The Great War, part 2. A GD AAR.

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ernieschwitz
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Re: The Great War, part 2. A GD AAR.

Post by ernieschwitz »

Magpius wrote: Wed Oct 28, 2026 8:30 pm I'm getting old.
(I was waiting for the fuzzy bit of the graphic to load...then I realised :roll: )
:lol:
Ah the good old days of dial up internet, and waiting for images to load...
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cpdeyoung
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Re: The Great War, part 2. A GD AAR.

Post by cpdeyoung »

There are two ways to run an AAR, one AAR for each player, and a single AAR for all players. It used to be very common to see "Soviet AAR, No Adolf" type subjects. I have not seen the "Don't look" style in a while. The way we are doing it, one AAR for three players requires some holding back. Using this method I get to see how clever Python's Chessboard and Animals theme is, and Frank's staccato style. We can each inspire the other but I do not share targeting data.

Looking at AARs in general I want to share the game with an audience. I want potential players to see how deep this game is, and how much it is worth investing in. One thing I do not want to do is to make Python and Frank any better than they are. As the Allies I have my fears, "What if he does that?" type stuff. I do not share these fears because I think your opponent is the best observer of your weakness and strength. I do not want to help them with their lessons.

Even in a multiple thread AAR I would hold things back, and I suspect the other players would also. I have been playing this game for a decade. I still see things my opponents do that I would not do. However I am going to play them again, and they must learn these lessons the hard way. :D
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