A few new screenshots

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Marc von Martial
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A few new screenshots

Post by Marc von Martial »

Hi guys,

we posted a few new screenshots on the EIA website.

http://www.matrixgames.com/Games/NapoleonicWars/

I´ll update the site with a fullmap screenshot later this week.
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Madcombinepilot
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RE: A few new screenshots

Post by Madcombinepilot »

Looks like its getting close
gunboat
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RE: A few new screenshots

Post by gunboat »

New screenshots look much better! When is this sucker gonna be ready? (visa in hand, waiting/hoping for digital download)
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wodin
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RE: A few new screenshots

Post by wodin »

looking good:) Hre is another game going on my wish list;)
NeverMan
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RE: A few new screenshots

Post by NeverMan »

Super Psyched for the release. Game looks great and much better than last time (cleaner if nothing else).
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ASHBERY76
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RE: A few new screenshots

Post by ASHBERY76 »

Are there any off-map events? like a number of english fleet units being needed for the treacherous americans invading canada,etc.
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donkuchi19
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RE: A few new screenshots

Post by donkuchi19 »

Looks great. Also looks like a lot of the EIH political rules and territory divisions are being used. Here's hoping that the original rules will eventually be implemented too. Never got into EIH to much but might have to now. Won't stop me from buying it.
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RE: A few new screenshots

Post by eg0master »

Looking good.

But as someone said with the last screenshots; it's hard to see the difference between garrisons and corps if I understand the counters correctly...
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ffak
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RE: A few new screenshots

Post by ffak »

It looks great! [&o]
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ardilla
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RE: A few new screenshots

Post by ardilla »

Thanks Marc, it looks great [X(]

We wait for your next post and news.

P.S. I thought you said something about changing the counters, but the troops counters look the same since the last time?!?!?!
Santiago y cierra España!!!
eg0master
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RE: A few new screenshots

Post by eg0master »

ORIGINAL: ardilla

Thanks Marc, it looks great [X(]

We wait for your next post and news.

P.S. I thought you said something about changing the counters, but the troops counters look the same since the last time?!?!?!

Exactly...

[&o] [&o] [&o]
24 hours in a day, 24 beers in a case. Coincidence? I think not.
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Hoche
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RE: A few new screenshots

Post by Hoche »

Some thoughts:

Screen shot #1
looks great. It looks like setting up a pbem game will be easy.

Screen shot #2
looks nice but since I don't know what the icons means I can't really comment on it.

Screen shot #3
-This is the same one posted earlier.
-Corps and garrison counters look the same
-Bucharest is in the wrong area
-The forset terrain obscures the name of cities
-The size and defenese value of cities can't be determined from this map view.

Screen shot #4
From looking at #4 and #5 I'm guessing that the shading of the minor states indactes control and state of control. Using shading to mark control is a good idea. Conquer states are shaded and have a conq marker where as freestates are not shaded and have a Free States marker. IMO I think it would look better if all controlled territories were shaded the same color, Home nation provences, ceded provences, Free States and Conq minors. Also the shading colors don't look good. What appears to be the shading color for France is the shade of green use for Turkish corps in the board game.

colors to use
France light blue
Britian light red or dark pink
Austria white
Spain yellow
Prussia true blue
Russia pine green
Turkey sea green

-also Parma appers to be appart of the minor state lombardy. Why does it have a different shading from the rest of it?

-Where did Salzburg go?

Screen shot #5
-Fleet counters look real good [:D]
-corps counters should be the same size as the fleet counter to differentiat them from garrison counters.
-Where did the blockade boxes go? They have usefull info like port defense value and trade value.
-national and provencial border look too much the same and could be easily confused by those no familiar with the game. Area borders look fine.

I don't mean to come across negative. I'm just trying to point areas the may need to be fixed. Considering what you guys did with KP I expect the finished product to be good.
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NeverMan
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RE: A few new screenshots

Post by NeverMan »

Yeah, upon further review of the screenshots, I also noticed some of the things that Hoche has already pointed out.

Every city looks like it either has 1 spire or no spires. Spires are how you tell city size and therefore factor capacity.

I didn't notice any fletches on any of the cities, although there was a unit right on top of Const. so I couldn't really tell there. How are we to tell, by looking at the map, how big the city is (spires) and what it's defenses are (fletches). Is this in the game? I hope so cuz it's a big part of the map/game.

Also, I can't read most of the city names cuz of the dark font on the dark terrain. This really is important, especially cuz squinting at a comptuer screen isn't my idea of a good time.

Overall, it seems to me that it would have been easier and better to just have put the original map and counters in the game, but then I guess the people who have never played EiA would start to complain and yadayadayada.

Is there any way to make the land unit conters wider? Hard to read. Also, when they are moved into a space, are they going to block the name of the city they are in? Cuz that will also suck.

When I originally looked at these screenshots, I thought, wow, this really looks good, however, upon further inspection and really taking into consideration playability, this map is not getting on my good side.
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Pippin
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RE: A few new screenshots

Post by Pippin »

Is there any way to make the land unit conters wider? Hard to read.

Interresting, most people so far are asking to have them even smaller.
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Hoche
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RE: A few new screenshots

Post by Hoche »

ORIGINAL: Pippin
Is there any way to make the land unit conters wider? Hard to read.

Interresting, most people so far are asking to have them even smaller.

To me size is of little importance as long as corps counter are easily distringuished from garrison counters.
It is a general popular error to suppose the loudest complainers for the public to be the most anxious for its welfare.
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Camile Desmoulins
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RE: A few new screenshots

Post by Camile Desmoulins »

Although the counters on those that you have worked has good appearance, I think that it would be a good idea to offer the possibility to play with similar counters to those of the original game. It is more important the clarity that the appearance

PS: EiH it´s not a good idea, I think
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Nordiska
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RE: A few new screenshots

Post by Nordiska »

I'm all for EIH, just allow it as options. The more options at the start of a campaign the better as far as I'm concerned.
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Pippin
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RE: A few new screenshots

Post by Pippin »

Code: Select all

PS: EiH it´s not a good idea, I think

Wouldn't that make the whole naval thing, just a little bit, too simplistic? :P
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von Curow
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RE: A few new screenshots

Post by von Curow »

Parma is a separate minor as indicated by the Spanish control of Parma while France controls Lombardy.
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ardilla
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RE: A few new screenshots

Post by ardilla »

Hello Marc,

I am sorry to bother you, but we will love to see the fullmap screenshot. [:D]

Thanks!
Santiago y cierra España!!!
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