Aussie Affair, Beta's Twilight

Post descriptions of your brilliant successes and unfortunate demises.

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Ron Saueracker
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RE: Aussie Affair, Beta's Twilight

Post by Ron Saueracker »

ORIGINAL: Speedy

Hi guys,

Any answer on my previous question - don't you think that ASW seems a tad too effective and that it may need to be toned down?

I believe we have all come to see that the Allied ASW is much to deadly, especially at this stage of the war. As it is now, it may be better than it was in 45. Japanese ASW is just about right, perhaps a wee bit anemic but near spot on. I think they are just trying to figure out the best way of reducing the ASW for Allies without screwing with the Japanese.
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RE: Aussie Affair, Beta's Twilight

Post by Speedysteve »

Thanks for the answer Ron
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Luskan
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RE: Aussie Affair, Beta's Twilight

Post by Luskan »

Another very quiet turn - as the game actually starts to wind up again.

This turn my troops probed at Rangoon and found just a few thousand defenders - I'll steal that next turn!

Also at lanchow the enormous battle there is about to swing my way - I lost 2200 troops there, Raver lost 1900 and the fort size reached 0. I now outnumber him 4 to 1.
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RE: Aussie Affair, Beta's Twilight

Post by Raverdave »

I would have to say that Luskan has lost at least 15,000 troops so far in the battle for Lanchow. I am happy with that[;)]
AFTER ACTION REPORTS FOR 01/10/42

--------------------------------------------------------------------------------
Sub attack at 37,60

Japanese Ships
AK Myoko Maru
DD Yukikaze
DD Tokitsukaze
DD Kawakaze
DD Suzukaze
AP Hie Maru
MSW Toroshima Maru
DD Yamakaze
DD Umikaze
PC Showa Maru #5
PC Showa Maru #3
PC Nichi Maru #1
PC Gamitsu Maru #1
PG Saiko Maru
PG Edo Maru
MSW Takasago Maru
MSW Ataka Maru

Allied Ships
SS Sturgeon, hits 2


--------------------------------------------------------------------------------
Ground combat at Lanchow

Japanese Deliberate attack

Attacking force 273005 troops, 3018 guns, 159 vehicles

Defending force 68196 troops, 294 guns, 0 vehicles

Japanese engineers reduce fortifications to 0

Japanese assault odds: 0 to 1 (fort level 0)


Japanese ground losses:
2509 casualties reported
Guns lost 61
Vehicles lost 6

Allied ground losses:
1751 casualties reported
Guns lost 29


--------------------------------------------------------------------------------
Ground combat at Rangoon

Japanese Deliberate attack

Attacking force 22787 troops, 254 guns, 17 vehicles

Defending force 5147 troops, 16 guns, 4 vehicles

Japanese engineers reduce fortifications to 3

Japanese assault odds: 3 to 1 (fort level 3)

Japanese Assault reduces fortifications to 3


Japanese ground losses:
88 casualties reported
Guns lost 3

Allied ground losses:
166 casualties reported
Guns lost 2


--------------------------------------------------------------------------------
Ground combat at Rangoon

Allied Bombardment attack

Attacking force 4935 troops, 14 guns, 4 vehicles

Defending force 22598 troops, 247 guns, 17 vehicles
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GameTester
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RE: Aussie Affair, Beta's Twilight

Post by GameTester »

The Japanese have 273,005 men and over 3,000 guns at Lanchow! How many divisions is that?
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Raverdave
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RE: Aussie Affair, Beta's Twilight

Post by Raverdave »

I think that I counted about 21 IIRC plus about 3 brigades of "independant" troops.
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RE: Aussie Affair, Beta's Twilight

Post by Luskan »

You'll also note how much slower my SRA conquest is as a result - and my burma conquest, and everything else. I have all those troops in northern and southern china instead.

Operation Banana Kiss continues in the background.

In spite of this turn's failure at Lanchow (I lost 6000, raver lost 2200) with a bit more time to gather supply and rest my fatigued troops I'll wipe Raver's troops there off the face of the planet. Just needs a bit more time.

I also took Rangoon and culled 4000 of ravers troops there, so this turn was about even on the whole.

Make sure you note that most of my casualties are not deaths, but are woundeds and shocked/inactive squads (hence my extremely low army loss points score and Raver's extremely high one.

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RE: Aussie Affair, Beta's Twilight

Post by GameTester »

Exactly how many Chinese fighters are there in total? Shouldn't they outnumber the Japanese? The IJA had big advantages in armor, guns, and planes but still couldn't win due to being outnumbered. Raverdave probably has a huge reserve behind Lanchow.
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RE: Aussie Affair, Beta's Twilight

Post by Xargun »

ORIGINAL: GameTester

Exactly how many Chinese fighters are there in total? Shouldn't they outnumber the Japanese? The IJA had big advantages in armor, guns, and planes but still couldn't win due to being outnumbered. Raverdave probably has a huge reserve behind Lanchow.

I'm assuming you mean Chinese troops ? If so there is no limit. Every Chinese Land unit destroyed comes back in either 30 / 60 or 90 days at 1/3 strength and must be built up to fighting conditions with supply [According to manual].

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RE: Aussie Affair, Beta's Twilight

Post by GameTester »

ORIGINAL: Xargun

I'm assuming you mean Chinese troops ? If so there is no limit. Every Chinese Land unit destroyed comes back in either 30 / 60 or 90 days at 1/3 strength and must be built up to fighting conditions with supply [According to manual].

Xargun

Well, I meant how many are in the army as of this moment. I was of the impression that the IJA was smaller but more technically advanced than the National Chinese Army. If that is the case, Raverdave must have a lot in reserve because there are a quarter of a million Japs at Lanchow.
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RE: Aussie Affair, Beta's Twilight

Post by Raverdave »

Yeah I have a lot of Chinese troops..........but they are just not all located at Lanchow.........I have never really bothered to count how many troops I have in total because there are just too many to count........and they are all kinda spread all over China. But at Lanchow Luskan outnumbers me.
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RE: Aussie Affair, Beta's Twilight

Post by Luskan »

fat lot of good it is doing.
You will all be pleased to hear that johore baru fell to my troop this turn. I am at the gates of singapore, where no fewer than 21 enemy units has been waiting for me since the start of the game.

My sonias got HAMMERED by flak this turn - and I lost 11 of about 36 over singapore. Unfortunately my bombing there is yet to make the sort of dent that I'm consistently making at Clark (150 enemy soldiers, a bit of suplpy and a few guns are destroyed every turn at clark). My main force is nearing Johore Bharu and I will spend a few turns resting them from their march, and preparing them for the assault ahead.

In the PI, my troops have rested a little (not enough) but I've decided it is time. I need those troops to take Clark, then manila and Batan before I am able to begin my DEI conquest. More troops are shipping in, but I've committed as many resources as I am able at the moment.

China was a mistake. However a victory at Lanchow in the future will probably make up for it somewhat. I do have a plan ready for when Raver's relief troops out of the industrial heartland try to relieve their troops, but to be honest I don't think Raver is going to go for it. Why would he? Sure, he's going to loose 70000 troops eventually, but he
a: gets 30 days without having to supply them, which means his other troops will finally be able to make ends meet (chinese troops are just too numerous toe ver have a supply surplus)
b: gets them all back in 30 days - which is faster than I can march my massive army from Lanchow to the industrial heartland anyway.

Rangoon was an aboluste gold mine of fuel and supply, resources and industry. I have 2 mixed inf regiments at Moulmein, along with Burma army HQ and one of m other armoured units moving to garrison the place, while my base forces and a few SNLF units sit at Moulmein for the moment. The division at Rangoon has marched a long way, and so will be resting until their fatigue drops noticably.

The rest of the map is very quiet - even though I've been a very busy worker bee indeed. I have plans laid for 9 important war winning operations - but I will not commit to any of them until a: I know where Raver's CVs are, b:I have finished the PI, DEI and Malaya off, and c: Have either given up at Lanchow or won there, allowing a redistribution of necessary force.
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RE: Aussie Affair, Beta's Twilight

Post by Raverdave »

It is music to my ears that Luskan is having such a hard time in China. I just wish that I could be more pro-active rather than just continually "marching to the rear", but it has payed off in that it has kept a lot of japanese troops tied down. I might just start using some bombers in China now just to prick banananana boy a little here and there.

* GAME PLAY NOTE TO ALLIED PLAYERS * The key to China is to not mass at a point where the Japanese can bring their firepower to bear....if that means retreat well so be it. Also by pulling back into the heartlands you force the Japanese player to commit more troops to push deeper and follow you (as well as the drain of him having to post garrison units along the way).

I am itching to do something about Luskan in the Bay of Bengal, but I am just totally out gunned. I have aircraft set for Naval attack but Luskan is too smart to come within range, not that it really matters as one squadron of Swordfish is not exactly something that he fears terribly much.[8|]

PH is now has so many troops that I am having to hot-bunk the men..........now the question is where do I send them?
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RE: Aussie Affair, Beta's Twilight

Post by Mr.Frag »

* GAME PLAY NOTE TO ALLIED PLAYERS * The key to China is to not mass at a point where the Japanese can bring their firepower to bear....if that means retreat well so be it. Also by pulling back into the heartlands you force the Japanese player to commit more troops to push deeper and follow you (as well as the drain of him having to post garrison units along the way).

Even bigger key note:

Expand bases like mad! Each base expanded requires MORE Japanese troops to keep it from going nuts. Should he not supress the base, it destroys itself and eats supplies for all those repairs. The same holds true even more for bases with industry located there. Bomb the industry. Sooner or later he will have to turn off repairs because it is just draining his supplies. Don't concentrate on a specific type, hit all of them equally since each can only repair 1 point per turn. Hitting 3 types causes 3x the supplies per turn being required. Spread the luvin [:D]
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RE: Aussie Affair, Beta's Twilight

Post by Raverdave »

ORIGINAL: Mr.Frag
* GAME PLAY NOTE TO ALLIED PLAYERS * The key to China is to not mass at a point where the Japanese can bring their firepower to bear....if that means retreat well so be it. Also by pulling back into the heartlands you force the Japanese player to commit more troops to push deeper and follow you (as well as the drain of him having to post garrison units along the way).

Even bigger key note:

Expand bases like mad! Each base expanded requires MORE Japanese troops to keep it from going nuts. Should he not supress the base, it destroys itself and eats supplies for all those repairs. The same holds true even more for bases with industry located there. Bomb the industry. Sooner or later he will have to turn off repairs because it is just draining his supplies. Don't concentrate on a specific type, hit all of them equally since each can only repair 1 point per turn. Hitting 3 types causes 3x the supplies per turn being required. Spread the luvin [:D]

Don't ya just love evil-doers? [:)]
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Mr.Frag
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RE: Aussie Affair, Beta's Twilight

Post by Mr.Frag »

Don't ya just love evil-doers?

Yea, I think we better shut up though, we'll be playing Japan [:D]
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RE: Aussie Affair, Beta's Twilight

Post by Luskan »

Although Frag's ideas all sound like htey're coming from an evil genius, he's actually just a canuck.

Remember when Darwin was raining nells? That was his brilliant idea.
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RE: Aussie Affair, Beta's Twilight

Post by Raverdave »

ORIGINAL: Luskan

Although Frag's ideas all sound like htey're coming from an evil genius, he's actually just a canuck.

Remember when Darwin was raining nells? That was his brilliant idea.


Oh yeah I loved the one! My pilots were celebrating so hard that they were too pissed to fly the next day.........IIRC they bagged 13 Nells in that raid.[:D]
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RE: Aussie Affair, Beta's Twilight

Post by Mr.Frag »

ORIGINAL: Raverdave
ORIGINAL: Luskan

Although Frag's ideas all sound like htey're coming from an evil genius, he's actually just a canuck.

Remember when Darwin was raining nells? That was his brilliant idea.


Oh yeah I loved the one! My pilots were celebrating so hard that they were too pissed to fly the next day.........IIRC they bagged 13 Nells in that raid.[:D]


I didn't tell you to send them *unescorted*, that must have been a slip of the banana. I wanted you to city attack him there to test out the new changes to strategic points. Not my fault you thought that Nells would shoot down his fighters. [:D]
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RE: Aussie Affair, Beta's Twilight

Post by Raverdave »

Quick Frag....give him another thing to test ! Quickly ![:)]
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