Thinking I could do this, I had a recon unit that I set to defend in-situ (where it already was dug in) with aggro - rof - losses set to min - slow - min. But the recon unit still opened up on the enemy when they were 1.5km away. So then the enemy turns around and goes after and routes them.
Also, were'nt there forward spotters for artillery or should I assume these are incorporated in the HQ unit.
Markshot, remember this, how did they do this to you without firing a shot and getting spotted?
Here goes ... The other day I was beta testing. Now, I had planned a nice little massed force attack. It comprised a rear mortar fire base, an intermediate line of heavy weapons for support, and an infantry attack force. I was pretty pleased with it.
However, it failed miserably!For hours (6-8 hours), as my troops tried to get this organized they got hit by one mortar volley or arty barrage after another! In the meantime, my commanders had not a single enemy contact to report. How incredibly frustrating!
And how did that happen? Well, it happened due to differential LOS/sighting. (By the way, I borrowed that term from the Combat Mission forums where I saw it.) This means that just because they can see you doesn't mean that you can see them. HTTR implements this ... however, I am not too sure of the exact details.
I have used a trick of taking one of my save games (I usually have many given my play style) and surrendering at that point so that I could see what things looked like.
Here you see my forces and an enemy company dug-in to the North at Nicoline. Well, I never saw them until my botched attack was well underway, but by then my operation was already doomed to fail. However, they clearly knew everything I was doing as their brutal bombardments of my forces certainly indicated.
Lessons:
(1) Beware setting up in open ground.
(2) Beware setting up at low elevations.
(3) Beware differential LOS.
Thanks