Suggestion and question

Frank Hunter's Campaigns on the Danube is an operational study of the campaigns along the Danube in 1805 and 1809. Campaigns on the Danube's system focuses on trying to present the player with the same sort of decisions placed on their historical counterparts; how to feed an army and move that army according to a plan, all the while trying to fight a campaign. There is also an option to allow players to play out the battles with miniatures and input the results.
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warren_peace
Posts: 12
Joined: Fri Aug 15, 2003 5:26 pm

Suggestion and question

Post by warren_peace »

1. I think the intelligence should be presented graphically. If you go to the intelligence briefing it gives you location of where the enemy might be. It would be useful if this information were conveyed graphically on the map somehow.

2. Is there any effect on combat of how combat is joined? FOr example if I have two corps enter a enemy occupied hex from oppisite directions is there any advantage? In real life this would of course be hugely significant.

3. In the ULM Scenario the Southern most French Corps inevitably run out of supply within two turns. Is this intended?

Warren
Capitaine
Posts: 1028
Joined: Tue Jan 15, 2002 10:00 am

RE: Suggestion and question

Post by Capitaine »

3. In the ULM Scenario the Southern most French Corps inevitably run out of supply within two turns. Is this intended?

Actually, and if I'm not mistaken, in the real campaign none of the French were "supplied" per se. They all foraged virtually the entire campaign, hence the need of the army to keep constantly on the move (lest they forage an area clean). One of the more difficult aspects of warfare to portray effectively IMO. Never seen it done as it actually was handled...
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