A Question about battle ending before designated amount of turns

New Recruits check in here! Vets debate the fine points! Tactics discussion, FAQ and "how-to" help.
If you are new to the SP:WaW community post an introduction please!

Moderator: MOD_SPWaW

Post Reply
Melvin
Posts: 16
Joined: Wed Jun 23, 2004 7:15 am

A Question about battle ending before designated amount of turns

Post by Melvin »

There's something I've been wondering for a while. I hope someone could clarify it for me a bit.

I was playing Heroes of the Motherland mission 2. My tactic was to make a perimeter of at-guns and infantry to welcome the germans. I thought after I'd destroyed some enemy tanks I'd counter attack with my own tank force from their flank.

However, what really happened was: I'd destroyed a bit more than one third of the enemy vehicles and was ready to counter attack when the game suddenly ended a draw. The turn was 8/15. The enemys force morale broke, but I had only one of the four victory hexes.

So how come it ended? I know the game is supposed to end when the enemy's force morale is broken but I thought you also had to have all the victory hexes. It was a bit annoying because I thought I could've taken the rest of the flags by counter attacking the remaining turns (and thus getting a better score).

//Melvin
User avatar
Resisti
Posts: 1236
Joined: Mon Jan 22, 2001 10:00 am
Location: Livorno, Italy

RE: A Question about battle ending before designated amount of turns

Post by Resisti »

were the other three VHs neutral?
I think the AI must owe at least one, to avoid the "sudden death" syndrome.
This is why some designers now place a VH, with very low value, in AI's hands and in a place that is very difficult for the human player to reach.
Federico "Resisti" Doveri
Melvin
Posts: 16
Joined: Wed Jun 23, 2004 7:15 am

RE: A Question about battle ending before designated amount of turns

Post by Melvin »

The AI had the other three VH's.


//Melvin
User avatar
Jim1954
Posts: 1295
Joined: Wed May 15, 2002 8:31 pm
Location: Dallas

RE: A Question about battle ending before designated amount of turns

Post by Jim1954 »

Did this apply?

• The “Force Broken” status has been revised. IF 2/3 of your units are dead, routed, or
reduced to 50% strength or less, their force morale can be “broken”. This also requires
the AO to fail a morale check (Die(120> morale). Any turn in which theses conditions
apply and the AO fails this check, and one side has the preponderance of victory hexes,
the game can end before the allotted. Scenario designers can mitigate this by giving the
A0 120 morale and the player protecting it. In addition to the possible early end of the
game, he effect of Force Morale breaking is to add suppression to every unit in the force
at the end of each turn.
Image
Jim1954
KMC/T
Melvin
Posts: 16
Joined: Wed Jun 23, 2004 7:15 am

RE: A Question about battle ending before designated amount of turns

Post by Melvin »

I think that it applied otherwise except for the victory hexes. The enemy had less than half of it's units destroyed but many were routed.

The thing that puzzles me is the victory hexes -condition. It didn't apply. I had one of four hexes and the AI had the rest.

Is it possible that the campaign author made some special rules?

//Melvin
User avatar
Resisti
Posts: 1236
Joined: Mon Jan 22, 2001 10:00 am
Location: Livorno, Italy

RE: A Question about battle ending before designated amount of turns

Post by Resisti »

ORIGINAL: Melvin

Is it possible that the campaign author made some special rules?

//Melvin
I don't think so.

Do you remember if there were any EXIT victory hexes? I saw some scens abruptedly ending, when such type of victory hexes are present on map...
Federico "Resisti" Doveri
User avatar
Jim1954
Posts: 1295
Joined: Wed May 15, 2002 8:31 pm
Location: Dallas

RE: A Question about battle ending before designated amount of turns

Post by Jim1954 »

I remember something from somewhere that said if you inflicted a disproportionate amount of damage (huge) on your opponent in a very short period of time, you might break the enemy's morale.
Image
Jim1954
KMC/T
Melvin
Posts: 16
Joined: Wed Jun 23, 2004 7:15 am

RE: A Question about battle ending before designated amount of turns

Post by Melvin »

ORIGINAL: Resisti

Do you remember if there were any EXIT victory hexes? I saw some scens abruptedly ending, when such type of victory hexes are present on map...

What are those? I'm not sure but I think they were all normal ones. They were four single flags (not groups of 4-5 flags) scattered accross the map.

Maybe it's possible that the v. 8.01 is messing it somehow. I mean isn't that an older campaign?

//Melvin
Voriax
Posts: 1581
Joined: Sat May 20, 2000 8:00 am
Location: Finland

RE: A Question about battle ending before designated amount of turns

Post by Voriax »

Exit hexes give points for each unit that exit map via such hex. You can identify them by hovering the cursor over the flag and checking the info. Afaik exit hex type scenarios never end prematurely as exit hexes do not change ownership, therefore there is always one or more hexes under enemy control.

I have a very, very vague feeling that it is possible that the AI decides that the battle is 'hopeless' even though it has some victory hexes. Kinda like it calculates that it is impossible to gain any further VH's. This may just be my imagination so don't take it as a gospel [8D]

Or, it just may be a bug related to an old campaign. Or just a random, unexplainable bug. Those happen, now and then.

Voriax
Oh God give Me strength to accept those things I cannot change with a firearm!
Post Reply

Return to “SP:WaW Training Center”