AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

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OrderInChaos
Posts: 277
Joined: Thu Dec 29, 2016 4:58 pm

Re: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Post by OrderInChaos »

Yes, some "very" nice battles going on the last two turns. I love how the turns play out in WEGO. You never know what you are going to get.

I will try and get the updates for my next turn on the forum. But I am traveling the next 3 days so please be aware it may be delayed.
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OrderInChaos
Posts: 277
Joined: Thu Dec 29, 2016 4:58 pm

Re: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Post by OrderInChaos »

Wow! My last post was 27 days ago! Time sure does fly by. I hope to update the game here shortly where we are. Been dealing with some life events and return to work after 3 weeks off, which is never fun.
StuccoFresco
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Joined: Fri Sep 17, 2004 10:56 am
Location: Italy

Re: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Post by StuccoFresco »

OrderInChaos wrote: Mon Sep 07, 2026 11:41 am Yes, some "very" nice battles going on the last two turns. I love how the turns play out in WEGO. You never know what you are going to get.

I will try and get the updates for my next turn on the forum. But I am traveling the next 3 days so please be aware it may be delayed.
The WEGO systems challenging the player's expectation (instead of being instantly presented with the results with no way for the AI/opponent to have a say) it's the best selling point for me. War is unpredictable and units don't take turns: orders interacts with each other and no plan survives contact with the enemy.
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