ORIGINAL: o4r
As for 1, example are you saying something like this,
Infantry squad *8
Rifle
MG
Grenade
So Rfile *6, MG*1 and Grenade *1?
Yes, something like that, although the number of men firing the rifle might be any number from 0 to 8, depending on the squad value for experience and morale. There is a dice roll involved.
You will notice this in game play. A full squad of 10 or 12 men will score more kills with their rifles than a depleted squad with 6 men. Depleted squads score as many kills with their light MG and grenade as does a full squad.
Similarly, a full squad from a minor nation is les likely to score kils than a full squad from a major nation (all other factors remaining equal).
ORIGINAL: o4r
Height of the vehicle that is interesting, so how does we determine the size
Man height = 1
? to ? = 2
? to ? = 3
? to ? = 4
? to ? = 5
According to instructions I received from the programmer, small vehicles should be size 0 but when this edit was made for v6 it was rejected by Matrix.
Vehicles of size 5 or more are excessively easy to hit.
Here is the breakdown that I used as a guideline
Size 1 = Height<1.8m
Size 2 = Height <2.4m
Size 3 = 2.41-2.70m
Size 4 = 2.71-2.99m
Size 5 = 3.0-3.29m
Size 6 = >3.5m
You may find some vehicles that certainly do not fit in this guideline. Some instances may be the result of an arbitrary decision while others may be the result of a mistake.
ORIGINAL: o4r
4 men = 0
more than 4 men = 1?
yes. this was hard coded for version 7 although the OOB's were built assuming that squads of 6 men or fewer would have size 0. I asked for this to be corrected in v8.2
ORIGINAL: o4r
more question on equation.
Page 54 first paragraph , Fire control times five added to weapon accuracy.
Does the that meant added to below
Against moving target is 70 - (target move *3) + (FC * 3) then add 5FC
You move to hit is 66 - (you move *6 ) + (targeting * 8) then Add 5FC
or page 54 is an error and the formulae is without that add 5FC?
I don't know.