Two minor bugs

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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Lord QDaan
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Joined: Thu Apr 01, 2004 8:48 pm

Two minor bugs

Post by Lord QDaan »

The first is that I think the muzzle: parameter for the phalanx cannons is wrong. You end up with the flash inside the ball of the turret. It ought to be more like

muzzle: (-3, 0, 15),
muzzle: ( 3, 0, 15),

Oh, and this one I think I only tested on 3.88, dunno if it was fixed for 3.90. Although the documentation says that display_name: will default to the string listed for name:, it instead defaults to a blank. So ingame what should be my FC Arrow is listed as just FC because I don't have a display_name: parameter in the .def.
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Isil`Zha
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RE: Two minor bugs

Post by Isil`Zha »

Also, at least in a custom mission, when I turned friendly fire off, it turned *all* damage off - everyone was shooting at each other... doing nothing.
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TheDeadlyShoe
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RE: Two minor bugs

Post by TheDeadlyShoe »

Muzzles are actually defined on a per-ship basis. Many of them are misaligned. I've reported most of the one time or another, but feel free to report ita gain, sometimes these things get lost in the clutter.
Also, at least in a custom mission, when I turned friendly fire off, it turned *all* damage off - everyone was shooting at each other... doing nothing.
err....oops? [;)]
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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Lord QDaan
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RE: Two minor bugs

Post by Lord QDaan »

ORIGINAL: TheDeadlyShoe

Muzzles are actually defined on a per-ship basis.

Yeah, that's how I found out, I was making a ship with Phalanx turrets and used the settings from the example Carrier.def, which didn't quite work. It looks like Milo has a standard muzzle setting for the turrets that he set when he first made them, and hasn't looked at since.
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TheDeadlyShoe
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RE: Two minor bugs

Post by TheDeadlyShoe »

Oh. Most of the final-build phalanx turrets have properly defined muzzles, with the spectacular exception of the Fortress. The examples are old, not surprised the muzzles are messed.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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Lord QDaan
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RE: Two minor bugs

Post by Lord QDaan »

Huh? I was looking at the phalanx turrets on the Spectre in 3.90. And what fortress, am I missing something?
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Deathifier
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RE: Two minor bugs

Post by Deathifier »

ORIGINAL: Lord QDaan

Huh? (...) And what fortress, am I missing something?

Yep, the closed beta build :)

It'll have a whole pile of stuff the demo doesn't, as well as all the fixes to things that have been reported in the demo.

- Deathifier
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