command control and orders

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RockinHarry
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RE: command control and orders

Post by RockinHarry »

Interesting to know for sure is that C2 does NOT apply to the AIP! This also counts for "Unit command" rules (preferences menu). There were hot debates in the (LV) mega cam team, whether unit stances and C2 influence AIP play in any way, but personally I never found any proof that they do. Usually the mega cams were developed for C2=Off play, although stances and objective flags were set for those people who prefer C2=On. Could be that some scenario designers (me included) forgot to set proper stances and flags for reinforcement units, but as said....C2=On was not considered as standard playing the mega cams anyway.

I´m a pro C2=On player, so I usually make and balance my selfmade scenarios for C2=ON play. It also "helps" the AIP somewhat.
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MOTHER
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Joined: Sat Oct 26, 2002 2:40 pm
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RE: command control and orders

Post by MOTHER »

c2 makes you a more discipilined player thats for sure.[:-]
the trick is to" keep" the orders that you have-thats where most people get frustrated.[:@]

remember the rule "when moving units stay within the lighted path that appears when you click and dont move everything to the max speed.Keep the "0" UNIT OF THAT FORMATION within a 5 hex or so VISABILITY and that will solve most peoples frustrations with the c2 concept.[8D]

if you want instantaneous flanking ,utilize recon designated units as they are exempt from the c2 restrictions,otherwise be patient,designate an obs with the 0 unit in question and lay waypoints and you will achieve just as quickly and more safely your required maneuver. [X(]

rule numero uno -stay witin the lighted path unless absolutely necessary.[&o].simple really.
Dirty deeds done dirt cheap
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