What do you do when....

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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Bcasner
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Joined: Sun Sep 14, 2003 3:09 am

What do you do when....

Post by Bcasner »

Ha, I was on a mission in the Jolec-(sp?) sector and after much fighting I looked around for the Archon.. and it wasn't there! I found it in a completely different sector, the one that began with an M.. No way to get there that I could figure out.

Any thoughts on that one?

[:(]
John DiCamillo
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RE: What do you do when....

Post by John DiCamillo »

Sounds like enemy cruisers were getting too close for the safety of your carrier and the Admiral decided to save his own bacon. If I remember right, the station in Jalah is neutral (white) so you might attempt an emergency landing there. I don't remember if it has berthing space for your type of fighter though, so it might not work. May be better to go down fighting rather than freeze to death when you run out of power for life support.

Sorry old chap. Fortunes of war, and all that.
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TheDeadlyShoe
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Joined: Tue Apr 06, 2004 3:06 pm

RE: What do you do when....

Post by TheDeadlyShoe »

Chucklerific. Will the carrier ever jump back?
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
John DiCamillo
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RE: What do you do when....

Post by John DiCamillo »

Not before your life support runs out, no. It will translate back to the correct sector in time for your next mission - several hours later.
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TheDeadlyShoe
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RE: What do you do when....

Post by TheDeadlyShoe »

I am worried about that. I mean carriers take sooo long to kill *already*, even on 4x time. Hrm....
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
John DiCamillo
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Joined: Sat Feb 28, 2004 7:02 am
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RE: What do you do when....

Post by John DiCamillo »

The Devestator class heavy cruiser will make short work of them, actually. You need to use stand-off weapons: Athena high-speed anti-ship missiles. Loads of them. Sometimes you can use time-skip to get inside their defensive perimeter. Also remember that with the new jump timing rules, they can't escape as quickly and easily as before.

Of course, neither can you. [:)]
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