Raid on Waalhaven Playtester request

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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bumper
Posts: 8
Joined: Mon May 15, 2000 8:00 am
Location: Hilversum, The Netherlands

Raid on Waalhaven Playtester request

Post by bumper »

For all those who don't mind to fight a battle that you will find hard to win....

The battle is a historic scenario representing the events on the early morning of may 10th. You will be in command of the Dutch forces guarding the airfield which will be under heavy attack by paratroopers from elements from the 7th division and infantry reinforcements.

It still requires some tweaking regarding dropzones and reinforcements, so input is very welcome

Patrick
kord
Posts: 29
Joined: Thu Jul 05, 2001 8:00 am
Location: Rouen, France

Post by kord »

I would be happy to have a look...
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Kord
varjager
Posts: 303
Joined: Sat Mar 25, 2000 10:00 am
Location: sweden

Post by varjager »

It would be a pleasure to playtest it for you!

Send it to varjager@hotmail.com
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Marder_MatrixForum
Posts: 95
Joined: Fri Dec 15, 2000 10:00 am
Location: Austria

Post by Marder_MatrixForum »

Please send it to:

gebo23@hotmail.com

Marder
"klotzen nicht kleckern"
(H.Guderian)
Rhodan
Posts: 211
Joined: Sat Feb 24, 2001 10:00 am
Location: Netherlands
Contact:

Post by Rhodan »

Hallo Patrick,

Mooi dat er meer Nederlanders rond zwerven op dit forum <img src="biggrin.gif" border="0">

Ik loop al tijden rond met plannen voor een scenario , of zelfs een campagne rond de invasie van Nederland, dus je kan begrijpen dat ik bijzonder geintereseerd bent in jouw scenarion.

Als je wilt kan je het mailen naar jrve@home.com

Mocht je nog zoeken naar interesant materiaal voor een volgend scenario...ik persoonlijk zou dolgraag een scenario spelen rond de slag om de Afsluitdijk. Dat was een van de plaatsen waar de Duitsers behoorlijk klop kregen. Hoofdreden waarom het zo mooi zou zijn is een enorm verschil in unit types...paaratroopers, infanterie...en zelfs een boot of twee op het Ijsselmeer dat vuur begon te opene..

*L* Ik draaf te ver door..hoe dan ook, Ik zou graag je scenario willen proberen.
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rjmsx
Posts: 16
Joined: Mon Aug 06, 2001 8:00 am
Location: Best, Netherlands

Post by rjmsx »

Great, a dutch scenario! I'd love to test it.

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Dan Greaves
Posts: 35
Joined: Mon Jul 02, 2001 8:00 am
Location: Bristol , England

Post by Dan Greaves »

please could you send me a copy of the senario to <img src="biggrin.gif" border="0"> angreaves@rrest.freeserve.co.uk <img src="wink.gif" border="0">
swagman
Posts: 102
Joined: Wed Aug 08, 2001 8:00 am
Location: Australia

Post by swagman »

Feel free to send me a copy at tiggwigg@ozemail.com.au
bumper
Posts: 8
Joined: Mon May 15, 2000 8:00 am
Location: Hilversum, The Netherlands

Post by bumper »

Hi Guys,

It's on it's way... Rhodan, I am considering a scenario for the attack on the wonsstelling and the fortifications of kornwerderzand. The problem is that the AI is very bad in handling fortifications, they'll just start firefights, and if forced to flank, will move ontop of the bunker and will be shot by friendly units...

If I find a solution for that, it will be coming up. another one will be the battle near Mill where the Dutch faced the attack by a german infantry division and an armoured train and where the day was saved by a battery of 1870 build cannons

Patrick
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