Question on Attacks

Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

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PeckingFury
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Joined: Wed Feb 12, 2003 4:56 am

Question on Attacks

Post by PeckingFury »

I am just now getting into this game, have had it for sometime just have not had the time to get into the game.

The question I have is how to attack effectively, do you press the attack button directly from a move order or do you hold shift and create two seperate attack orders with one being a reorg type not sure if i am even attacking correctly in this game hehe. Basically i need someone to clarify a basic attack say point A to point B. Sorry for the noobism, this game is much different than my other war games, hard to get use to but I think its going to be great, flow of battle seems fluent even though im getting my ass handed to me, probably the only one in this forum that breaks out in a cold sweat when I see a lone recon unit next to me.
MarkShot
Posts: 7549
Joined: Sat Mar 29, 2003 6:04 am

RE: Question on Attacks

Post by MarkShot »

Some comments:

(1) Unless you want an attack 1km from your current location, then I would say it is advisable to specify at least two waypoints. The N-1 waypoint will be the FUP (reorg task). By always defining your FUP, you make sure what the axis of attack will be and the visibility of the FUP.

(2) [M]ove is generally useful to go from A to B and then hold and wait. It can also be used to conduct a sweep of an area or a very hasty attack (which I rarely do) since you can specify the traveling formation. However, for the "go to location and then hold and wait", I prefer using the defend task. You get there just as fast, but you have a lot more control over what happens at the "hold and wait" location with the formation, frontage/depth, facing, etc...

(3) If your goal is to transit from some location and then conduct an attack, then I prefer to use an attack plotted with 3 or more waypoints that combines the traveling and the attack. This had the advantage of eliminating another cycle of order delays compared to first moving and then attacking.

(4) Read the manual (the patch has a much easier to read PDF bundled into it). Also, see my stickied tutorial above for some ideas of how to take advantage of the interface to play and also the stickied tips thread.

I hope that helps.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
PeckingFury
Posts: 116
Joined: Wed Feb 12, 2003 4:56 am

RE: Question on Attacks

Post by PeckingFury »

Thanks just broke out the pdf forgot it was updated [:D], Great game btw, between httr,uv,cmbb,cmak,KP+expansion, and 5 hps titles im surprised im still married.
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Fallschirmjager
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Location: Chattanooga, Tennessee

RE: Question on Attacks

Post by Fallschirmjager »

I usualy move into posistion then then use an attack command.
Try not to attack from anything over 500m if you can.
Otherwise your reserves will never make it in case your attack goes astray.
Also try to keep units together as much as possible. As the airborne I always keep batallions together on the attack. As the Germans try to keep your Kampgruppes together.
Another tactic I like using is to use the defend order instead of attack. Your men will attack and clear the area then immediatly go into defensive posistions. This saves alot of time especialy when you are the airborne.
MarkShot
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RE: Question on Attacks

Post by MarkShot »

500m ... that seems very short to me. If the enemy leaves his foxhole to take a dump, he could well dump right in the middle of your FUP. And after that his arty is going to dump some more on your FUP ... all in all ... a very messy proposition.

Seriously, FUPing for larger forces tends to get a bit spread out. If you FUP too close to the enemy, some units may not be at all close to the task marker.

Also, for an armored or mechanized attack, one of the great advantages the AFVs gives you is the ability to FUP 4-5kms away in a very secure location and then strike hard over the distance and put some hurt on the enemy.
2021 - Resigned in writing as a 20+ year Matrix Beta and never looked back ...
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Fallschirmjager
Posts: 3555
Joined: Mon Mar 18, 2002 12:46 am
Location: Chattanooga, Tennessee

RE: Question on Attacks

Post by Fallschirmjager »

ORIGINAL: MarkShot

500m ... that seems very short to me. If the enemy leaves his foxhole to take a dump, he could well dump right in the middle of your FUP. And after that his arty is going to dump some more on your FUP ... all in all ... a very messy proposition.

Seriously, FUPing for larger forces tends to get a bit spread out. If you FUP too close to the enemy, some units may not be at all close to the task marker.

Also, for an armored or mechanized attack, one of the great advantages the AFVs gives you is the ability to FUP 4-5kms away in a very secure location and then strike hard over the distance and put some hurt on the enemy.

[:o]
Thats what I get for not taking the time to explain fully. I left out a crucial detail.
I try and always attack from covered terrain. This way your not cut apart as you advance. If none presents itself, then you will need to attack from a longer distance.
madmickey
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Location: Calgary, Alberta

RE: Question on Attacks

Post by madmickey »

ORIGINAL: Fallschirmjager

I usualy move into posistion then then use an attack command.
Try not to attack from anything over 500m if you can.
Otherwise your reserves will never make it in case your attack goes astray.
Also try to keep units together as much as possible. As the airborne I always keep batallions together on the attack. As the Germans try to keep your Kampgruppes together.
Another tactic I like using is to use the defend order instead of attack. Your men will attack and clear the area then immediatly go into defensive posistions. This saves alot of time especialy when you are the airborne.


I agree with you on using defend tactics. It works quite well if you can have your defending unit shoot at enemy at different angles more than 120 degrees. Armour is especially using these tactics.
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