SPWAW Graphics Needed (?)

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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RockinHarry
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SPWAW Graphics Needed (?)

Post by RockinHarry »

Hello all,

as there are many unused graphic slots free for use in the several SPWAW shape files (82,83,84,85,86,90 and more) I plan to add some. I already made a full "winter" set of existing SPWAW wooden buildings to see if they may improve the look of winter maps.
http://members.surfeu.de/ug2010/SPWAW/winterbuildings.jpg

It isn´t too dificult to change other graphics from SPWAW for other use either. Here´s a former "Stone multihex building" converted to "single hex" wood building with garden.
http://members.surfeu.de/ug2010/SPWAW/Tigergarden.jpg

Any ideas out there for other additions or even new graphics? Maybe you have access to apropriate overhead graphics or photos and would like to have them added as SPWAW graphics? They don´t need to be buildings only, they also can be emplacements or natural objects.

What I´m looking for are Photos/Graphics from: Bombed out city buildings, bailey bridges, mediterranean woods n´trees, birch trees, supply depots, trench lines, special weapon emplacements like V1 or V2, other buildings not to be found already in SPWAW, ...

Would be happy to hear some other ideas or start a discussion here. Also any offers for the above items are welcome. :)

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Warrior
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Post by Warrior »

These are GREAT, Harry! You da MAN!! :D
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Post by Marder_MatrixForum »

Some new city graphics would be nice. Would need some new buildings for a big vienna map.

Your screenshots looks great! Hope they are downloadable soon

Marder
"klotzen nicht kleckern"
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Post by pops »

I always thought more terrain features would be good to add variety....
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Post by RUsco »

Jungle huts :D :D
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Post by Randy »

I one of the scenarios, Wild Bill even had "fog" which hung over the map. It was a great addition.
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Post by alassi »

I loved those winter buildings..is it possible to download those???
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Post by Mark McIntosh »

The winter graphics are great! Something I've needed as a scenario designer are castles/chateaus.
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BruceAZ
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Post by BruceAZ »

Hi Harry:

I would like to see an improved bridge design including trestle and rail, a transport ship like an old Liberty Ship, something that looks like a real radio tower, more military buildings, a log foot bridge, a non-road vehicle trail with two lines that look like trails but are vehicle tire marks, PT Boat, and some non-moveable airplanes that can be used in airport scenarios.

Do you need more?
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Post by Don »

I've been trying for about 6 months to get corduroy raod graphics in the game - I can find pics if you need them. But they need to affect movement - slower than a road and faster than a swamp.
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Post by Cromort »

They are just great RockinHarry.
The more the better, and even more when the graphics are so nice :rolleyes:

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RockinHarry
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Post by RockinHarry »

Hi all,
Originally posted by Marder:
Some new city graphics would be nice. Would need some new buildings for a big vienna map.

Your screenshots looks great! Hope they are downloadable soon

Marder
Marder,..do you think the SPWAW row houses don´t include european city buildings? Do you have aerial photos or graphics, so I know how they look like?
Originally posted by pops:
I always thought more terrain features would be good to add variety....
Pops,..some ideas or suggestions? :)
Originally posted by RUsco:
Jungle huts :D :D
Rusco..how would they look like?
Originally posted by Randy:
I one of the scenarios, Wild Bill even had "fog" which hung over the map. It was a great addition.
Randy,...see "smoke thread"!
http://www.matrixgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=006589
Originally posted by alassi:
I loved those winter buildings..is it possible to download those???
Yes...here they are, although they have a little "flaw". Unzip in shape folder and overwrite the existing ter082.shp file. Ter082 is User1 wooden buildings. You can access them in SPWAW map editor, by choosing Use1 in wooden buildings menu and then "SHIFT-1" to access the single buildings. They´re located in slot numbers 74-145. The buildings actually are a "mirror" of the existing wooden buildings you also find in slots 0-72 in same Shape file.
As I found that probably stone and wooden buildings looks the same from above when covered with snow, you also can convert the wooden (snow) buildings to stone by using Freds MapEdit. See V5.0 SPWAW manual how to do. This also saves slots in the other shapefiles but there might be a need for snow covered row or multihex buildings also?

BTW: Don´t forget to backup the original shp82 shape files. (Ter082z1 - Ter082z4.shp !!!)
http://members.surfeu.de/ug2010/SPWAW/Terrain82Shapes.zip

--> right click --> "save target as..."
Originally posted by Mark McIntosh:
The winter graphics are great! Something I've needed as a scenario designer are castles/chateaus.
Good idea mark,..have some photos or graphics? Maybe a useful internet link? In existing SPWAW multihex buildings shapefiles are some useful graphics, that may serve as a base for converting them to this kind of buildings.
Originally posted by 5thRecon:
Hi Harry:

I would like to see an improved bridge design including trestle and rail, a transport ship like an old Liberty Ship, something that looks like a real radio tower, more military buildings, a log foot bridge, a non-road vehicle trail with two lines that look like trails but are vehicle tire marks, PT Boat, and some non-moveable airplanes that can be used in airport scenarios.

Do you need more?
Interesting Ideas 5thRecon! Trestle and rail bridge: Do you mean these engineer built war bridges? Have photos or graphics of these?
Liberty ship: Do you know one of the existing ships in SPWAW OOB that look similar and may be used? Radio tower: I think there´s something like that in the multihex building files that may be extracted and used as new graphic. Will look into it. More military buildings: which specific? have photos or example pics? Log foot bridge: I used "gully" graphic as some kind of foot bridge in the italy 44 scenario. Is this what you want? I made it for "non-vehicle" units traversable only, by placing an invisible "wreck" beneath it in Freds MapEdit. Vehicle trail: I used the "Path" shapes (file Ter46.shp) for this purpose. Can be placed in Freds MapEd in layer6. PT-Boat: Do we have something looking similar in existing OOBs? Non moveable airplanes: Good idea. I think some generic types should do it? There´are so many.... :eek: Remember, if using graphics from OOB, they are not sizeable as the real unit icons.(Preferences->icon size xxx 1-3), so what size do we need?
Originally posted by Don:
I've been trying for about 6 months to get corduroy raod graphics in the game - I can find pics if you need them. But they need to affect movement - slower than a road and faster than a swamp.
Don...can´t find translation for "corduroy" road, so what is it? Please show some pics or make a link available. If placing tiles in shape files 86 or 90, then layer 6 will be used. That means you place non-building graphics on the map without any terrain statistics. This "corduroy" road placed here would mean it has "clear" terrain statistics. Is this what you intent?


I still like to know sources for topview pictures of the various new terrain graphics. Especially (free) internet sources are higly welcome.

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Post by skukko »

Ambulance.

mosh
salute

mosh

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Post by David boutwell »

RockinHarry,

Do you have written instructions for working with building graphics? I have done some modifying of existing buildings at the largest magnification, but don't you have to create all three magnification levels for each building that you produce? If so how do you do it?

I'd love to work with you, as I enjoy producing maps probably more than I like playing scenarios! I'm currently finishing a 100X180 map of Hill 112 and surrounding villages. Custom Western European villas with outbuildings would be a great thing to have. Most of the old multi-hex houses are not consistent in scale with the single hex houses, or they are for North Africa.

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Post by Belisarius »

@RockinHarry: Great graphics! Can't wait to test them! :D

And an explanation to Don's post: 'Corduroy' - think of the zig-zag pattern the tyre grooves make in soft ground...

(question: As English is not my native lang either, what exactly is courduroy? Is it a name of a pattern or is it the textile? I know there are, or was, cuorduroy pants and jackets and stuff, very popular in the 70's and among the teacher's staff ;) But here we call it Manchester... )
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Post by SAMWolf »

Originally posted by Belisarius:
@RockinHarry: Great graphics! Can't wait to test them! :D

And an explanation to Don's post: 'Corduroy' - think of the zig-zag pattern the tyre grooves make in soft ground...

(question: As English is not my native lang either, what exactly is courduroy? Is it a name of a pattern or is it the textile? I know there are, or was, cuorduroy pants and jackets and stuff, very popular in the 70's and among the teacher's staff ;) But here we call it Manchester... )
This is going a ways back (Grammar school days) but a Corduroy Road was a road in the backwoods and swampy districts of the U.S. formed of the halves of trees sawn in two longitudinally, and laid transversely across the track. A road thus made presents a ribbed appearance, like the cloth called corduroy.
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Post by Marder_MatrixForum »

to rockin harry

"Marder,..do you think the SPWAW row houses don´t include european city buildings? Do you have aerial photos or graphics, so I know how they look like?"

no i don´t think so, the new graphics are very european, i would just need some buildings like a university or a big museum (7-hexes buildings-especially diagonal)
And perhaps a "rubble on the street"-graphic!

Marder
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Post by RockinHarry »

Originally posted by skukko:
Ambulance.

mosh
Heh mosh....what does that mean??? :D

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RockinHarry
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Post by RockinHarry »

Originally posted by David boutwell:
RockinHarry,

Do you have written instructions for working with building graphics? I have done some modifying of existing buildings at the largest magnification, but don't you have to create all three magnification levels for each building that you produce? If so how do you do it?

I'd love to work with you, as I enjoy producing maps probably more than I like playing scenarios! I'm currently finishing a 100X180 map of Hill 112 and surrounding villages. Custom Western European villas with outbuildings would be a great thing to have. Most of the old multi-hex houses are not consistent in scale with the single hex houses, or they are for North Africa.

David Boutwell
boutwell@erols.com
Hi David,

I´ll prepare some stuff and post this later as I need some time for it. Generally I do the same,...modifying existing stuff and placing it back in the shapefiles. More details in a day or two.

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RockinHarry
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Post by RockinHarry »

Originally posted by SAMWolf:


This is going a ways back (Grammar school days) but a Corduroy Road was a road in the backwoods and swampy districts of the U.S. formed of the halves of trees sawn in two longitudinally, and laid transversely across the track. A road thus made presents a ribbed appearance, like the cloth called corduroy.
Thanx Samwolf,

In german these are "Knueppel-Damm" (log road/dam).

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