .1127.2 came along I was already playing my .1126a game.
Ahhh, yes, I found the confusion.

The initial release from the "new" dev team was an 1127 ... Michael's original release back in 2022 is this one: VERSION 1.8.11.27.2 - Jul 31 2022.

https://forums.matrixgames.com/viewtopi ... 9#p5019309
EDIT: Fixed the link, now it works ....


There were no other files, no map changes, nothing, just the exe given. Later the "new" dev team released several more 1127 versions, but those had map and other files along with them.

Now I get it ... I never saw all those other "1127's" ...




:ugeek: :ugeek: :ugeek:
Last edited by PaxMondo on Tue Oct 27, 2026 4:39 pm, edited 1 time in total.
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HootsMaguire
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Joined: Mon Oct 12, 2020 8:58 am

Re: My first grand campaign

Post by HootsMaguire »

So here's the action from the remainder of January. Just a few general comments about my lessons learned and gameplay mistakes:
  • I made a BAD mistake by draining Aden of supply early, thinking there would be convoy resupplies which there weren't. Then when large units showed up, they starved to death. Several regiments were loaded up without supply and died before they reached Bombay (like the troubadors in the Rolling Stones song). SORRY AUSSIES!

    I need to watch more carefully the upgrades and above all conversions for AKs and APs - above all the later conversions of APs and AMCs to LSIs. I've wasted too many AMCs on corsair raids, which is what I would habitually do with merchant cruisers.

    China is a total drag. The itty-bitty unit counters and lack of movement paths are doing my head in, and I can see huge problems ahead with lack of supply.

    My great success has been destroying LARGE amounts of enemy troops in unescorted troop convoys. Also SOME of the strategies to create defensive redoubts have worked very well - Manila, Cagayan, Penambang (which actually beat off the first invasion attempt), Pegu in Burma - maybe...

    Now Java is going to be tested -this was where I placed the reinforcements originally bound for Singapore.
Last edited by HootsMaguire on Tue Oct 27, 2026 5:03 pm, edited 1 time in total.
HootsMaguire
Posts: 19
Joined: Mon Oct 12, 2020 8:58 am

Re: My first grand campaign

Post by HootsMaguire »

BATTLE LOG 19-31 January

19 January 1942

Singapore fell this day...
The Prime Minister was heard to utter: "It may well be the beginning of the end, or perhaps the end of the beginning... but in any case it's one less damned thing to worry about."
---

In the central Pacific area, a particularly aggressive commander, Rear Admiral Connolly, has been placed in charge of a small flotilla based around CL Phoenix and a varying number of destroyers. This squadron has made great execution in the area north of Tarawa, with an estimated 20 troopships sunk.

Just one night's work:

Night Time Surface Combat, near Makin at 136,125, Range 6,000 Yards
Japanese Ships
xAK Ceylon Maru, Shell hits 10, Torpedo hits 1, and is sunk

Allied Ships
CL Phoenix, Shell hits 1
DD Mustin
DD Russell
DD Jarvis
DD Dewey
DD Hull
DD Worden

And as dawn breaks...

Day Time Surface Combat, near Jaluit at 134,120, Range 20,000 Yards
Japanese Ships
xAKL Honan Maru, Shell hits 26, and is sunk
xAKL Kosho Maru, Shell hits 24, and is sunk
xAKL Eiwa Maru, Shell hits 27, and is sunk
xAKL Sakae Maru, Shell hits 20, and is sunk

Allied Ships
CL Phoenix
DD Mustin
DD Russell
DD Jarvis
DD Dewey
DD Hull
DD Worden

---

The Congressional Medal of Honor has been awarded to Captain Voge, commander of the USN submarine Sailfish, for sinking the IJN cruiser Kinugasa on 9 January off Dadjanga, one of the high points of the allied effort so far.

---

The intrusive cruiser squadron of Mogami and Ashigara are attacked by sea and air around Canton Island. Unfortunately the carrier groups have not received the order to approach dive bombing attacks at 10-12,000 feet and so the attack is not as efficient as it could be.

Night Time Surface Combat, near Canton Island at 153,142, Range 8,000 Yards

Japanese Ships
CA Ashigara
CA Mogami
DD Sanae
DD Fuyo

Allied Ships
DD Cummings, Shell hits 1

Morning Air attack on TF, near Canton Island at 152,142

Weather in hex: Clear sky

Raid spotted at 18 NM, estimated altitude 10,000 feet.
Estimated time to target is 4 minutes

Allied aircraft
B-26 Marauder x 2

No Allied losses

Japanese Ships
CA Mogami

Aircraft Attacking:
2 x B-26 Marauder bombing from 9000 feet *
Naval Attack: 3 x 500 lb SAP Bomb

Morning Air attack on TF, near Canton Island at 152,142

Weather in hex: Clear sky

Raid spotted at 13 NM, estimated altitude 10,000 feet.
Estimated time to target is 5 minutes

Allied aircraft
F4F-3A Wildcat x 17
SBD-2 Dauntless x 36
TBD-1 Devastator x 15

Allied aircraft losses
SBD-2 Dauntless: 1 damaged

Japanese Ships
CA Ashigara, Bomb hits 1, on fire
CA Mogami, Bomb hits 1, on fire

Afternoon Air attack on TF, near Canton Island at 152,142

Allied aircraft
B-26 Marauder x 2

No Allied losses

Japanese Ships
CA Ashigara

Aircraft Attacking:
2 x B-26 Marauder bombing from 9000 feet *
Naval Attack: 3 x 500 lb SAP Bomb

Afternoon Air attack on TF, near Canton Island at 152,142

Weather in hex: Heavy rain

Raid spotted at 19 NM, estimated altitude 11,000 feet.
Estimated time to target is 7 minutes

Allied aircraft
F2A-3 Buffalo x 11
SBD-2 Dauntless x 17
SBD-3 Dauntless x 18
TBD-1 Devastator x 15

Allied aircraft losses
TBD-1 Devastator: 4 damaged

Japanese Ships
DD Fuyo
CA Ashigara, on fire
CA Mogami

---

Enemy attacks at Clark field remain as bloody and inadequate as before, though air attacks are relentless across Luzon's resistance zone Manila-Clark-Bataan.

Japanese ground losses:
637 casualties reported
Squads: 36 destroyed, 25 disabled
Non Combat: 1 destroyed, 31 disabled
Engineers: 4 destroyed, 6 disabled
Guns lost 26 (2 destroyed, 24 disabled)

Allied ground losses:
24 casualties reported
Squads: 0 destroyed, 4 disabled
Non Combat: 0 destroyed, 0 disabled
Engineers: 0 destroyed, 0 disabled

---

21 January 1942

CL Phoenix was damaged in a raid on Tarawa anchorage - at present held in a local shipyard waiting for the CV groups to arrive and give cover to a withdrawal effort. Commander Connolly of the CORSAIR FORCE also received the Medal of Honor for his many daring nighttime raids into the Marshalls.

CVs Enterprise and Lexington have attacked and damaged the cruiser squadron making incursions into the central Pacific zone, operating around Baker.

The enemy seem to work on a constant barrage of unescorted invasion forces in the Dutch East indies zone, with a cycle of rather predictable and repetitive incursions into the Central pacific Zone. As long as there's good spotter plane coverage of the area these can be rather easily handled.

---

23 January 1942

Now that Singapore has fallen, two significant enemy movements have begun immediately, and immediate responses are called for.

Firstly the Battle of Java has started in earnest, with strong incursions to both west and east of Java. In Sumatra, Palembang has come under fierce attack. A light cruiser squadron appeared in the harbour and from the direction of Indochina a new carrier group has appeared, sinking eighteen merchant vessels in 48 hours. Now we can expect invasion and air assault in a matter of days. All forces are prepared and on high alert.

Meanwhile intelligence has given clear indications of an attack on Burma, specifically a landing by the Japanese at Moulmein. 15th Army elements are expected to arrive in the flotilla, including as well as land assault from Siam. Our defences are far away behind the river barrier at Pegu, but it's hoped that a combined bomber attack and seborne ambush can sink as much of the invasion force as possible. RN units from Colombo are mobilised as well as air units from Calcutta and Mandalay, ordered to concentrate in Rangoon.

The defence of Burma aand above all the attack on the seaborne forces is christened OPERATION WETWHISTLE - WET is the naval element coming in from Colombo and WHISTLE the air element from Rangoon.

---

24 January 1942

The assault on Dutch East Indies is based around two mobile fleet units and a large number of unescorted troop convoys. If allied surface units can get past the air cover they can inflict great damage on the units and isolated destroyers are acting as raiders without suffering too badly.

It's now known what the groups are operating in the two zones, east and west. To the east, near Sorong, is a powerful group around carrier Ryujo
CVL Ryujo
CA Tone
CA Chikuma
CA Haguro
CL Natori
CL Tatsuta
DD Fubuki
DD Usugumo
DD Hatsuyuki
DD Mikazuki
DD Oite
DD Hayate
DD Nokaze
DD Yugao

And in the Java Sea between Borneo and Sumatra is the more devastating carrier group with three carriers, though less protected by surface units.
CV Hiryu
CV Shokaku
CV Zuikaku
DD Yamagumo
DD Minegumo
DD Asagumo
DD Ikazuchi
DD Inazuma
DD Wakatake

This carrier group has inflicted tremendous damage on shipping that was ordered to take shelter in port but in the confusion has been caught scattered tyhrough the approaches to Oosthaven and Batavia. Seven freighters and three tankers amounting to 100,000 tons have been destroyed. In addition they have raided Batavia airfield and damaged it badly.

Finally the Dutch airforce made a gallant attempt against the carrier group, but suffered tremendous losses with no positive result. The attacking wave of 10 bombers and 15 escorts was completely overwhelmed by a disciplined CAP of 35 Zeros.

Japanese aircraft
A6M2 Zero x 35
Allied aircraft
139WH-3 x 10
B-339D x 15

No Japanese losses
Allied aircraft losses
139WH-3: 6 destroyed
139WH-3: 1 destroyed by flak
B-339D: 4 destroyed

---

Meanwhile it's believed another carrier group is operating in the SW Pacific north of Rabaul, though the composition hasn't been identified yet.

At least in this sector the Canadian converted merchant cruisers have done great work sinking landing craft at Finschhafen

Japanese Ships
xAK Nako Maru, Shell hits 29, and is sunk

Allied Ships
AMC Prince Henry
AMC Prince Robert

Japanese ground losses:
1524 casualties reported
Squads: 12 destroyed, 58 disabled
Non Combat: 9 destroyed, 104 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 20 (7 destroyed, 13 disabled)

---

In summary, five theatres are in varying degrees of intense conflict, from more to less intensity:
1. Java, with two carrier groups and multiple invasion forces. Great loss of shipping and intense pressure on Batavia airfield.
2. New Guinea with much less imposing invasion convoys but strongly supported by at least one carrier group.
3. The Philippines with resistance still going on in the Manila area (Cagayan in Davao island fell after a week of heroic resistance).
4. Tarawa-Makin-Jaluit-Mili with constant air-raids being resisted with good flak coverage and cruiser group incursions by the allies (temporarily suspended by the damage to cruiser USS Phoenix). A reinforcement raiding force named Buccaneer Force is en route. Also en route is a small invasion force for OPERATION UPSHOT the planned occupation of Makin.
5. Burma, with unknown forces, possibly several corps in strength, occupying Moulmein and forces amounting to at least as many converging by land from Siam and by sea from Malaya.

---

27 January 1942

The Battle of Burma is well and truly joined.
The leading seaborne invasion element has been intercepted around Phuket Island and sunk with the loss of an entire enemy division. More are expected to follow. Intel has been key here, with indications of the convoys received immediately after the fall of Singapore just a week ago.

The enemy are moving astonishingly fast... but at the same time, remarkably carelessly, allowing troop convoys to arrive in the battle zone uncovered by either air or seaborne escorts.

Day Time Surface Combat, near Phuket at 48,68.

Japanese Ships
SC Ch 8, Shell hits 2, and is sunk
xAK Hokuroku Maru, Shell hits 25, and is sunk
xAK Sumanoura Maru, Shell hits 19, and is sunk
Allied Ships
CA Cornwall
CA Exeter
CL Mauritius
CL Glasgow

Japanese ground losses:
4356 casualties reported
Squads: 96 destroyed, 254 disabled
Non Combat: 137 destroyed, 171 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 42 (33 destroyed, 9 disabled)

At the same time as that seaborne invasion force comes the beginning of the land invasion, a major force at least one corps in strength assaults Pegu on the Pegu River where allied positions have ben prepared - two complete allied divisions.
Huge enemy losses are sustained, but even so they have gained a bridgehead on the western bank.

Ground combat at Pegu (55,53)

Attacking force 22242 troops, 211 guns, 32 vehicles, Assault Value = 813
Defending force 16235 troops, 201 guns, 50 vehicles, Assault Value = 613

Japanese assault odds: 2 to 1 (fort level 3)

Japanese Assault reduces fortifications to 1

Combat modifiers
Defender: leaders(+), morale(-), experience(-)
Attacker: shock(+)

Japanese ground losses:
2324 casualties reported
Squads: 4 destroyed, 38 disabled
Non Combat: 2 destroyed, 29 disabled
Engineers: 62 destroyed, 6 disabled
Guns lost 5 (4 destroyed, 1 disabled)

Allied ground losses:
1229 casualties reported
Squads: 20 destroyed, 253 disabled
Non Combat: 1 destroyed, 51 disabled
Engineers: 1 destroyed, 24 disabled
Guns lost 29 (5 destroyed, 24 disabled)

---

The US invasion force for OPERATION UPSHOT appears off Makin, two USMC assault battalions and a support force of engineers. Air support and naval bombardment is in place.
But the invasion is judged risky since an IJN force is already ashore, despite half of their number having been destroyed by seaborne raids and airstrikes from the Lexington carrier group.
Instead of going ashore to face superior numbers of an opponent in place, the invasion force is diverted to Funafuti to establish a new base there.
If the enemy force is weakened by interdiction and bombardment from Tarawa, the attempt may be made again in a month or so.

---

28 January 1942

The Battle of Burma continues with extremely intense action. Counterattack plan OPERATION WETWHISTLE has been a rousing success.

The WET element sees RN surface units raid into Moulmein harbour...

Mines are laid:
TF 1049 encounters mine field at Moulmein (55,55)
Japanese Ships
xAK Taito Maru, Mine hits 1, on fire, heavy damage

Japanese ground losses:
15 casualties reported
Squads: 0 destroyed, 0 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled

Subs intrude:
Japanese Ships
xAK Akasisan Maru, Torpedo hits 2, on fire, heavy damage
Allied Ships
SS Trusty
Japanese ground losses:
Guns lost 3 (1 destroyed, 2 disabled)

And destroyers and cruisers erupt into the port:
Japanese Ships
CM Shirataka, Shell hits 10, and is sunk
xAK Shanghai Maru, Shell hits 5, Torpedo hits 4, and is sunk
xAK Kosei Maru, Shell hits 36, and is sunk
xAK Zuiko Maru, Shell hits 2, Torpedo hits 2, and is sunk

Allied Ships
DD Encounter
DD Isis

Japanese ground losses:
6868 casualties reported
Squads: 85 destroyed, 217 disabled
Non Combat: 113 destroyed, 393 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 51 (49 destroyed, 2 disabled)

Japanese Ships
xAK Kensin Maru, Shell hits 50, and is sunk
xAK Magane Maru
Allied Ships
DD Encounter
DD Isis
Japanese ground losses:
Guns lost 32 (20 destroyed, 12 disabled)

Day Time Surface Combat, near Moulmein

Japanese Ships
xAK Magane Maru, Shell hits 15, and is sunk

Allied Ships
CA Cornwall
CA Exeter
CL Mauritius
CL Glasgow
Japanese ground losses:
Guns lost 29 (5 destroyed, 24 disabled)

Japanese Ships
xAK Mikage Maru, Shell hits 21, and is sunk
xAK Yamamiya Maru, Shell hits 10, Torpedo hits 1, and is sunk

Allied Ships
CA Cornwall
CA Exeter
CL Mauritius
CL Glasgow

Japanese ground losses:
Guns lost 44 (26 destroyed, 18 disabled)
Vehicles lost 47 (25 destroyed, 22 disabled)

The WHISTLE element of air attacks is mostly diverted to ground support against the attackers at Pegu as they attempt to cross the river into Burma...

Morning Air attack on 112th Infantry Regiment, at 55,53 (Pegu)

Allied aircraft
Blenheim IV x 9
Buffalo I x 2
No Allied losses

Japanese ground losses:
42 casualties reported
Squads: 0 destroyed, 2 disabled
Non Combat: 0 destroyed, 4 disabled
Engineers: 0 destroyed, 0 disabled

---

30 January 1942

THE BATTLE OF MIDWAY 30 January-???

Traffic analysis and an examination of the enemy's rather predictable behaviour led us to believe that another carrier raid on Midway was due. Consequently carrier groups Saratoga and Yorktown (TF 164, Ramsey and TF 194, Fitch respectively) were dispatched to meet any expected incursion. Admiral Ramsey was in overall command of the combined group.

As it turned out, the attacking force was considerably bigger than expected, consisting of seperate groups of cruiser and carrier forces. Whereas in previous incursions only the CV Zuiho was present, this time a confirmed three carriers are present, meaning US Navy carrier forces are outnumbered.

As they approached with the cruiser force in the van, the following plan was hatched:
First, Ramsey detached all the surface units from the carrier groups except one destroyer escort each and the carriers withdrew to the southeast.
Second, the new cruiser unit was sent to Midway to ambush the oncoming force by night.
Third, it was hoped that having dealt with this cruiser force, the surface units would then be able to regroup with the carriers lurking offshore. At this point either a withdrawal or an advance to meet the carriers would take place, with discretion being the preferred choice initially unless circumstances proved especially favourable.

Well, the first phase turned out just as expected. The enemy cruiser squadron closed to Midway overnight on 30-31 January and was met by overwhelming force, the Japanese outnumbered three to one:

Night Time Surface Combat, near Midway Island at 158,91, Range 8,000 Yards
Japanese Ships
CA Chokai, Shell hits 6, on fire
CL Yubari, Shell hits 2
DD Satsuki, Shell hits 2
DD Akikaze

Allied Ships
CA Indianapolis
CA Salt Lake City
CA Astoria, Shell hits 6, on fire
CL Detroit, Shell hits 1
CL Concord
CL Helena
DD Walke, Shell hits 1
DD Bagley
DD Helm
DD Mugford
DD Smith
DD Downes

The USN cruiser force withdrew and the weakened Chokai was attacked in the morning by the airgroups from the carriers to the southeast, with the enemy carriers still out of range.

Morning Air attack on TF, near Midway Island at 157,91

Allied aircraft
F4F-3 Wildcat x 7
SBD-3 Dauntless x 36
TBD-1 Devastator x 15

Allied aircraft losses
SBD-3 Dauntless: 1 damaged

Japanese Ships
CA Chokai, Bomb hits 8, heavy fires, heavy damage
CL Yubari, Torpedo hits 1, and is sunk
DD Satsuki, Bomb hits 2, and is sunk
DD Akikaze

Heavy smoke from fires obscuring CA Chokai
Heavy smoke from fires obscuring CL Yubari

Now (31 January) the Japanese carrier group is moving east to strike Midway and the US carrier force is to the southeast of the atoll at around 200 nm range. It is expected that Ramsey will retire and take the win, which rather amusingly has been claimed by "Orphan Annie" on Radio Tokyo as a great Japanese victory with "several American carriers, battleships, and numerous cruisers and destroyers sunk".
Last edited by HootsMaguire on Tue Oct 27, 2026 5:05 pm, edited 7 times in total.
HootsMaguire
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Joined: Mon Oct 12, 2020 8:58 am

Re: My first grand campaign

Post by HootsMaguire »

MONTH-END SUMMARY

A number of campaigns are ongoing, from west to east:

1. The Battle of Pegu, to the east of Rangoon.
Anglo-Indian forces are resisting and enemy losses are huge, but their numbers are impressive, with more coming on.
Fortunately, the RN convoys including carrier groups of Indomitable and Hermes are attacking reinforcement convoys from Malaya
Both armies are pouring reinforcements into the battle, with armoured units landing in Rangoon.
This is looking to become the decisive struggle for Burma.

Assaulting Japanese units:
112th Infantry Regiment
55th Engineer Regiment
33rd Division
55th Cavalry Regiment
1st RTA Division
55th Mountain Gun Regiment

Defending Allied units:
1st Burma Division
B Sqn 3rd Hussars Regiment
6/9th Jat Battalion
3rd Burma Rifles Battalion
Mandalay BMP Battalion
3rd Assam Rifles Battalion
46th Indian Brigade
1st Gloucestershire Battalion
Upper Burma BAF Battalion
17th Indian Division
85th British AT Gun Regiment

2. In Dutch East Indies, the defence of Balikpapan has beaten off the first wave of attackers. Meanwhile a force has landed on Java to the west of Batavia. Finally the Dutch airforce were induced to launch strikes against the invading carrier group, Carrier Division 3. It did not go well. Another carrier group around Ryujo has penetrated to the southeast of the island, in the Indian Ocean. Most surface units have withdrawn to Darwin and Perth, with the USN group from the Philippines moving further east into the Coral Sea. It's planned that they will link up with the carrier group moving west from Tarawa, see point 3.

3. Western Pacific: OPERATION UPSHOT, the invasion of Makin was called off and the forces earmarked for the operation sent to rebase in Espiritu Santo and Efate, and reinforce the Coral Sea area generally. Likewise the carriers Lexington and Enterprise have moved to the area of Shortlands. Their objective is to disrupt the ongoing invasion of New Guinea but without getting tangled up in bomber attacks launched long-range from Truk. This operation, denominated OPERATION JUBILEE, involves the linkup of these carrier forces with Freidell's SouthWestPacific squadron originating from the Philippines, with cruisers Pensacola and Boise.

The rendezvous point is the atoll of Ontong Java northwest of the Solomons.
Meanwhile USMC bases and spotter plane sites are being set up under that JUBILEE umbrella at Espiritu Santo, Efate, Funafuti, Shortlands, Tulagi and Guadalcanal.
Later it will be decided which sites to reinforce, though Espiritu Santo and Funafuti are strong candidates, as is Guadalcanal/Tulagi.

4. Central Pacific: The buildup of Tarawa and associated bases at Ocean and Nauru. With Makin left to the enemy, it remains only to harass them there and in the Marshalls generally with constant raiding by sea and air. Already in one month, both the airbase and the port at Tarawa are in decent shape and large numbers of flak batteries are installed. Two squadrons of Airacobra fighters and one of Banshee divebombers are in place there. The strategy of raiding by night with destroyer columns that then withdraw by day back to Tarawa seems to be paying dividends.

5. The defence of Midway and the Central-Eastern Pacific, see above for action around Midway (ongoing).

6. Attu and Dutch Harbor in the Aleutians are being developed for air and submarine operations by summer this year.
HootsMaguire
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Re: My first grand campaign

Post by HootsMaguire »

PaxMondo wrote: Mon Oct 26, 2026 2:21 pm
BBfanboy wrote: Mon Oct 26, 2026 11:38 am First .1127 had all those Caribbean bases that seemed superfluous and add to the Allied player burden so I wouldn't go for it. By the time .1127.2 came along I was already playing my .1126a game.
Ahhh, yes, I found the confusion.

The initial release from the "new" dev team was an 1127 ... Michael's original release back in 2022 is this one: VERSION 1.8.11.27.2 - Jul 31 2022.

https://forums.matrixgames.com/viewtopi ... 9#p5019309



There were no other files, no map changes, nothing, just the exe given. Later the "new" dev team released several more 1127 versions, but those had map and other files along with them.

Now I get it ... I never saw all those other "1127's" ...
What you mentioned - the "bare 1127" with only the exe file pasted over the 1126 install, is what I'm using, on your recommendation. I'm toying with the idea of installing an 1128 to use with Andrew's new scenario 1 when it's finished but I really need to know more about what's in the V28 gameplay.

Above all I would like a scenario build that doesn't have so much rear-area busywork. For the life of me I can't see why reinforcement units need to appear in off-map sectors. It doesn't add strategic depth, it's just a fuss about nothing.

If there's a campaign scenario where all units just appear in SF/LA/SD or Bombay/Colombo and we can forget about Eastern USA and Aden I'd be very happy. Also something without useless restricted units that then have to be withdrawn, nothing is added to the gameplay experience there.

All this faffing about with inconsequential units reeks of historical pedantry and dare I say geekiness.
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PaxMondo
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Re: My first grand campaign

Post by PaxMondo »

HootsMaguire wrote: Tue Oct 27, 2026 4:39 pm
Above all I would like a scenario build that doesn't have so much rear-area busywork. For the life of me I can't see why reinforcement units need to appear in off-map sectors, it doesn't add strategic depth it's just busywork.
In the official scenarios, units arriving off-map are historically accurate ... they became available for usage in the PacWar area off the game map and the devs have them arrive at the most historically accurate location off-map that they could.

EX: most of the AUS forces were deployed in Africa and became available for AUS use in '43 after the fall of Africa to the allied forces. To have them "appear" in AUS would be a HUGE easter egg to the allies (who don't need any). Having to transport them, and the IJ knowing that they have to be transported, adds risk and possible reward to the players ...

busywork? Heck yeah. But this is a grand strategic game, not just a tactical simulator, hence logistics and troop movement are critical facets of the game.

Sorry ... you would need to make your own mod to remove what you see as "busywork", but what most players here revere as historically accurate.




:ugeek: :ugeek: :ugeek:
Last edited by PaxMondo on Tue Oct 27, 2026 6:02 pm, edited 1 time in total.
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Re: My first grand campaign

Post by HootsMaguire »

I'm not calling for Australian units to appear suddenly in AUS, though I do note that certain air units do magically appear in that place without the need to be transported. I'd be quite happy if they appeared in Karachi.

Much more annoying to me are all the units that appear in Eastern US - need to be strat-moved to the west coast before embarkation, which adds no depth to gameplay at all, is just a fuss and faff - a flippin' palaver as we say where I come from.

Then there's the squadrons that are restricted and just sit there on US airfields until you withdraw them on the due date. Spreadsheet-friendly and historically authentic I'm sure but less than scintillating gameplay.
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PaxMondo
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Re: My first grand campaign

Post by PaxMondo »

HootsMaguire wrote: Tue Oct 27, 2026 4:56 pm I'm not calling for Australian units to appear suddenly in AUS, though I do note that certain air units do magically appear in that place without the need to be transported. I'd be quite happy if they appeared in Karachi.
Unlike ground units, if you transport (fly) pilots to new bases and have aircraft waiting for them (the Ozzies had that), then the air groups appears as they did.

HootsMaguire wrote: Tue Oct 27, 2026 4:56 pm Much more annoying to me are all the units that appear in Eastern US - need to be strat-moved to the west coast before embarkation, which adds no depth to gameplay at all, is just a fuss and faff - a flippin' palaver as we say where I come from.
If these units, and many players DO, are sent to India, then appearing where they historically did (in the Eastern US after training at Eastern military camps), it saves time. So, more accurate to have them appear as they do ... are you not reinforcing India? That's a strategic decision, there is no particular right or wrong, but it is a player decision.


HootsMaguire wrote: Tue Oct 27, 2026 4:56 pm Then there's the squadrons that are restricted and just sit there on US airfields until you withdraw them on the due date. Spreadsheet-friendly and historically authentic I'm sure but less than scintillating gameplay.
Most allied players use these, as they were used historically, to train up pilots. If you're not doing this yet, you will want to before you try a PBEM. Allied pilot pools start out VERY low in pilots with anything approaching 60 EXP/60 skill ... which is minimal before committing to combat .... the secondary reason is that they are their to defend against an early IJ amphib landing ... even against the AI there is an AI that will attempt a landing on CONUS early in the war ... without those air groups, you are doomed ...


Please take this as intended: you are new player and have not yet absorbed the depth of the game and nuances of the gameplay. I'm trying to point out places for you to investigate and improve ....




:ugeek: :ugeek: :ugeek:
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HootsMaguire
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Re: My first grand campaign

Post by HootsMaguire »

I'm thinking - after 57 turns in grand campaign, and several goes at smaller scenarios - that this game really isn't for me, which is a pity because I like the naval combat aspect, especially the general integration of operational level with strategic level considerations.

Those aspects amount to a great win, especially the resolution of the turns as simultaneous action - way ahead of its time - and the way that logistics integrate with warfare. There are really excellent moments of gameplay with great depth, but also a huge amount of tedious working through a lot of menus... a LOT of menus with all the parameters given the same salience.

But the granularity... the fussiness. The way the interface makes everything a chore. 15 mouse clicks to set up a simple convoy route or a sub patrol. All the esoteric stuff that's not explained in the manual or any kind of guide.

I would love to play as Japan but I know that I never will attempt it, because that level of complexity with such a very basic and highly unhelpful interface makes my brain bubble just to think of it. Reading about it in the manual I simply can't understand a single thing it says about engine production and research. I imagine it would be very frustrating indeed to try to manage that.

I feel that the correct level of abstraction for me is something like GG's War in the West, where most supply issues and control of squadrons is handled at a larger scale. It would be ideal except that it doesn't have any naval gameplay and I really enjoy naval strategy.

Pity... However, the smaller scenarios in WitP are quite doable, and playable on both sides without breaking into a sweat about ultracomplex logistics.

I have War Plan Orange and have noticed that it's a lot more straightforward on both allied and Japanese sides. Time to have a crack at that one, I reckon.

I like Rule the Waves 3 for its depth in integration of ship design, strategy and tactical play, and probably will stick with that one also.
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PaxMondo
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Re: My first grand campaign

Post by PaxMondo »

HootsMaguire wrote: Tue Oct 27, 2026 6:38 pm I'm thinking - after 57 turns in grand campaign, and several goes at smaller scenarios - that this game really isn't for me, ...
Sorry to hear, but this game is not for everyone.


Just remember this is still one of the most active forums and we are here to help ....




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Re: My first grand campaign

Post by BBfanboy »

In case you decide to continue your current game for a while I offer this advice on reducing the enemy troops and equipment in an isolated place. The key to this is continual attack - day after day. If you let up for a while the enemy recovers his disabled squads and equipment and you have to do it all over again. So, better to concentrate on a single enemy position and eliminate it than to scatter your attacks among several.

The way the damage works is that, initially, troops suffer fatigue and maybe some minor disruption from your attacks. Continuous attacks build the fatigue and disruption until it results in disabled squads and equipment. Still more attacks increase the number of disabled devices until some are shown as destroyed. Once 50% of a unit's squads or equipment are disabled it is much easier to get destroyed devices in your subsequent attacks.

If you can destroy the enemy supply by bombing, bombardment or interdicting supply routes, they cannot recover as quickly from disablement or disruption so your attacks are more effective sooner.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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