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Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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Isil`Zha
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Joined: Tue Apr 13, 2004 10:04 am

I'm back!!!!

Post by Isil`Zha »

It's been a while, though I've seen milo around sb.com once in a while.... anyway, a few years ago me and someone else that used to watch this regularly were actually trying to make our own campaign, but at the time there were several major bugs preventing that. Well, I became extremely busy, then moved, then up until now did not have a computer capable of running starshatter... but now I do. :)

Anyway, it's nice having an integrated mission editor, so you don't have to do everything by code (mostly figuring out coordinates... argh!) Anyway a few questions about the new version and the mission editing:

I set the enemy ships to IFF 1, while mine are on 0, but 1) my ships phalanx guns won't fire on their own, 2) the enemy ships won't fire on me at all unless I specifically set their objective to attack me, and 3) even when I set it as an objective, my friendly vessals will say they're attacking, but they'll only fly close to it and circle, but won't fire at all. [&:] Oh, and the other enemy ships I'll have defending one ship... won't do anything either, even when I attack them they won't fight back.

Also, how does the "event" thing work? Like how do I set an event to cause the failure of a mission, or success?

And finally my last question is: are the lists of destroyers and different frigates and such linear? As in, the ships at the top of the list are the most powerful of that class and the ones at the bottom the weakest?
"To strive, to seek, to find, and not to yield."
Kuokkanen
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Joined: Fri Apr 02, 2004 1:16 pm

RE: I'm back!!!!

Post by Kuokkanen »

Set your own side to 1 and enemy to 2. That should work. 0 (white) is considered as neutral when 1 is considered to be player side in SP. I think player may have what ever number except 0 if you want make mission where player fly unarmed ship (freighter) which don't get attacked.
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
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TheDeadlyShoe
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RE: I'm back!!!!

Post by TheDeadlyShoe »

well afaik:
1= iff alliance
2= iff hegemony
3= iff pirate
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
Isil`Zha
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Joined: Tue Apr 13, 2004 10:04 am

RE: I'm back!!!!

Post by Isil`Zha »

ahhhh, ok, thanks. :)
"To strive, to seek, to find, and not to yield."
John DiCamillo
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RE: I'm back!!!!

Post by John DiCamillo »

Well, here's what it says in the Starshatter Player Manual, Chapter 9 Mission Editor:
IFF Identification Friend or Foe. This is the team number for the element. All elements with the same IFF code will work together. IFF codes are displayed on the HUD using the following color scheme:

0 – White Non-Combatant
1 – Blue Alliance
2 – Red Hegemony
3 – Yellow
4 – Green
5 – Violet
6 – Aqua
100 – Gray Unmanned or abandoned units

IFF codes 1 - 6 are mutually hostile. IFF code 0 is non combatant, but will treat units with IFF 1 as allies and units with IFF 2 - 6 as enemies.
Isil`Zha
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Joined: Tue Apr 13, 2004 10:04 am

RE: I'm back!!!!

Post by Isil`Zha »

Ohhhhh, well that helps a whooooolllleee lot now. Thanks. :)


So I'm guessing you got the game finished and published now?

EDIT: Oh, what is "alert" for?
"To strive, to seek, to find, and not to yield."
Kuokkanen
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Joined: Fri Apr 02, 2004 1:16 pm

RE: I'm back!!!!

Post by Kuokkanen »

ORIGINAL: Isil`Zha

So I'm guessing you got the game finished and published now?
ORIGINAL: Matrix Games news page

Innovative Space Combat Sim Scheduled For Summer 2004

Right now is spring.
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
Isil`Zha
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Joined: Tue Apr 13, 2004 10:04 am

RE: I'm back!!!!

Post by Isil`Zha »

I should also mention that I liked the old shield effects a lot better, where we'd see it glow around the ship - now it's just a blue flash where it's hit.
"To strive, to seek, to find, and not to yield."
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TheDeadlyShoe
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RE: I'm back!!!!

Post by TheDeadlyShoe »

The shield texture still glows, just in an area around the hit rather than around the whole ship. Sometimes its hard to see due to the blue flash, esp w/ default shield texture.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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