Some questions for veteran players

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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Spain Maru
Posts: 2
Joined: Sun May 09, 2004 3:22 pm

Some questions for veteran players

Post by Spain Maru »

hi,friends

What is airfield damage , runaway, airbase hits ?

What is port hit, port supply hit?

Bombing (air) ports i damage coastal defence?

Bombing airfields damage engineers and Flak?
Shadow of the Condor
Posts: 393
Joined: Mon Feb 09, 2004 5:11 pm
Location: Chicago
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RE: Some questions for veteran players

Post by Shadow of the Condor »

Bombing airfields can cause either runway damage or airfield service damage, or both. If a runway accumulates 50+ damage, planes cannot use it to take off or land. Essentially, the base is closed to air traffic. Which stinks if you just moved a large flight of Zeroes there and 100 B-17s come calling.

Airfield service damage is basically a negative modifier to the amount of air support troops available. If there are 250 AS troops, and the base has 30 points of airfield service damage, then the effective value of the AS troops is not 250, but 220 (I'm pretty sure that's how it works). Also, airfield service damage lowers the morale of the pilots on the base.

Port damage of any type will cause loading/unloading/refueling to take longer.

Both types of attacks (airfield and port) can also damage ground personnel who wouldn't be classified as front line troops (AA falls into this category AFAIK, along with CD, HQ, ENG, etc.)

Hope that helps [:)]
"Shouldn't we be leading the shark back to shore, instead of him leading us out to sea?"
scorryuk
Posts: 88
Joined: Tue Apr 13, 2004 5:36 pm

RE: Some questions for veteran players

Post by scorryuk »

Some more questions for the vets out there....

- Can aircraft spot enemy minefields. Don`t expect them too I guess, it`s just if not then only way i`m going to spot them is by running ships over them!! MSW and DMS have neither range or speed to take them too far north (playing as US).

- Also do my own minefields eventually "wash away". Read something about them doing this especially in deeper waters. But is there any way of knowing how heavily mined an area is. Used 2 DMS to lay minefield in choke point near Tunga. Enemy TF`s have skipped through it 3 times without striking, and know they don`t have MSW. Would using 4 DMS have made a more lethal minefield? Can I send DMS back to "strengthen" existing minefield?

- Any good advice on executing a land invasion. Am currently playing as US on scen 16 and am landing troops at Tunga (or the beach near it). Thought it might thave turned green to become mine. Also bit worried about the fact that I didn`t bring base force with me and am thinking this might have bad effect on supplies. Will it?

Thanks in advance ....
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Philwd
Posts: 285
Joined: Tue Mar 19, 2002 7:22 am
Location: Arizona

RE: Some questions for veteran players

Post by Philwd »

- no

- The more DMs you use in a single TF the larger the field. Remember when MSW come along they sweep by field so the larger ones will last longer. Lots of little fields all get swept quickly. In deep water mine fields only last a few days. In shallow I have had some last 7 months. Except in your own bases your mines are just as deadly to you as your opponent. As far as I know you cannot strengthen an existing field. Sending new DMs lays a new field.

- You have to attack to secure the base. Just landing doesn't do it. Base forces are for air fields and plane support. They do not help supplies. With their organic engineers base forces also will build up a base.

Some hints:
- use same size ship in your invasion TF. Make it the smallest size if possible as they will unload quicker.
- Only load combat troops in first wave. Have HQs, eng and supplies in 2nd wave.
- Have combat ships organic to the invasion TF. Also a support surface force set to follow the invasion TF. As an alternate if you keep the size of your TF small with no warships they can many times get within a turn or 2 of the objective without being seen. Has its risks though.[:D]
- If your landing will be opposed it may be a good idea to spend time softening up the target. If the base gets low on supplies the LBU there get fatigued and more combat ineffective. Of course this may broadcast your intentions but there are lots of ways to feint to disguise your true target.
- I usually have a CV force set to follow my invasion TF. This allows me to set CAP once and it will cover both the troops and the CVs. If you try and cover from a different hex you may end up having to cover yourself and the troops with different sqdns. This will lead to your fighters burning out very fast with high ops losses.
- Remember if you are playing agianst the IJA an IJA regiment is 142 assault points while the USA RCT are 81, Auusie are ~115 and Marines ~102. So you will have to bring more units.
- use recon to see exactly what is at the base before you attack. I always send a small "suicide" squad in by sub to tell EXACTLY what is at the base. Air recon will only show the first 10 units so you may miss some. Actually I usually send squads to 3-4 bases at the same time so my opponent will not know which one I am really interested in. It may be gamey but its the only way to know for sure. In my last game my opponent, Condor, thought he knew what I had at Lunga through air recon. What it never showed him was my 3 intact regiments, just the base troops. So he landed a para unit right on top of the regiments and got slaughtered.

There's a lot more but that's what comes to mind right now.

Cheers,
Quark
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