Headquarters Benefits of partial units

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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nerod
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Joined: Fri May 24, 2002 12:24 am
Location: Santa Ana, Ca

Headquarters Benefits of partial units

Post by nerod »

You can create separate units by using less shipping or air transporting than required to move a unit. In this way one can create tiny sub headquarters units. Do these small parts of a headquarters provide the same 10% and 20% combat bonuses and help with air operations (in the case of an air HQ's) as the whole headquarters unit would?
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rogueusmc
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RE: Headquarters Benefits of partial units

Post by rogueusmc »

In WitP, I don't know.

In UV, you have no control over what parts of the unit load if loading a partial unit. The different parts of the HQ units work together.

I find it more of a pain than it's worth trying to do the unit split thing. It is easier to do with the support units than it is with the combat units.
There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army

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