Attachment to HQ

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Chekov
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Attachment to HQ

Post by Chekov »

In a campaign game during the initial deployment I tried to attach I3 (an FO bren carrier) to A0. It exploded. I then tried to attach B0(a Matilda) and it exploded as well.
What is going on?
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Paul Vebber
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Post by Paul Vebber »

SInce all the units are in the A0's formation by default there is nothing to be gained by attaching a unit to the A0. This bug was left in becasue scenario designers liked the ability to have some carcasess littering the battlefield at start and to start the game with a "penalty" of sorts for the player (making a decisive victory more difficult).

What we need to do is squaash teh bug and find an alternative for scenario designers :-)

[This message has been edited by Paul Vebber (edited 05-21-2000).]
Jon Grasham
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Post by Jon Grasham »

nah, it's not a bug, just realism thrown in for extra flavor. The unit, when attached to the commmander, gets so nervous, is under such stress, that it causes them to literally explode! :-)
?
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Paul Vebber
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Post by Paul Vebber »

And in SP: The Nam - it will be the other way round and the commander gets fragged by the attached unit :-0
Larry Holt
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Post by Larry Holt »

Originally posted by Chekov:
In a campaign game during the initial deployment I tried to attach I3 (an FO bren carrier) to A0. It exploded. I then tried to attach B0(a Matilda) and it exploded as well.
What is going on?
I wanted an FO unit with my AO. As a work around I went into the editor and hacked the SPWAW 1.0 unit to add what I wanted.


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An old soldier but not yet a faded one.
Never take counsel of your fears.
pvi215
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Post by pvi215 »

Originally posted by Paul Vebber:
And in SP: The Nam - it will be the other way round and the commander gets fragged by the attached unit :-0
Or maybe the CO is Quartermaster Corps?
Wild Bill
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Post by Wild Bill »

It has happened to more than one WB Raider
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Doesn't speak to well for the commander, does it? Image

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Wild Bill Wilder
Coordinator, Scenario Design
Matrix Games

[This message has been edited by Wild Bill (edited 05-22-2000).]
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Wild Bill Wilder
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