Return of the "stack of doom"

Master grand tactical combat as a Cold War force commander in this data-rich simulation. Plan and issue orders in asynchronous WEGO turns, leveraging real-world maps and complex features like Electronic Warfare and Air Assaults to outthink your enemy.

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Zumwalt_446
Posts: 191
Joined: Mon Feb 18, 2019 3:29 am

Return of the "stack of doom"

Post by Zumwalt_446 »

I know the Kyiv convoy happened in 2022, but these stacks (from the Neckar Line scenario, playing as NATO) seem excessive even with that in mind. See below for a few snapshots (10+ units in most cases, leading to graphics being partially/improperly overlaid as the game goes through the stack for damage checks and firing events). I'm questioning whether all of those units could physically fit into a 500 m hex :lol:

Not that I'm complaining - these make excellent targets for artillery/mortar fire. But it seems that something previously preventing this from occurring may have been removed or changed in the latest update.
Attachments
neckar_line_3.png
neckar_line_3.png (1.82 MiB) Viewed 132 times
neckar_line_2.png
neckar_line_2.png (2.09 MiB) Viewed 132 times
neckar_line_1.png
neckar_line_1.png (1.81 MiB) Viewed 132 times
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CapnDarwin
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Re: Return of the "stack of doom"

Post by CapnDarwin »

That's not great and you may be right about a code break somewhere. I'll get folks looking at this ASAP.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
Zumwalt_446
Posts: 191
Joined: Mon Feb 18, 2019 3:29 am

Re: Return of the "stack of doom"

Post by Zumwalt_446 »

Saves attached for a few of the turns where this occurred. The stacking here is occurring in hexes with heavy obstacles/mines, which are likely contributing to the other factors causing this situation.
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CapnDarwin
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Re: Return of the "stack of doom"

Post by CapnDarwin »

Thanks for the save.
OTS is looking forward to Southern Storm getting released!

Cap'n Darwin aka Jim Snyder
On Target Simulations LTD
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