Wierd explosions

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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Sky_walker
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Wierd explosions

Post by Sky_walker »

Look what I think about:
Image

Explosion should ba aslo behind ship, in plase when beam goes out of the ship. Now it's little MUCH unreal.
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[center]Image[/center]
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Pheonix Starflare
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RE: Wierd explosions

Post by Pheonix Starflare »

Normally beams dont go through ships. I believe this is a result of the fact that the center part of that ship ships, and hit detection for spinning parts is a little sketchy/non-existent
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John DiCamillo
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RE: Wierd explosions

Post by John DiCamillo »

No, it's almost certainly because he paused the game to line up a good angle for the screenshot. The beam trimming code doesn't get called when the simulation time for the frame is zero.
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Pheonix Starflare
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RE: Wierd explosions

Post by Pheonix Starflare »

Oh, cool. Thats better.
"An optimist sees a glass half full, a pessimist sees a glass half empty and an engineer sees a glass thats twice as big as it has to be."

"What do you get when you cross a chicken and and elephant? Chicken elephant sine(theta)"
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