ORIGINAL: pasternakski
Look, my friend, I was just trying to inject a little levity into a discussion that had gotten too serious and gone on for too long. I have said all I have to say about the compexity of chess vis-a-vis wargame simulations and do not want to Brady it to death. Suffice to say that we disagree and that I believe customers who want to play against the AI deserve better than "Well, it's tough to improve on, so we ain't gonna."
So why didn't you just say this. I have no argument with the idea of wanting designers
to provide better AI's. Our point of dissagreement lies soley in the nature of this game.
I just don't think current capabilities will allow that much improvement in an air/sea/land/
logistics/tactical/strategic game. Too many variables. If Gary can pull it off.., Great.
But I don't think players should get their hopes or expectations raised. It will still be a
great e-mail game with real opponants. And there are still realistic "improvements" out
there to be made. I just don't see the AI as one of the areas we can realistically hope
for much improvement in at this stage, and don't want to see 2by3 hounded into trying
to do so. If you have some coding ideas that will lead to such a breakthrough I'm sure
every game designer would love to hear them..., and I'd love to play them.