Matrix Full Support of Moders

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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David Heath
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Matrix Full Support of Moders

Post by David Heath »

Hi Guys

I received a few emails requarding if Matrix Games will allow or support the Modding community. Let me say YES YES YES. Matrix Games had its roots as modders and we fully support Milo and his communitly. If there is any way we can help the modding community please let us know.

David
Kuokkanen
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RE: Matrix Full Support of Moders

Post by Kuokkanen »

ORIGINAL: David Heath

If there is any way we can help the modding community please let us know.
Yea, you could start host mods. DamoclesX has Babylon 5 mod which takes 250 MB space and that's why is off-line. Put that thing to on-line and that would be good start :)
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
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Marc von Martial
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RE: Matrix Full Support of Moders

Post by Marc von Martial »

ORIGINAL: Matti Kuokkanen
ORIGINAL: David Heath

If there is any way we can help the modding community please let us know.
Yea, you could start host mods. DamoclesX has Babylon 5 mod which takes 250 MB space and that's why is off-line. Put that thing to on-line and that would be good start :)

He should contact shaunw@wargamer.com
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Hertston
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RE: Matrix Full Support of Moders

Post by Hertston »

@shaun, should he drop by

Can I insert a "pretty please with sugar on top" at this point ? [&o]
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RE: Matrix Full Support of Moders

Post by BladeDragon »

Hey David, what games did your crew start off modding in? Forgive me if Im a bit skeptical but I for one have been burned more then a few times by publisher's promises for modding support. A little background on your modding experience would allay those fears (and give me some mods to hunt down :D)
Modder formerly known as DarkestVorlon.
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David Heath
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RE: Matrix Full Support of Moders

Post by David Heath »

Well I have no modding under my belt. My statement was more to state that we do not plan to hinder any modder on our end in the code. Companies in the past have tried to put a stop on the modders. Most of Matrix Games art team is made up of a lot of Close Combat Modders, we developed Steel Panthers into Steel Panthers World at War so we can saftely say its in our blood. I am sure Marc can give you some better examples.

David
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Hertston
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RE: Matrix Full Support of Moders

Post by Hertston »

ORIGINAL: BladeDragon

Forgive me if Im a bit skeptical but I for one have been burned more then a few times by publisher's promises for modding support. A little background on your modding experience would allay those fears (and give me some mods to hunt down :D)

Far more important in allaying those fears, I suspect, is the fact that the modelling tool is already available at http://www.starshatter.com.

From the developers;

Starshatter is a space-sim modder's dream platform. Because Starshatter was designed from the ground up to support so many different play styles - from space fighter combat to airborne strikes to starship battles to fleet tactical encounters - you can use it to create mods for just about any popular science fiction universe you can think of. Creating a new mod can be as simple as importing some new ship models, editing a few text files that define ship and mission parameters, and running the game. Starshatter includes a "Custom Mission" selection screen that allows the end user to play any mod that is installed in the game directory.

Starshatter is still in development. At the moment, mod support is limited to creating new ship designs, new weapons effects, and new custom missions. When the game is complete, you will be able to create Total Conversion packages that replace the GUI art, fonts, HUD, and campaign data with custom content.



There is a different relationship between Matrix and their developers, and their customers than you tend to see with "bigger" (no offense) publishers. Troll through the boards here and you'll see the developers of all (well, nearly all) of the games talking and listening to their customers - Matrix get sales on reputation, not flashy boxes on store shelves. They need, and value, the repeat business, and the level of support reflects that.

Also, from a more mercenary point of view, Starshatter is pretty much an "indie" game and it's attraction is based around gameplay rather than a killer new graphics engine that could be licensed out, or an expense movie/TV license. It's in the devs interests to support modders as what seems to be an excellent package will have even more appeal to potential buyers if mods for their favourite TV shows and movies are available.
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TheDeadlyShoe
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RE: Matrix Full Support of Moders

Post by TheDeadlyShoe »

What? No flashy boxes?

Damn! [8D]
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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Marc von Martial
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RE: Matrix Full Support of Moders

Post by Marc von Martial »

ORIGINAL: TheDeadlyShoe

What? No flashy boxes?

Damn! [8D]

Don´t worry, you get the flashy boxes too [;)]
BladeDragon
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RE: Matrix Full Support of Moders

Post by BladeDragon »

Finaly a publisher that see's the light [X(][:D]

With what ive been seeing on here so far I can see a very bright future for SS [:D]
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