What game mechanic forces the US player to attack before he has the attomic bomb
Possibly the same game mechanic that forces the Japanese player to attempt operation MO and operation AF with inadequate force projection to achieve either objective.
Moderators: Joel Billings, wdolson, Don Bowen, mogami
What game mechanic forces the US player to attack before he has the attomic bomb
ORIGINAL: Mr.Frag
This wait til' 43 has nothing to do with reality, it just has to do with the way people play a game.
Umm, I suggest you read up a bit on history.
I assume Oz and Pm are near australia or india?
Does Os have an official wizard?
Luskan
[:D] A lot of sarcasm here… don’t you think?ORIGINAL: Og
Good Sirs;
I just have to laugh when I read this serious debate about the allies waiting til' 43 and their essex class carriers to counter-attack.
The reason seems to be that then they can beat the ijn without as much risk as the early coral sea battle in may.
This wait til' 43 has nothing to do with reality, it just has to do with the way people play a game.
If FDR was really on the ball he would have waited til' at least july of 45 for both the german and japanese offensives (by this reasoning). But he didn't have the game.
So why not just wait til' august of 45 since at that point you have a sure win?
This discussion shouldn't be about historic fact, but rather game mechanics. What game mechanic forces the US player to attack before he has the attomic bomb (cuz its just dumb to attack too soon right?).
Do the japanese get any chance of developing an atomic bomb in this game?
yours
very unimpressed
Og
ORIGINAL: Mr.Frag
Should you not fight as the Allies until '45, you will loose the game in '43.
Based on the VP for bases, Oz landings will probably be happening towards the end of '42 forcing the unprepared Allied player to fight whether he wants to or not.
Japan gets VP Strategic points for bombing factory/production stuff in Oz. PM is in range of enough of these to eventually cause Japan to win.
The USA *must* rescue Oz or loose the game. It is self balancing. While you may be able to not fully commit in '43, you must keep Oz from being pushed under. As long as the USA does this, they can sit back and stall, but they *must* do this.

1. Having the bomb doesn't win the game. You have to drop it on Japan, which can't be done from Pearl Harbor or New Delhi (though the B-52 will be deployed in the 50s if you want to wait).
ORIGINAL: Blackhorse
Wouldn't a B-36 (available in '48 IIRC) have done the trick? [:)]

ORIGINAL: Mr.Frag
The *bomb* damages a single hex. Period. You would need about 15-20 of them to deal with Japan without non-stop raids of a normal type. Since each extra past 2 reduced the victory level by 1, using that many = Japanese Decisive Victory [:D]
ORIGINAL: Mike Scholl
I still don't understand this rule. The US benifits from destroying the first two Japanese
Cities hit with A-Bombs---but the Japanese benefit from being obliterated the third time
and thereafter? By this line of reasoning the Japanese could have "won" the war by
demolishing all their cities and marching 10,000,000 of their people into the ocean like
lemmings. The "logic" is "illogical" at best.
