Project 7

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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DamoclesX
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Project 7

Post by DamoclesX »

Some more screens, these are of untextured ships, most of these are totaly done, I just have to get the time to texture them.

About 50% of the UEC fleet is done so far, now all that is left is minor ships, fillers(supply ships and stuff) and varients. Then the fighters, so far there are only two, the standard one, and the interceptor.

the BWA fleet is in worst shape, only about 3 of the ships have been finished so far and one fighter, but its comming slowly. At least now we have set standards for textures and designs for both sides, let me tell you thats freaking hard, its why the UEC is so far ahead, I"m doing all of them before I do the BWA, since they have to be built and textured totaly different.

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Some older ones here for the new forum

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A lot of changes are going on with the weapons too, since that great discussion in the other thread I"ve been rethinking a lot of the weapons on the ships. The main gauss guns and such are staying, but secondary autocannons and such are being re-thought.
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Pheagey
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RE: Project 7

Post by Pheagey »

oooo, droollll.....
blaa.
isferno
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RE: Project 7

Post by isferno »

Way Cool
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Dekzar
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RE: Project 7

Post by Dekzar »

I luff you Damocles!

Great ships![:D]
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TheDeadlyShoe
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RE: Project 7

Post by TheDeadlyShoe »

How many polys on that big mother?

Looking great, as usual, you self-esteem killer you.

[8D]
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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DamoclesX
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RE: Project 7

Post by DamoclesX »

Thanks guys

um, I think 3000, I dont think any of theses ships break the 4k barrier, we want to keep them a lot lower then the b5 ships, since these ships NEED turrents and stuff.

Same with the fighters, they are around 3k I belive, possibly lower, with typical majorly agressive loding.
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Veloxi
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RE: Project 7

Post by Veloxi »

Wow...that's like...wow...
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TheDeadlyShoe
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RE: Project 7

Post by TheDeadlyShoe »

LOD models will be needed for the fighters than I presume. Hehehe.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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DamoclesX
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RE: Project 7

Post by DamoclesX »

A couple skin shots

Image
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Image

Image
Jason Blaz
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TheDeadlyShoe
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RE: Project 7

Post by TheDeadlyShoe »

Going to have any DEF file differences between the skins (besides the obvious)?

*EDIT*

Been meaning to complement on the use of thruster ports. Verra nice. Going to use the engine colors any?
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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Sky_walker
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RE: Project 7

Post by Sky_walker »

Quite nice screens, special that from game (but redenders looks nice too).

Is your's mod remake of somethink (old game, movie (SW, Babylon), etc.), or your's own idea?
[center]Republic Assault[/center]
[center]Image[/center]
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DamoclesX
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RE: Project 7

Post by DamoclesX »

COuple varients off the raptor

Image

Image
Jason Blaz
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TheDeadlyShoe
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RE: Project 7

Post by TheDeadlyShoe »

Londo sure is popular...
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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DamoclesX
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RE: Project 7

Post by DamoclesX »

We are back! My finals are over, and I"m gonna hit it bigtime now while I wait for job calls(appyed at a ton of places, cis and eng tech jobs)

so stay tuned gonna be posting some pics, and probably open betas if I can find a place to put it, just so I can get feedback on everything.

right after a game of rise of nations lol
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Kuokkanen
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RE: Project 7

Post by Kuokkanen »

Could you or someone put in starship and fighter stats, like their integrity ratings, reactor powers, weapon types & powers, stealth ratings etc. How hard it could be? Copy-paste few lines from definition files, translate them to clear english and rest are pictures and little HTML.
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