
AAR - PBEM Game 2 (The FIRST public AAR)
Moderators: Joel Billings, JanSorensen
- MButtazoni
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RE: PBEM Game 2
here's the Force Pool and Production Queue at the end of Fall 1941


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Maurice Buttazoni
Project Coordinator, Playtest Coordinator

Project Coordinator, Playtest Coordinator

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RE: PBEM Game 2
Well, Japan took some more territory in the Pacific, and completely wiped out the navy at Peal Harbor, but it looks like the start of a long downhil spiral.
Here's the local area at the end of my turn.

Here's the local area at the end of my turn.

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RE: PBEM Game 2
Here's my production for the turn [:(]


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- Norrington
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RE: PBEM Game 2
First of all I would just like to thank the guys posting the aar's. They're fantastic.
Secondly, this aar has me chomping at the proverbial bit to get ingame. There seems to be so much potential worked into a fairly simplistic looking game. I absolutely have loved what I have read from you guys so far. Keep it up.
Secondly, this aar has me chomping at the proverbial bit to get ingame. There seems to be so much potential worked into a fairly simplistic looking game. I absolutely have loved what I have read from you guys so far. Keep it up.
'I follow him to serve my turn upon him.' -- Iago[Othello] 1:1
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RE: PBEM Game 2
Starting next turn the USSR joins the war against Germany automatically, and then things should get really hectic for everyone all at once.
RE: Germany - Turn #1 Spring 1940
ORIGINAL: IDrinkBeer
Maurice,
Did you send your fleets away and invite the Germans over the channel for some tea in AWAW also? [:D]
I own a copy of AWAW and have yet to punch a single counter. Everytime I think about attempting to play a game my head starts to hurt thinking about the enormity of it.
Oh, by the way, I think you need to work on your overall "Defend England" strategy a little more....
[:D]
Just start gaming or you never get done. Back in the 80' I had an old SF Boardgame called 5th Frontier war run for 5 years and every year me and my mate took of 2 weeks from work just to play ( that we lived about 800 km apart did not simplify things either ). But as I have seen with this and other games, if you don't start playing you never have a chamce to finish.
Soeren[:)]
Soeren
RE: PBEM Game 2
Why does the USSR join automatically? Doesn't it join in 1943? I see that the last screenshots say "W[inter] 1942"... is the W[inter] turn the first or last in the year? And were it the last, and 1943 just around the corner, did the playtesters just play an entire year without posting?
- MButtazoni
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RE: PBEM Game 2
bigbabyhead was mistaken. it's an easy mistake to make tho. the Winter turn is the first turn of the year not the last turn of the year. it goes Su41, Fa41, Wi42, Sp42, Su42, Fa42, Wi43, Sp43...
(I'd rather it went Fa41, Wi41, Sp42...)
(I'd rather it went Fa41, Wi41, Sp42...)
Maurice Buttazoni
Project Coordinator, Playtest Coordinator

Project Coordinator, Playtest Coordinator

Germany Winter 1941/1942
Germany - Winter 1941/1942
Due to some technical difficulties - screenshots are unavailable for this current turn, but I'll make up for it on the next go around...
Thank goodness Russia does not activate yet - I'm not READY!
To start, the survivors of the Algerian battle launched a new attack into Morocco & pushed the Allies off the continent. The entire Allied Atlantic Fleet has taken station in the Western Med - and rather than engage them head-on, we've blocked the exit to the Atlantic, letting them come to us.
The allies also heavily reinforced India, so unless something radically changes there, we probably won't be conducting any more offensive operations in that part of the world. We hope our Japanese allies continue to do well & tie down some more allied resources.
Production & Research continues - 1942 looks to be a rebuilding year & fending off the resurgent USA/Allied forces, while keeping an eye on our Russian allies.
Due to some technical difficulties - screenshots are unavailable for this current turn, but I'll make up for it on the next go around...
Thank goodness Russia does not activate yet - I'm not READY!
To start, the survivors of the Algerian battle launched a new attack into Morocco & pushed the Allies off the continent. The entire Allied Atlantic Fleet has taken station in the Western Med - and rather than engage them head-on, we've blocked the exit to the Atlantic, letting them come to us.
The allies also heavily reinforced India, so unless something radically changes there, we probably won't be conducting any more offensive operations in that part of the world. We hope our Japanese allies continue to do well & tie down some more allied resources.
Production & Research continues - 1942 looks to be a rebuilding year & fending off the resurgent USA/Allied forces, while keeping an eye on our Russian allies.
Never Underestimate the Power of a Small Tactical Nuclear Weapon...
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RE: Germany Winter 1941/1942
My mistake on when USSR joins.
That's what I get for staying up late and doing turns for three different PBEM games at once...
That's what I get for staying up late and doing turns for three different PBEM games at once...
RE: PBEM Game 2
MB, can you shed a little light on the last screenshot from N. Africa? I assume the bar at the bottom reflects the German and WA forces that are fighting in the territory. What is the white bar that appears in the middle of the territory?
"The very word Moscow meant a lot to all of us....it meant all we had ever fought for" -Rokossovsky
- MButtazoni
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RE: PBEM Game 2
the white vertical bar are the Combat options. any time you mouse over an area that has opposing forces that pop-up is displayed. some are disabled depending on the composition of opposing forces.
from top to botton they are:
- General Combat - attack all air, land, and "at sea" units.
- Infrastructure Attack - attack resources, rail, factories with Air units.
- Attack Airfields - basically initiate an air to air combat.
- Port attack - attack ships in port with Air units.
the last 3 options are available if you have ONLY Air units in the area. Combat can be staged though; move air in attack airfields, then move more air in attack port, then finally move land and air units in and conduct a general attack against the land and air units in the area. (any given unit can only attack once in a turn though)
from top to botton they are:
- General Combat - attack all air, land, and "at sea" units.
- Infrastructure Attack - attack resources, rail, factories with Air units.
- Attack Airfields - basically initiate an air to air combat.
- Port attack - attack ships in port with Air units.
the last 3 options are available if you have ONLY Air units in the area. Combat can be staged though; move air in attack airfields, then move more air in attack port, then finally move land and air units in and conduct a general attack against the land and air units in the area. (any given unit can only attack once in a turn though)
Maurice Buttazoni
Project Coordinator, Playtest Coordinator

Project Coordinator, Playtest Coordinator

- neuromancer
- Posts: 630
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RE: Germany - Turn #1 Spring 1940
(it's kinda sad, but i'm the Western Allies in this game too )
Do you not like Britain perhaps?
Secret 5th columnist for the Nazis?
Really enjoy a challenge (its too easy to beat Germany, I'll let you take London, and then we can really start to fight!)
[:D]
BTW: You're from WI, and a Flames fan? Isn't that against the Patriot Act or something?
RE: PBEM Game 2
Thanks! Lots of detail there, and I guess it wouldn't be a GG game if you couldn't attack ports and airfields. [:D]
"The very word Moscow meant a lot to all of us....it meant all we had ever fought for" -Rokossovsky
- MButtazoni
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RE: PBEM Game 2
yes, i chuckle every time A&A is mentioned in this forum [:)]
Maurice Buttazoni
Project Coordinator, Playtest Coordinator

Project Coordinator, Playtest Coordinator

- Oleg Mastruko
- Posts: 4534
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RE: Germany Winter 1941/1942
ORIGINAL: paullus99
Production & Research continues - 1942 looks to be a rebuilding year & fending off the resurgent USA/Allied forces, while keeping an eye on our Russian allies.
Soviets here again. Oh so now we're allies you funny-moustached nervous man? What about that Slav Untermensch speak your party officials gave in Berlin Sportpalast just three months ago? Now you sent that lunatic Hess in Me-110 to fly over to Moscow to try to reassure us in your eternal friendship? Won't be that easy, Adolf.
Soviet war machine is in full swing, spurting tanks, Sturmoviks, and infantry divisions like crazy. Who's got the most infantry? Who's got the most artillery? MWARG-HA-HA-HA. World will tremble before our armies. Slava komunizmu! [8D]
When you click the End turn, you get a brief report what's been built at the end of the turn. This screen is visible below, along with the two verses of the Soviet national anthem in English, which seems appropriate at the moment!
Unbreakable Union of freeborn Republics,
Great Russia has welded forever to stand.
Created in struggle by will of the people,
United and mighty, our Soviet land!
Sing to the Motherland, home of the free,
Bulwark of peoples in brotherhood strong.
O Party of Lenin, the strength of the people,
To Communism's triumph lead us on!

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- Oleg Mastruko
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RE: Germany Winter 1941/1942
BTW Soviets are still militarily frozen, as already explained. It is Winter 43 that will unfreeze Soviet armies unless they are attacked previously.
Oleg
Oleg
- Oleg Mastruko
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RE: Germany Winter 1941/1942
This is Soviet production screen taken during my turn.
There are several things to note.
1. Note units on top of production queue (top left, Winter 42). Those are the units that were about to be produced when I clicked End turn. What you see on the screen two posts above (ie Russia builds infantry in Vladivostok for instance) is one of 9 INF units scheduled to be built by the end of the turn (and so they indeed were built).
2. In the centre of the screen below note three icons and numbers depicting resources, industry and population. Obviously you need some of all three to build anything. Now if you compare this screen, for Russia, with the screen some posts above, for Japan, you'll note that Russia's limiting factor is industry (note 0 under industry icon, meaning I use everything that's available - full production possible under present conditions).
For Japan - limiting factor is resources, not industry, nor population, which is historic.
Oleg

There are several things to note.
1. Note units on top of production queue (top left, Winter 42). Those are the units that were about to be produced when I clicked End turn. What you see on the screen two posts above (ie Russia builds infantry in Vladivostok for instance) is one of 9 INF units scheduled to be built by the end of the turn (and so they indeed were built).
2. In the centre of the screen below note three icons and numbers depicting resources, industry and population. Obviously you need some of all three to build anything. Now if you compare this screen, for Russia, with the screen some posts above, for Japan, you'll note that Russia's limiting factor is industry (note 0 under industry icon, meaning I use everything that's available - full production possible under present conditions).
For Japan - limiting factor is resources, not industry, nor population, which is historic.
Oleg

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- MButtazoni
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RE: Germany Winter 1941/1942
that production screen, with 3 more like that to come before you can declare war, should make the German player retract his statment "attacking Russia in 1941 is insane" (i paraphrased). good move on building those 10 extra factories.
production multiple of x2 per factory is a nice peace time production for the big bear.
the ONLY thing i can see is; start stcokpiling some supply maybe 200-250 with an army like that. (and then Lend 200 of it to the Western Allies[:D])
dang this is gonna be fun. too bad i suck.
production multiple of x2 per factory is a nice peace time production for the big bear.
the ONLY thing i can see is; start stcokpiling some supply maybe 200-250 with an army like that. (and then Lend 200 of it to the Western Allies[:D])
dang this is gonna be fun. too bad i suck.
Maurice Buttazoni
Project Coordinator, Playtest Coordinator

Project Coordinator, Playtest Coordinator

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RE: Germany Winter 1941/1942
The Axis made two very bad mistakes:
-They shouldn´t have attacked USA one minute earlier than necessary. Why give them extra production? The WA were out already, so why let them back in? [8|]
-They *should* have attacked Russia, grabbed a few victory point locations before US entry, and won. No need to care about the later Russian counterattack, if you have already won.
If I were a conspiracy theorist, I´d say that "amazing comeback" was staged to make things seem more balanced. [:'(][:D]
-They shouldn´t have attacked USA one minute earlier than necessary. Why give them extra production? The WA were out already, so why let them back in? [8|]
-They *should* have attacked Russia, grabbed a few victory point locations before US entry, and won. No need to care about the later Russian counterattack, if you have already won.
If I were a conspiracy theorist, I´d say that "amazing comeback" was staged to make things seem more balanced. [:'(][:D]