Should I scrap the Yamato on turn one?

Gary Grigsby's strategic level wargame covering the entire War in the Pacific from 1941 to 1945 or beyond.

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Didz
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RE: Should I scrap the Yamato on turn one?

Post by Didz »

I think the question was can you scrap her, not should you scrap her.

Deciding to cut down on the size of ones battleship fleet and route the resourses in another direction is perfectly valid but does the game allow it?
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hithere
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RE: Should I scrap the Yamato on turn one?

Post by hithere »

But does Japan have enough gas to do that? I would imagine you would need some kinda escort too. also..that would not only put them along way from any base, but would provide a excellent training opportunity for any surviving U.S. carriers.
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Ron Saueracker
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RE: Should I scrap the Yamato on turn one?

Post by Ron Saueracker »

Yamato or 500+ ASW escorts? I'd rather have the escorts and leave the Japanese fixation for sword size to weirdo zaibatsu execs who like to knaw on Walrus knob, Bluefin Tuna horn and dirty school girl panties.[:)] Essentially, Yamato class were basically just a "mine is bigger" venture.


Might catch some flak for that one...[:D]
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grraven2004
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RE: Should I scrap the Yamato on turn one?

Post by grraven2004 »

I wouldn't scrap her either.

I did lose the Musashi to the North Carolina and South Dakota off Irau in one pbem.
However by the time they finally caught her she had caused so much destruction she had paid for herself three times over.
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UncleBuck
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RE: Should I scrap the Yamato on turn one?

Post by UncleBuck »

I don't know if they have enough gas to support that. But earlier in the war say 41 to mid 42, you should be able to run around form forward bases. As for escort, I think you could go light. You are looking for Transports, and if PH goes well the US won't have many heavy forces to send after you. Think of this. 4 DD's, 2 CL's, 1 CA, and the Yamato. Small Group, to try and find, but powerful against your targeted ship type. Fuel could be positioned with a replenishment group following them out to a departure point. You know a hole in the ocean where they fill up before going out to kill. I would think that a couple AO's in the middle of no where or even setting up a small base somewhere just a fuel depot would not be that tough.

If the question is to reduce supply and move the points somewhere else, well, I guess it depends on your strategy.

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wdirons
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RE: Should I scrap the Yamato on turn one?

Post by wdirons »

ORIGINAL: Didz

I think the question was can you scrap her, not should you scrap her.

Deciding to cut down on the size of one battleship fleet and route the resourses in another direction is perfectly valid but does the game allow it?

The title of the thread is Should I scrap the Yamato....



Not sure myself why you would want to scrap it. On what ship will the americans sign the terms of surrender in San Fran Bay?
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kaleun
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RE: Should I scrap the Yamato on turn one?

Post by kaleun »

At the risk of giving my future PBEM opponent ideas, that would be like the use of the pocket battleship as a commerce raider a la Graf Spee.
Maybe Yamato is not that fast, but with a couple of Destroyers could be quite dangerous
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ltfightr
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RE: Should I scrap the Yamato on turn one?

Post by ltfightr »

I would not scrap her either. Think of her if the japanese had used her and her sisters in the Guadalcanal area the havoc she would have left.[X(]
The Japanese Navy did not use the battleship as aggressively as they needed to when they needed to.[:-]
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tsimmonds
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RE: Should I scrap the Yamato on turn one?

Post by tsimmonds »

A Yamato in the hand is worth anything you might trade her in for, if it takes two years to get it.
As for her sister ship thats a different story.. not sure when its supposed to be built, but it might get halted - it eats a lot of Ship points.
Musashi is essentially complete. I believe she arrives in July 1942. There is no provision for converting her into a CV, as construction was much too far along.
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jnier
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RE: Should I scrap the Yamato on turn one?

Post by jnier »

Is it possible to prevent the conversion of the Shinano to a CV? Can she be built as a BB?

And what about the hybrids BB/CV's? Can you keep them as BB's?
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RE: Should I scrap the Yamato on turn one?

Post by Xargun »

ORIGINAL: kaleun

At the risk of giving my future PBEM opponent ideas, that would be like the use of the pocket battleship as a commerce raider a la Graf Spee.
Maybe Yamato is not that fast, but with a couple of Destroyers could be quite dangerous

Just looked. The Yamato has a max speed of 27 and a cruise speed of 15. She will be done in 5.5 months with her sister ship being done in just under a year - I thought there were more than 2 of them ? But they are the only BBs in the Japanese production list...

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RE: Should I scrap the Yamato on turn one?

Post by rlc27 »

Shinano would have made a great fleet support vessel had she lived. At the time she was kommished it would have been foolhardy to make her a supercarrier as there were no pilots! Don't forget the Japaners were using AC's as DECOYS at that point in the war.

Now, if she had been around at Midway things might have been different. I wonder how she would have stoof up to an air attack?
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tsimmonds
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RE: Should I scrap the Yamato on turn one?

Post by tsimmonds »

ORIGINAL: jnier

Is it possible to prevent the conversion of the Shinano to a CV? Can she be built as a BB?

And what about the hybrids BB/CV's? Can you keep them as BB's?
No. Yes.
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doktor1957
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RE: Should I scrap the Yamato on turn one?

Post by doktor1957 »

I think the Yamato fulfilled Mahan's threat of a 'Fleet-in-being'. The mere existance of such a titan (though I've seen comparisons that show the Iowa class as being superior), compels one's enemies to change their tactics and strategy just in case it suddenly showed up in a line of battle. Wow, that's the longest sentence I've ever written. Please Matrix, I must have this game today! My vacation is starting!

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Subchaser
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RE: Should I scrap the Yamato on turn one?

Post by Subchaser »

Japanese player should not scrap Yamato, he should use this powerful ship whenever it’s possible, in 1942-43 Yamato can beat any Allied warship…even just presence of this ship could be a very serious factor.
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Og
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Think of all those subs I could make

Post by Og »

Maybe in reality the japanese could not scrap their biggest BB. But If I want to win there is no rule against scrapping it? Does anyone know if I get the steel back for the thing for use in Subs, MSW, and PC type ships?

How many sub sorties could I make on the fuel from one equa-distant / equal time length Yamato Sortee? Can someone give me some numbers?

Thanks for the fanatical comments, but I just wanna win the game as a game, I don't really care about the historic past of it all.

The allied player doesn't know I scrapped it, so it is still a threat.

yours
Og
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kaleun
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RE: Think of all those subs I could make

Post by kaleun »

considering the way the allied asw is modelled, just about one per sub.[;)]
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RE: Should I scrap the Yamato on turn one?

Post by Mike Scholl »

ORIGINAL: kaleun

I guess we can't convert the Mushashi to a CV can we?[&:]
In December, 1941, Yamato was "working up", and Musashi was in the final "fitting out"
stages. Doing anything with them except using them would be a tremendous waste
of effort and materials. Trying to disassemble one of these monstrosities would take
almost as much work as puting it together did. They are the only two Japanese BB's
with enough AAA to be actually worth sailing with the CV's. And in a "pinch" they can
fight a he11 of a rearguard action. Why would you want to scrap them now? The time
to scrap them was in 1936, before they were built---then you might have been able to
use the resources for something else. 1942 is too late..., so use them for what they are.
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RE: Think of all those subs I could make

Post by Xargun »

ORIGINAL: Og

Maybe in reality the japanese could not scrap their biggest BB. But If I want to win there is no rule against scrapping it? Does anyone know if I get the steel back for the thing for use in Subs, MSW, and PC type ships?

How many sub sorties could I make on the fuel from one equa-distant / equal time length Yamato Sortee? Can someone give me some numbers?

Thanks for the fanatical comments, but I just wanna win the game as a game, I don't really care about the historic past of it all.

The allied player doesn't know I scrapped it, so it is still a threat.

yours
Og

In WitP you can HALT the production of ANY ship until its produced - but halting it does nothing for you - you simply stop spending ship points on it - halting the Yamato (or her sister ship) doesn't really benefit you much - you might get some smaller ships faster, but the firepower these two ships have is well worth it. I plan on using them to blow the hell out of any Allied ship I see in 42 and 43 - at least until the Iowas show up - then its a more even slugfest... I just have to keep them safe from Allied air power til then.

I would think 1 Yamato is worth a dozen or more lesser ships in combat and especially in bombardment missions... imagine sitting at Port Moresby thinking your safe when up sails the Yamato at night and bombards the hell out of you and sails out of range before you can strike back.... a nightmare to be sure.

Or think of 2 Yamatos and some escorts sailing between the West coast and PH blockading it ? Or down near Suva blockading Oz from the US ? They will blow the hell out of anything less than a cruiser easily - and probably even them too...

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RE: Think of all those subs I could make

Post by tbone1218 »

ORIGINAL: kaleun

considering the way the allied asw is modelled, just about one per sub.[;)]

LOL!
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