[Logged] Build [1900.24] Lock/Unlock Reference Point option missing from Game Mode Dropdown

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BDukes
Posts: 2787
Joined: Wed Dec 27, 2017 12:59 pm

[Logged] Build [1900.24] Lock/Unlock Reference Point option missing from Game Mode Dropdown

Post by BDukes »

Hi All

Not sure if this is intentional but looks like lock/unlock reference points is missing from the Missions + Ref Points drop down menu in game mode. They are there in editor mode.

Thanks!

Mike
" You have to be realistic about these things." ~Logan Ninefingers
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blu3s
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Re: Build [1900.24] Lock/Unlock Reference Point option missing from Game Mode Dropdown

Post by blu3s »

This is WAD, usually designers use the lock reference points to avoid the user deleting/moving them when they are related to a core event of the scenario
BDukes
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Re: Build [1900.24] Lock/Unlock Reference Point option missing from Game Mode Dropdown

Post by BDukes »

blu3s wrote: Sun Nov 08, 2026 7:03 pm This is WAD, usually designers use the lock reference points to avoid the user deleting/moving them when they are related to a core event of the scenario
I'm a little hazy but feels like it used to work in game mode. Players are more than likely to make a reference point mess during game play although this isn't really a scenedit vs. game mode thing.

Anyways. If we could get it back that would be awesome. If not I'll just play in the editor no problem.

Thanks!

M
" You have to be realistic about these things." ~Logan Ninefingers
Nikel
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Re: [WAD] Build [1900.24] Lock/Unlock Reference Point option missing from Game Mode Dropdown

Post by Nikel »

Is the Steam version different?

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Nikel
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Re: [WAD] Build [1900.24] Lock/Unlock Reference Point option missing from Game Mode Dropdown

Post by Nikel »

OK, it depends on the scenario.

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BDukes
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Re: [WAD] Build [1900.24] Lock/Unlock Reference Point option missing from Game Mode Dropdown

Post by BDukes »

Haha. Yeah saw same this morning when I was confirming my eyesight. You can see the empty row in the dropdown where it should be as well. I can play in the editor and lock reference points which is easier than going back and forth on this.

Mike
" You have to be realistic about these things." ~Logan Ninefingers
Kushan04
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Re: [Logged] Build [1900.24] Lock/Unlock Reference Point option missing from Game Mode Dropdown

Post by Kushan04 »

I'm pretty sure locking and unlocking reference points used to be available in normal play, as well as in the scenario editor. RPs that where locked in ScenEdit could not be unlocked by players.

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BDukes
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Re: [Logged] Build [1900.24] Lock/Unlock Reference Point option missing from Game Mode Dropdown

Post by BDukes »

Kushan04 wrote: Mon Nov 09, 2026 6:34 pm I'm pretty sure locking and unlocking reference points used to be available in normal play, as well as in the scenario editor. RPs that where locked in ScenEdit could not be unlocked by players.

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Thank you vedy mooch!
" You have to be realistic about these things." ~Logan Ninefingers
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