ModSwapper & Panther Leo and What It Means

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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David Heath
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ModSwapper & Panther Leo and What It Means

Post by David Heath »

Hi Guys

First I want to thank Steve McClaire for programming this for us. Steve has done a great job in record time. What did he program you ask......... ModSwapper.

Panther Leo has join the Matrix Games team and is currently putting the finishing touches on the next version of H2H. Now what does this all have to do with SPWaW.

Well SPWaW v8.20 will be now include Panther Leo's H2H mod. With Steve McClair's ModSwapper for SPWaW gamers can now add modified SPWaW from OOB's rightdown to sound or graphic files and never mess up there original SPWaW as modswap allows for very simple install and uninstall of any and all mods. Players can now make and design any type of changes to SPWaW and then have the ModSwapper take care of it.

When Panther Leo next edition of H2H for SPWaW v8.20 is ready you will be able to download it here. On a side note Panther Leo is also now on our Combat Leader team working with us.

.....More news coming.
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RE: ModSwapper & Panther Leo and What It Means

Post by sabreman1966mcs »

ORIGINAL: David Heath

Hi Guys

First I want to thank Steve McClaire for programming this for us. Steve has done a great job in record time. What did he program you ask......... ModSwapper.

Panther Leo has join the Matrix Games team and is currently putting the finishing touches on the next version of H2H. Now what does this all have to do with SPWaW.

Well SPWaW v8.20 will be now include Panther Leo's H2H mod. With Steve McClair's ModSwapper for SPWaW gamers can now add modified SPWaW from OOB's rightdown to sound or graphic files and never mess up there original SPWaW as modswap allows for very simple install and uninstall of any and all mods. Players can now make and design any type of changes to SPWaW and then have the ModSwapper take care of it.

When Panther Leo next edition of H2H for SPWaW v8.20 is ready you will be able to download it here. On a side note Panther Leo is also now on our Combat Leader team working with us.

.....More news coming.

David,

What can I say....excellent news [&o]
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Rune Iversen
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RE: ModSwapper & Panther Leo and What It Means

Post by Rune Iversen »

w00t!!

A long wanted customer wish fullfilled. My congratulations. A very responsible solution.
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Warrior2
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RE: ModSwapper & Panther Leo and What It Means

Post by Warrior2 »

Outstanding!
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Red Devil
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RE: ModSwapper & Panther Leo and What It Means

Post by Red Devil »

So is this what has delayed the 8.2 release..?

Well, I for one am glad that it has been delayed, because if this is to be the last major overhaul of SPWaW then lets get it right, and give the gamers the tools to change things themselves if they want to.

I am eagerly waiting the release of 8.2 even more than before now...[:)]
Les_the_Sarge_9_1
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RE: ModSwapper & Panther Leo and What It Means

Post by Les_the_Sarge_9_1 »

Now you know why I am not part of the angry waiting majority :)

Not bad for a free game eh.

Very impressive Leo, once again you prove yourself a valuable asset to us wargamers.
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wodin
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RE: ModSwapper & Panther Leo and What It Means

Post by wodin »

Woohoo!!

Hope Hellcat might understand a little more now.

Good news getting more bodies on CL aswell. Very good news indeed.
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Orzel Bialy
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RE: ModSwapper & Panther Leo and What It Means

Post by Orzel Bialy »

David,

The Mod-Swapper program is a very good idea and I am very glad to hear that Panzer Leo is still planning to do an updated version for H2H.

Thank you for sharing this information as it continues to take any "edge" there was off the issue about the delay of release.
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Toivo
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RE: ModSwapper & Panther Leo and What It Means

Post by Toivo »

Well I definately didn't expect such a good news:) Early Christmas?
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KG Erwin
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RE: ModSwapper & Panther Leo and What It Means

Post by KG Erwin »

Now that the secret is out, I hope you guys understand what I've been bursting at the seams to tell you, but couldn't. Whew! What a relief. [:)]
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m10bob
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RE: ModSwapper & Panther Leo and What It Means

Post by m10bob »

That is about the best wargaming news I could imagine..Very open-minded by all parties concerned..Thank you..No,really,I mean it.....THANK YOU!!!!!!!!!!![&o]
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Belisarius
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RE: ModSwapper & Panther Leo and What It Means

Post by Belisarius »

Wow, that's a surprise! Eeexcellent, this makes 8.2 MUCH more wanted in my eyes.

Gimmegimmegimme.

/spoiled[:'(]
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RE: ModSwapper & Panther Leo and What It Means

Post by Paddington »

Great news!
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Alby
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RE: ModSwapper & Panther Leo and What It Means

Post by Alby »

So, does this mean no more 2 installs of spwaw??
one for H2H and One for Reg spwaw??
both these games can now be played from one install??
This is the best thing thats ever happened!!!!
Thanks guys!!!
[:)]
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rbrunsman
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RE: ModSwapper & Panther Leo and What It Means

Post by rbrunsman »

Not to rain on the parade, but...

Leo is another believer in the thought that "unit costs should include rarity factors." That is a bad thing for PBEM gamers.

Unless someone at Matrix would care to allay my concerns about this. If it is only a minor change here and there to the point costs, I have no problem, but if a 3000 pt Allied force is not combat equal to a 3000 pt Axis force, then PBEM is fubar.

rb
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Les_the_Sarge_9_1
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RE: ModSwapper & Panther Leo and What It Means

Post by Les_the_Sarge_9_1 »

I probably shouldn't be even touching this issue, I might get sucked into something I don't wish to invite.

But why should rarity not be ruthlessly inforced?

In ASL, a tank bought in 1939, will not be the same cost necessarily when bought in 41, or 45 assuming it was even in use in all those years. Because they were NOT worth the same in differing years in some cases.

Of course, PBEM likely only demonstrates the same weakness you find in ASL's DYO system. A scenario not pre play tested has no reason to be expected to be play balanced period end of story.

I categorically refuse to play ASL via DYO (design your own) simply for that reason. Total waste of time.

To my knowledge, PBEM Steel Panthers is essentially playing Battle mode correct?
No better than an ASL DYO game though. Unplay tested, hence likely grossly unbalanced hence likely a waste of time.

Which probably explains why no one has been playing me online eh.

I would likely only want to play a human opponent a game of Steel Panthers if they were to select a scenario that was actually conciously and deliberately designed to be sensible credible, historical, and tested.

I actually would rather the prices be ruthlessly historical, ruthlessly rarity relevant, and if this kicks PBEM in the crotch, well I guess that would be what I would do to it.

Considering all the effort going into the game to make it "accurate" ie "realistic", making concessions to purchasing just so 4 tanks on my side equals 4 tanks on your side, seems to make a lot of the other work a pointless waste ot time.
Might as well just make all the tanks the same tank. Small ones, medium ones and big ones.
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Marc von Martial
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RE: ModSwapper & Panther Leo and What It Means

Post by Marc von Martial »

ORIGINAL: Alby

So, does this mean no more 2 installs of spwaw??
one for H2H and One for Reg spwaw??
both these games can now be played from one install??
This is the best thing thats ever happened!!!!
Thanks guys!!!

Basically yes. We introduced ModSwap (as we call it) with Squad Assault. The idea behind it is that you are able to swap "mods" for the game with a simple mouseclick (and some seconds patience as the tool swaps files). Mods are packed in ModSwap specific files to avoid confusion. We will give out a manual with it so every gamer will be able to write / generate his own modswap files.

Comes pretty usefull for swapping OOBs etc.
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Orzel Bialy
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RE: ModSwapper & Panther Leo and What It Means

Post by Orzel Bialy »

ORIGINAL: rbrunsman

Not to rain on the parade, but...

Leo is another believer in the thought that "unit costs should include rarity factors." That is a bad thing for PBEM gamers.

Unless someone at Matrix would care to allay my concerns about this. If it is only a minor change here and there to the point costs, I have no problem, but if a 3000 pt Allied force is not combat equal to a 3000 pt Axis force, then PBEM is fubar.

rb

RB,

I think that it's a good bet that both regular 8.2 and H2H 8.2 will be basically the same formats as far as pricing and OoB composition...the only difference being that one version is based to take on AI play and the other Pbem.

It's a good question though.
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RE: ModSwapper & Panther Leo and What It Means

Post by Voriax »

ORIGINAL: Orzel Bialy


I think that it's a good bet that both regular 8.2 and H2H 8.2 will be basically the same formats as far as pricing and OoB composition...the only difference being that one version is based to take on AI play and the other Pbem.

As a member of 'price according to performance' camp I really, really hope it won't be this way. Let there be rarity-inflicted H2H pricing and performance based 8.2 pricing, please.
But, with the modswapper tool it will be easier to for example go back to 7.1 prices if necessary.

Voriax
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Alby
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RE: ModSwapper & Panther Leo and What It Means

Post by Alby »

ORIGINAL: Marc Schwanebeck
ORIGINAL: Alby

So, does this mean no more 2 installs of spwaw??
one for H2H and One for Reg spwaw??
both these games can now be played from one install??
This is the best thing thats ever happened!!!!
Thanks guys!!!

Basically yes. We introduced ModSwap (as we call it) with Squad Assault. The idea behind it is that you are able to swap "mods" for the game with a simple mouseclick (and some seconds patience as the tool swaps files). Mods are packed in ModSwap specific files to avoid confusion. We will give out a manual with it so every gamer will be able to write / generate his own modswap files.

Comes pretty usefull for swapping OOBs etc.
That is too cool
Thanks![:)]

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