Babylon 5 Mod Update

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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DamoclesX
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Babylon 5 Mod Update

Post by DamoclesX »

The mod as is has been shelved, I dont have the time to balance two mods at the same time. Also, we started to find some problems with the balancing that would require re-building pretty much off the stats from scratch, so I"m not up for releasing it opened up as is and then have everbody buildin off a screwed foundation.

What I am up for is releasing the max files, they are in max6 format, with original psd's

The only problem is most of these ships are over a year old now, and they are starting to show their age, at least I think they are when compared to the work I"m doing on Project 7 now.

So if some people want to come together and form a concret team I will give them access to these files, I just dont want to throw them out because we are going to end up with 50 people bashing each others faces in.

Here are a few pics of them from max

Image
Image
Image

The rest of the pics are here

Babylon 5 Ships
Jason Blaz
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se5a
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RE: Babylon 5 Mod Update

Post by se5a »

Wow! I hope you can find a good team to get this done.
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Hertston
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RE: Babylon 5 Mod Update

Post by Hertston »

Forgive my ignorance, but is this the "Hold the Line" mod I keep hearing about, or a different one ?
Deepblue
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RE: Babylon 5 Mod Update

Post by Deepblue »

May I suggest that you donate your models to the Freespace 2: Babylon Project team? With source code modifications, fs2 can actually handle higher polycounts.
There forum is found here
Deepblue
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RE: Babylon 5 Mod Update

Post by Deepblue »

*bump*
Anyone there?
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Veloxi
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RE: Babylon 5 Mod Update

Post by Veloxi »

Yup, pictures left me speechless, so hence, no post. ;)
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DamoclesX
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RE: Babylon 5 Mod Update

Post by DamoclesX »

Offer is still up guys, I got a few emails, I need a dump site for about 500 megs of crawp, all the max files and psd files.
Jason Blaz
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smaff
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RE: Babylon 5 Mod Update

Post by smaff »

Hopefully sent a private email about this. Say if not...
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"I've never met a piece of chocolate I didn't like.."
Deepblue
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RE: Babylon 5 Mod Update

Post by Deepblue »

Extend the offer to the FS2: TBP guys. Their forum can be found here
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DamoclesX
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RE: Babylon 5 Mod Update

Post by DamoclesX »

anybody intersted get in touch with me fast, for a b5 mod for this or freespace or bc, I'm thinking of combining everybody together, i"ll provide the mdoels and such, and have more people to bounce things off of, so spread the word.
Jason Blaz
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smaff
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RE: Babylon 5 Mod Update

Post by smaff »

Well, I tried DamoclesX, but I'm not sure you got the email, as I've yet to recieve a reply if you've sent one.

Would you prefer a private mail within these forums?

Smaff
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"I've never met a piece of chocolate I didn't like.."
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