My Human Remnant ships have quite a few drive ports. 10 on this frigate.
So, I put 10 ports into my drive. But I encountered 2 problems: Only 8 of the ports actually showed up, and three of them were too small (They were the same size as the others, but the model's ports are bigger).
So, I cut it into 2 drives, each with 5 ports and different sizes. The problem with that is that only on drive is displaying.
Is there something extra I have to do to get both drives to show up? And both drives ARE powered by the reactor, as I haven't put in a battery yet. Here's the DEF:
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SHIP
name: Thief
display_name: Thief
class: Frigate
abrv: "Thief"
model: "HRLFrigate.MAG"
mass: 150.0
integrity: 2e3
vlimit: 375
agility: 25
air_factor: 0.25
roll_rate: 2000
scale: 1.00
acs: 1.1
detet: 50e3
trans_x: 2000
trans_y: 1500
trans_z: 2000
drag: 0.0035
roll_drag: 10
pitch_drag: 7.5
yaw_drag: 7.5
CL: 1e-2
CD: 1.5e-5
stall: 0.40
prep_time: 15
avoid_fighter: 7
chase: (0, -130, 50)
bridge: (0, 6, 10)
power: {
type: Fusion,
max_output: 120,
fuel_range: 0.5,
loc: (0, 0, -159),
size: 32,
hull_factor: 0.75
}
drive: {
type: Red,
thrust: 15,
augmenter: 50,
scale: 0.5,
port: (-11, 64, -253),
port: (7, 64, -253),
port: (-2, 60, -253),
port: (-11, 54, -253),
port: (7, 54, -253),
loc: (0, 0, 0),
size: 16,
hull_factor: 0.85
}
drive: {
type: Red,
thrust: 15,
augmenter: 50,
scale: 1,
port: (-11, -2, -220),
port: (8, -2, -220),
port: (-2, -20, -220),
port: (-11, -40, -220),
port: (8, -40, -220),
loc: (0, 0, -14),
size: 16,
hull_factor: 0.85
}
decoy: {
type: "Fighter Decoy",
abrv: "Decoy",
muzzle: ( 0, -32, 0),
loc: (0, 0, 0),
size: 16,
hull_factor: 0.5
}
sensor: {
pcs: 25,
active_efficiency: 2e9,
passive_efficiency: 500,
range: 25e3,
range: 50e3,
range: 75e3,
loc: (0, 0, 100),
size: 25,
hull_factor: 0.25
}
computer: {
name: "Avionics Package",
abrv: "HUD",
type: 1,
loc: (20, 0, 80),
size: 8,
hull_factor: 0.2
}
computer: {
name: "Flight Computer",
abrv: "Flight",
type: 2,
loc: (-20, 0, 80),
size: 16,
hull_factor: 0.5
}
nav: {
loc: (0, 0, 60),
size: 16,
hull_factor: 0.1
}
death_spiral: {
time: 0.1,
explosion_type: 10, // SMALL_EXPLOSION
explosion_time: 1.1,
explosion_loc: (0, 0, -64),
explosion_type: 10, // SMALL_EXPLOSION
explosion_time: 1.5,
explosion_loc: (20, 10, -20),
final_type: 11, // LARGE_EXPLOSION
final_loc: (0, 0, -32),
final_type: 12, // LARGE_BURST
final_loc: (0, 0, -32),
}
map: {
sprite: "map0.pcx",
sprite: "map1.pcx",
sprite: "map2.pcx",
sprite: "map3.pcx",
sprite: "map4.pcx",
sprite: "map5.pcx",
sprite: "map6.pcx",
sprite: "map7.pcx"
}

