Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.
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thek3mu
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Re: Quick Questions Thread

Post by thek3mu »

... just had my second mug of joe - but still not on. 8-)

anyhow, just a thing that comes to mind every now and then, this WitE2 sim, is it symetrical? i mean, the numbers should work for both sides. but should they?! do they?

WitW is heavy allies-sided, i guess ... who wants to side with the axis when the allies have all the nice and heavy stuff?!

when you ask for WitW air forces, those will be mostly allied numbers, not? and axis should be different. they should, because the war wasn't symetrical! different everything!

... puh, need more coffee. later ... :oops:
So muss man erst mal machen können.
-- complicated moves fanboy
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thek3mu
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Re: Quick Questions Thread

Post by thek3mu »

ah, and thanks man! for doing your magic!! :)
So muss man erst mal machen können.
-- complicated moves fanboy
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thek3mu
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Re: Quick Questions Thread

Post by thek3mu »

Wiedrock wrote: Sat Oct 31, 2026 12:31 pm [...] So setting units on REST at the end of T2 Ground Phase or not does not matter in this regard for the reduction that happens somewhere inbetween (Case 1+2). And setting them not on REST during own Air Phase and flying Missions MAY STILL REDUCE FATIGUE BY 100%. So it is nice to know you get -100% by being on REST but if not on REST and not flying missions gets you -100% and flying missions (even the same pilot) may give you -100%. Then uhh...I just don't get it. :D
[...]
Then uhh ... war? ... life? You never know what you're gonna get. :D

i'm so happy things a happening, numbers are changing and it's this up and down ... feels like chaos, Mr. RNG stikes again, whoopee! :mrgreen:
So muss man erst mal machen können.
-- complicated moves fanboy
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Wiedrock
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Re: Quick Questions Thread

Post by Wiedrock »

Yep, well summarized.
thek3mu wrote: Sun Nov 01, 2026 12:57 am anyhow, just a thing that comes to mind every now and then, this WitE2 sim, is it symetrical? i mean, the numbers should work for both sides. but should they?! do they?

WitW is heavy allies-sided, i guess ... who wants to side with the axis when the allies have all the nice and heavy stuff?!

when you ask for WitW air forces, those will be mostly allied numbers, not? and axis should be different. they should, because the war wasn't symetrical! different everything!
Depends on the numbers you look at.
Many of the devices are symmetrical if the combatants had equal versions. Like e.g. the Rifles or SMGs (where even the Italian SMG has the same stats.... :evil: .
The rest is largely asymmetrical.
AltCampaigner
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Re: Quick Questions Thread

Post by AltCampaigner »

What are the actual mechanics and parts involved in making an artillery division? It took me a while to figure out tank corps. Mech corps was easier since I didn't have any mech brigades and bought them whole... for 11AP's. I've noticed new artillery BRIGADES. But I'm just not sure how to make the best use of the AP's that the Soviets are showered... I mean showered... with.
Kacper01
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Re: Quick Questions Thread

Post by Kacper01 »

Does anyone have an idea on how to increase RRV? I have plenty of RR brigades, but I can't assign them.
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Teo41_ITA
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Re: Quick Questions Thread

Post by Teo41_ITA »

You have to rest your NKPS units for some turns. It looks like their element have 99 fatigue and/or are damaged.
Kacper01
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Re: Quick Questions Thread

Post by Kacper01 »

Teo41_ITA wrote: Tue Nov 03, 2026 12:42 pm You have to rest your NKPS units for some turns. It looks like their element have 99 fatigue and/or are damaged.
they are neither tired nor damaged
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FortTell
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Re: Quick Questions Thread

Post by FortTell »

Kacper01 wrote: Tue Nov 03, 2026 12:25 pm Does anyone have an idea on how to increase RRV? I have plenty of RR brigades, but I can't assign them.
A lot of people get caught up by this. You cannot return railway construction support units back into the FBD/NKPS unit, which by itself does not repair rail. If you take them all out, it is now only useful for superdepots.
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