tactics question

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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AStott
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tactics question

Post by AStott »

So, I'm playing one of the hand-crafted scenarios that came with the game. I'm germans assaulting the russians. They've got bunkers all over the place (grrr).

Anyway, I'm wondering about the best method of taking out those bunkers. I've had about 6-10 tanks pounding one of those bunkers. I'll get lots of hits, but they never seem to have any effect. Any suggestions?
Desert Fox
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Post by Desert Fox »

Infantry/enginneer assault. Or you could just bypass the static defenses ala France 1940.
AStott
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Post by AStott »

Hmmm... this may seem like a dumb question, but how do you do an assault? (I assume this is different from just firing on the target.)
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Warhorse
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Post by Warhorse »

Take an infantry, or engineer unit to the hex next to the bunker, make sure the unit is not suppressed, then click on the bunker, it should say "XX assaulting bunker using flamethrower, or satchel" this works the best with engineers, not so well with standard infantry. Hope this helps

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Larry Holt
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Post by Larry Holt »

Originally posted by AStott:
Hmmm... this may seem like a dumb question, but how do you do an assault? (I assume this is different from just firing on the target.)
Just move the assaulting infantry/engineer unit adjecent or on top of the target then click on the target. You will see a message saying that it is assaulting. Note that firing on the target is important to suppress it to prevent the target from firing on your assaulting unit as it moves adjecent. Alternately, you can supress the target enough that it won't fire upon an approaching armored vehicle even though it would upon an approaching infantry/engineer (exactly where this point is is not obvious so there is some risk), move up to the target with an amored vehicle loaded with infantry/engineers, unload and assault. The added risk here is that if the assault is not successful, the target may return fire to your infantry/engineers. (Ain't life in the infantry wonderfull?) The benefit here is that it requires less suppressive fire and thus is quicker and takes less resources.

If the attacking unit has too much supression (I'm not sure what the cutoff is) it will fire on the target instead of assaulting it.

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Paul Vebber
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Post by Paul Vebber »

Always stop one hex away and wait for the next turn to move adjacent, if possible!
Larry Holt
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Post by Larry Holt »

Originally posted by Paul Vebber:
Always stop one hex away and wait for the next turn to move adjacent, if possible!
I saw a quote on someone's WWW site, "A sucking chest wound is nature's way of telling you to slow down." Slow and cautious is the way to go in the long run but sometimes you just gotta jump into the breach and risk much to gain much. "Who dares wins"

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Wild Bill
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Post by Wild Bill »

One addition, AS...

Keep pounding the pillbox or bunker as you attempt to sneak up on it. Suppression will build inside the fortification as you continue to hammer it. That allows you to creep up and kill it.

The other way is to keep firing on it, firing on it until the troops inside abandon it or it is destroyed.

And remember, caves can only be assaulted from the front three hexes of its facing.
To attack it from the side or rear is futile.

Wild Bill


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