#UNIT= has this format
Format: unit_id [strength] [experience] [name]
In my ASL Tactical mod, I can now organize large paratroopers drops in airborne scenarios (with independant and new way, not with vanilla way), using unit scripts and another associated scripts, to conduct the program to display parachute dropped before to display the units (like in the game "Order of battle") : very funny effect, with adapted images and sounds
But I have a little obstacle : My AIRBORNE DIVISION is managed by Major France, bitmaps 02. In this bitmaps 02, I use the first manual upgrade slot of each unit type line to have large variety of paratroops units : 0 to 5 by line and it works fine (LMG, HMG, saboters, etc)
I use lot of lines of the bitmaps 02, and each used line has 0 to 5 different paratroops units (mortars, AA MG, dropped supply, light guns, medical dropped unit, grenades lunchers, etc)
The second and third manual upgrade slots are just used to set different capacities of units, with research settings (manual upgrades)
But when I write the unit script that display finaly my airborne troops, I can not choice the upgrade level of units : just the strengh, the experience and the name.
A 4th precision is missing in the format, and could be that : [level]
It would give that :
#UNIT= unit_id [strength] [experience] [name] [level]
In this way, I could drop exactly what I want to drop.
Please, Hubert and Bill, could you one day make something for this poor Goering and to implement that ?
I think that hubert has never thought that his vicious modders