Sammy5IsAlive wrote: Thu Oct 29, 2026 4:41 pm
Toronja91 wrote: Thu Oct 29, 2026 1:22 pm
WitW Tips PDF wrote:Check often the Air Groups under Commander’s Report: put in “Rest” those units that have high
fatigue (over 12-15); and return to duty those that have recovered.
Wiedrock thoughts on this?
I suspect this is more specific to WITW where you have strategic bombers doing very long distance, intense raids that raise their fatigue high enough that they might not be recovered the next turn. I don't think I've experienced anything similar in WITE2?
i'm still in Axis/T1 and have both eyes on my air groups' fatigue level.

next to fatigue i throw an weather eye on % traveled and as of right now there's only one group (LB stab with only 1 pilot, who's already on rest) who has over 20(23) fatigue with a 100% mileage. i guess i'll have to wait and see ... this air war is something for sure - wow!
i try to keep GS at a minimum(nothing?) for my border battles - need them later, i'm sure.
so, fighter CAP is all i'm thinking atm and i really like them(my Emils and Friedrichs) to take down all these juicy bombers without their escort - yay! but don't want to burn them out neither ...
that's why i asked. heya, WitE2 is out since 2021 and there got to be some consensus on
magic numbers for when to rest air groups, not?
fatigue, right - all this plays together with experience and morale of the air groups/pilots and then there's national morale, too to keep an eye on ...
hey, i know, T1 and all ... right?!
... but then again, it's all to tempting to throw out a question or two, mixed in with some numbers from an old tips pdf - you know ... to lure the rock ...
So muss man erst mal machen können.
-- complicated moves fanboy