HQ mule rule ? Lorenzo no.1 ?

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Endsieg
Posts: 92
Joined: Sun Feb 08, 2004 11:31 pm
Location: North Atlantic Treaty Organization

HQ mule rule ? Lorenzo no.1 ?

Post by Endsieg »

Gentlemen,
often i read the admonition "no mules" when players are looking for a new game.

Is this house rule not served/stated most succintly by Lorenzo House Rule no.1 : A corps can only make one change of its commanding HQ per turn...?

I.E., if during yr Orders phase, you change command of a frontline combat unit to a "crappy" HQ loaded with OPs, and then give that unit Special Supply;...you are then required by honour to refrain from changing that unit's command back to ANY other HQ for the remainder of yr turn(with all the consequences that may entail)....and thats it.

OR is there more to the "no mules" rule according to the general consensus ??
czerpak
Posts: 271
Joined: Fri Nov 02, 2001 10:00 am
Location: Poland

RE: HQ mule rule ? Lorenzo no.1 ?

Post by czerpak »

that was the intention of the rule when it was written and IMO it works just fine.
It may be the matter of some players (like myself) which do not want to use all House Rules, just the chosen ones like "no mules"
Think first, fight afterwards, the soldier's art.
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JagdFlanker
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Joined: Fri Jul 25, 2003 9:18 pm
Location: Miramichi, Canada

RE: HQ mule rule ? Lorenzo no.1 ?

Post by JagdFlanker »

there is a second way of playing it:

a korps may not change it's HQ after recieving special supply.

i personally don't like using HQ rules as it complicates the game for seemingly little reason other than being a handicap for both sides. i guess i could live playing with HQ rules in the '42 scen on, but for me in summer '41 keeping all sov units at high readiness is the difference between taking 75k squad casualties and 90k, and SUPER especially more so for the germans in the winter of '41/42! i can suggest that if no HQ rules are used there should be a max 2 interdiction limit on all HQ's to prevent total HQ centralization.
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