ghosted movement paths

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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Phoenix100
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Joined: Tue Sep 28, 2010 12:26 pm

ghosted movement paths

Post by Phoenix100 »

So in all my time trying to play this game in widescreen through many versions and on many machines and monitors I have never managed to get rid of the doubled movement paths, where the projected route of a TF is ghosted on the map a few hexes away from the actual route. The only way I can get it to go away is to play in 4:3. Yet there's meant to be full widescreen support, no? I use seebee to set things up and have tried all the options in there. I want to play at my monitors native resolution - 2560x1440 - but not if the ghosted pathing bug appears. I should add that when it does appear there are also, in widescreen, probs with the little ship pictures, usually they are slghtly offset or doubled. These problems must be familiar to those in here and I thought I would ask again (it being years since I last asked) whether anyone has a fix? Many thanks.
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BBfanboy
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Re: ghosted movement paths

Post by BBfanboy »

It might help if you posted your game exe path/ switch settings from your shortcut properties ...
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Phoenix100
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Joined: Tue Sep 28, 2010 12:26 pm

Re: ghosted movement paths

Post by Phoenix100 »

Thanks.

"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -SingleCpuOrders -cpu2 -f -pxf2560 -pyf1440 -deepColor -dd_sw -altFont -skipVideo

I have another without deep colour, makes no difference. In fact, I think I have tried every variable and combination seebee offers. Maybe.
Phoenix100
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Joined: Tue Sep 28, 2010 12:26 pm

Re: ghosted movement paths

Post by Phoenix100 »

1.gif
1.gif (558.93 KiB) Viewed 84 times
This shows the issue
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BBfanboy
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Re: ghosted movement paths

Post by BBfanboy »

Not sure what it takes to accept that high a resolution. I am doing -px 1680 -py 1050 and I had to do it in windowed mode (-w). And some people find that laptops with a video chip rather than a full video card struggle with this game.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
Chris21wen
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Re: ghosted movement paths

Post by Chris21wen »

The games old and tech has come on such along way. I've never had a computer with graphics capability anywhere close to that. My current one goes to 1920x1080.

I found that although full screen works it can cause problems, it always has. I've heard of but never seen your problem specifically but have had problems with the map not being drawn correctly after tabbing out etc.

Use of switches helps but playing in a window is the only thing I found that rectifies the problem.

Now this causes a different problem, smaller playing area and most don't like that, me included. So make the window as large as possible. I use the -pxf1900 -pyf1000 as opposed to the -px/-py. This gives a tiny border around the game which fits almost entirely in the playing area above the taskbar.
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