Two New Project 7 ships

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
Post Reply
User avatar
DamoclesX
Posts: 872
Joined: Thu Apr 08, 2004 10:50 pm
Location: Canada

Two New Project 7 ships

Post by DamoclesX »

The UEC Supercarrier, they are only going to have a few of these

Image
Image


and

The UEC Falcon, basically its the F-16 of the uec, fast, easy to produce, agile, but small weapon loadout and weak armor

Image
Image


Project 7 Homepage

http://members.shaw.ca/ProjectSeven/
Jason Blaz
Way to much to list here!
User avatar
Pheonix Starflare
Posts: 254
Joined: Wed Mar 31, 2004 8:20 pm
Location: Boston, MA, USA

RE: Two New Project 7 ships

Post by Pheonix Starflare »

Whoa.
Both ships look awesome, and i can definetly see the family resemblence in the fighter. Speaking of which, are those a pair of massive anti-capship torps in its weapon bay?
"An optimist sees a glass half full, a pessimist sees a glass half empty and an engineer sees a glass thats twice as big as it has to be."

"What do you get when you cross a chicken and and elephant? Chicken elephant sine(theta)"
User avatar
TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Two New Project 7 ships

Post by TheDeadlyShoe »

Yeah. That'll look good with the initial velocity kickout parametermabobs.

I like the supercarrier, too- How many fighters do you figure on it holding?
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
User avatar
Veloxi
Posts: 126
Joined: Sun Dec 15, 2002 4:19 pm
Location: Los Angeles, CA
Contact:

RE: Two New Project 7 ships

Post by Veloxi »

Wow...just...wow...awesome....
User avatar
Dragonlead
Posts: 303
Joined: Sun May 16, 2004 6:25 am

RE: Two New Project 7 ships

Post by Dragonlead »

OUTSTANDING WORK! How did you get the small lights (windows?) on your carrier to work, and how did you make the glowing canopy glass?

V/R
USAF Ret.
User avatar
TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Two New Project 7 ships

Post by TheDeadlyShoe »

Use the Modify-->Polygon tool in magic to check things like luminosity and transparency and such.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
Pheagey
Posts: 290
Joined: Thu Apr 01, 2004 8:16 am
Location: Tampa, USA
Contact:

RE: Two New Project 7 ships

Post by Pheagey »

damn. Damo u can turn out some quality stuff fast...
blaa.
Kuokkanen
Posts: 3752
Joined: Fri Apr 02, 2004 1:16 pm

RE: Two New Project 7 ships

Post by Kuokkanen »

I see only 1 pic of super carrier, rest are red X
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

MekWars
Post Reply

Return to “Starshatter: The Gathering Storm”