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Moderator: Joel Billings
Hi @ ReginaldBednar2ReginaldBednar2 wrote: Sun Nov 01, 2026 12:01 pm LOSING VIEWERS RAPIDLY
I AM CONCERNED THAT VIEWERS ARE LOSING INTEREST IN SUCH A LONG CAMPAIGN DESCRIBED IN DETAIL LIKE THIS!
PLEASE LET ME KNOW HOW I CAN IMPROVED MY PRESENTATION, IF MAYBE ONCE A (GAME) MONTH UPDATES ARE BETTER, OR JUST NOT WASTE EVERYBODY'S TIME. I AM HAVING A GREAT TIME PLAYING THE GAME, BUT DOCUMENTING SEPARATELY THE GERMAN AND RUSSIAN PARTS OF THE TURN TAKES A SIGNIFICANT AMOUNT OF MY TIME, AND IF THERE IS LOW BENEFIT FOR OTHERS AT PRESENT, THE CONCLUSION IF OBVIOUS.
FOR INTERESTED PARTIES, PLEASE RESPOND!
HiReginaldBednar2 wrote: Sun Nov 01, 2026 4:24 pm MORE SUPPLY NOTES
THE DEPOT/PORT DEPOT PRIORITY NUMBER (NUMBER INSIDE THE TRIANGLE, 0, 1, 2, 3, AND 4) IS EXTREMELY CRITICAL FOR BOTH GERMAN AND RUSSIAN LOGISTICS!
BASICALLY, THE LOWER THE NUMBER, THE MORE IT ACTS LIKE A STORAGE SUPPLY OR ACCUMULATION DEPOT (INPUT ONLY). THE HIGHER THE NUMBER, THE MORE IT ACTS LIKE A PURE DISTRIBUTION DEPOT (OUTPUT ONLY).
LEVEL 0 DEPOTS
NATIONAL SUPPLY SOURCES (HOPEFULLY FURTHEST FROM THE SHOOTING)
LEVEL 1 DEPOTS
THEATER STORAGE SOURCES (SHOULD BE AWAY FROM THE SHOOTING)
LEVEL 2 DEPOTS
MAYBE PORTS NEAR THE SHOOTING (BEACHHEAD SUPPLY)
LEVEL 3 DEPOTS
PORTS (WANT SOME PORT-TO-PORT SHIPPING OF SUPPLIES AND SOME LIMITED STORAGE (TRADITIONAL PORT IN THE REAR AREAS)
LEVEL 4 DEPOTS
COMBAT DEPOTS (DISTRIBUTE EVERYTHING TO COMBAT UNITS, AND ONLY THEN STORE SUPPLIES)
GOOD GUI APPROACHES
TURN OFF ALL GROUND AND A/C UNITS, THEN SELECT THE LOGISTIC DISPLAY MODE (ONE SHOWING THE TRIANGLES).
RAIL LINES:
THERE ARE FOUR CRITICAL COLORS OF RAIL LINES:
"GREEN" MEANS THE RR LINE IS REPAIRED AND NOT TRANSPORTATION SATURATED
"YELLOW" MEANs THE RR LINE IS REPAIRED AND STARTING TO GET SATURATED
"RED" MEANS THE RR IS REPAIRED AND IS SATURATED (BUILD MORE DEPOTS IN THE VICINITY IF POSSIBLE)
"BLACK" MEANS THE RR IS NOT REPAIRED (IN THE HEX)
ROAD LINES:
IRONICALLY, IF THE ROAD LINE IS BROWN, THAT MEANS IT'S CLOGGED IN MUD (VERY BAD FOR LOGISTICS AND ALL-OUT ATTACKING)
SUPPLY LOSSES:
THESE ARE ALWAYS NOT IDEAL. SUPPLY LOSSES INCLUDE SUPPLIES LOST IN A/C CRASHES AND SPOILAGE DUE TO MUD. IF YOUR UNITS ARE NOT KIDDING ENOUGH SUPPLIES, A LOT MAY BE DUE TO SUPPLY LOSSES
MY UNITS ARE NOT GETTING ENOUGH SUPPLIES: WHAT TO DO:
(1) IS THERE A BREAKAGE IN THE HQ CHAIN (HQ NEXT TO HQ NEXT TO HQ NEXT, ETC. DUE TO RANGE/MP VALUES (SPLITTING COMMANDS)?
(2) WEATHER (MUD OR BLIZZARD); CHECK FOR BROWN ROADS
(3) RR LOGISTICS (UNREPAIRED RR LINES, IMPROPER DEPOT VALUE, LACK OF DEPOT, ETC.)
(4) PARTISAN ACTIVITY IN REAR AREAS CUTTING RAIL LINES (MAINTAIN GARRISON REQUIREMENTS: EARLY UNIT STATIONS AND LATER VIA R THEATER
(5) DAMAGE TO LOGISTICS DUE TO A/C BOMBING