1943-1945 Campaign Expanded Air HQ

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kentkroeckel
Posts: 687
Joined: Mon Jun 26, 2017 6:32 pm
Location: USA Colorado

1943-1945 Campaign Expanded Air HQ

Post by kentkroeckel »

Greetings to all WitW enthusiasts. I have contacted Mr. Liquid Sky and asked if he would be willing to play a 1943-1945 Grand Campaign. He graciously accepted; and also hopes that all will go well for Mr. Bimmler. I also want to state clearly that Mr. Bimmler is canceling our challenge due to a serious personal problem and not loss of interest in the game. I hope in the future other players will be able to play with him, as I also would like too.

I do not know if Mr. Liquid Sky has played a campaign game with the option of "Expanded Allied Air HQ?" Yet he was willing to do this with me so I think that is pretty cool. Most aspects of the air war are the same but following is the difference. In a standard campaign the US has 8 US Air Force along with the 15 US Air Force for strategic bombing missions. UK has RAF Bomber Command. No such limitation with this option. Any air HQ can create them.

There are no UK static divisions in England in this option and I think that is because there are so many new air HQ. This pretty much covers the unique aspects of this option.

One final aspect is the administrative points for the Allies. I wanted to double that so flak can be effectively utilized. Meaning, twenty points instead of ten.

Once again, thank you Mr. Liquid Sky for accepting this Challenge:

To the community; Mr. Liquid Sky is an exceedingly skilled player. You will see him utilize the Luftwaffe in a ways that degrades the Allies. Ground units of the Axis will not fail in holding a line. And finally, and I think most importantly, Germany will destroy Allied Naval capacity. I will of course try to counter but I have no illusions at what faces the Allies. This challenge is going to be hell.

Enjoy and comment often. Mr. Liquid Sky will be doing the same, as this is a combined AAR from both of us.
Last edited by kentkroeckel on Mon Nov 09, 2026 4:51 am, edited 2 times in total.
kentkroeckel
Posts: 687
Joined: Mon Jun 26, 2017 6:32 pm
Location: USA Colorado

Turn 1

Post by kentkroeckel »

It took a couple days to set up air but I am now done. At least done enough. I think I got 85% of what I wanted to do so next turn I can continue to setup. It is a tedious process to say the least. And I do hope the program runs without a hiccup. I will probably be a little less forthcoming on what I show until I know Mr. Liquid Sky cannot gain intelligence from his spies on this server. Ha. However, I am my own worst enemy on that.

First picture is of air superiority over Sardinia. I want to stop Italian naval air and fighters from interfering on next weeks invasion.
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Second picture shows air superiority over Sicily. Notice how some of the protection box is north of Sicily. That is to prevent Mainland Italy from interfering with next weeks invasion.
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The following picture shows ground attacks on the ports of Corsica and Sardinia. This is to reduce logistics for Italian air based on these two Islands. There is a lot to start with and I believe Mr. Liquid Sky will place much more on them. That is, unless he feels logistics are getting strangled too much for the Italian presence there.
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Final picture is of potential landing areas on Mainland Italy. There are two sites near Rome and Naples. Both are risky but with the Luftwaffe pushed back from Corsica, Sardinia, and Sicily, it is possible. There is also a good landing spot where the mainland meets Sicily. Very doable for the Allies to control. Further east are the prize ports but they are far from Allied air support.
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Last edited by kentkroeckel on Mon Nov 09, 2026 4:51 am, edited 1 time in total.
kentkroeckel
Posts: 687
Joined: Mon Jun 26, 2017 6:32 pm
Location: USA Colorado

Turn 1 Air Phase

Post by kentkroeckel »

First picture is of Northern Europe. very intense.
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Next picture is over Ruhr Germany. Contacts are in about every hex.
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There was much activity over Corsica and Sardinia as well.
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Waters north of Sicily were active too.
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Allies lost 693 while Germany lost 375. A Luftwaffe advantage of 318. I think this is just the beginning of such weeks.

The reason there are no pictures of invasions is because there are no invasions. I changed all six task force locations. Next week they will initiate amphibious operations. In essence, allies loose a week of game time but are able to select better landing sites. At least I think they are better. Mr. Liquid Sky may change my opinion on that. Ha.

I do believe this is nessecary, conducting a radical strategy to ensure control of a piece of Italy. Otherwise, a standard Sicily invasion can be mauled over by a determined Axis player. If they are really good, they can even push the Allies off Sicily. By the way, I have not ruled out invading Sicily, but if I did that, it would be strategically around the whole Penesula with all six task forces. That would force German units to flee or get trapped. the downside to this is that the Axis player gets a turn of preparation, unlike an invasion on turn one.
Last edited by kentkroeckel on Mon Nov 09, 2026 5:03 am, edited 1 time in total.
RedBunny
Posts: 109
Joined: Wed Dec 08, 2010 9:43 pm

Re: 1943-1945 Campaign Expanded Air HQ

Post by RedBunny »

Great to see you back at it Kemt. Good luck to you both.
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