Squad Level Combat?

Gamers can also use this forum to chat about any game related subject, news, rumours etc.

Moderator: maddog986

User avatar
Maliki
Posts: 403
Joined: Tue Dec 24, 2002 11:33 pm

RE: Squad Level Combat?

Post by Maliki »

ORIGINAL: ravinhood

Isn't COMMANDOS a WWII squad level game? Seems to me it is. I had a demo of it and got so frustrated cause it was harder than heck to me. But, I suck at those kinds of games anyways, I need cardboard counters and x's and o'x with numbers on them. ;)

Oh and I just remember the early versions of X-COM are squad based missions as well. X-COM the Deep was my favorite.

I could dig it if someone could do a historical wargame off of the engine from the X-Com series.Some of the physics would need to be worked out,i always thought it was stupid that you could not throw a grenade through a window or open doorway or that the top half of buildings were still standing after the bottom was blown to hell,but you could take what amounted to a small platoon into combat.With reaction fire and everything else in the game it would be interesting.
"..if you want to make a baby cry, first you give it a lollipop. Then you take it away."
User avatar
Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: Squad Level Combat?

Post by Fred98 »

ORIGINAL: Grumbling Grogn

Yep, I know... I am one of the Beta testers.


When did you last test? The last post on the beta testers form was last January
User avatar
Grumbling Grogn
Posts: 206
Joined: Sun Oct 20, 2002 8:31 am
Location: Texas!
Contact:

RE: Squad Level Combat?

Post by Grumbling Grogn »

ORIGINAL: Joe 98
ORIGINAL: Grumbling Grogn

Yep, I know... I am one of the Beta testers.


When did you last test? The last post on the beta testers form was last January


Don't want to blow you off, but I am bound by a NDA and rather than re-re-read it and parse my words I will just refer you to the publisher's site. Besides, I was just using 101st as an example.

As for X-Com I have waited decades for something using a simple graphics engine and turnbased movement like this to come along... WITH SOME REALISM and historical accuracy. I am still waiting (not counting 101st as I mentioned above <g> I really do love the game...i just want more like it!)

GG
The Grumbling Grognard
eg0master
Posts: 162
Joined: Wed Mar 20, 2002 4:37 am
Location: Stockholm, Sweden
Contact:

RE: Squad Level Combat?

Post by eg0master »

Firepower was/is one of my favorites too...
24 hours in a day, 24 beers in a case. Coincidence? I think not.
OberJager
Posts: 30
Joined: Tue May 28, 2002 5:18 pm
Location: Ontario, Canada
Contact:

RE: Squad Level Combat?

Post by OberJager »

SSI had a game out a while ago called Soldiers at War, it was ok...and along the same line as X-Com but WWII.
User avatar
ravinhood
Posts: 3829
Joined: Thu Oct 23, 2003 4:26 am

RE: Squad Level Combat?

Post by ravinhood »

Yeah, we need an updated version of "Computer Ambush" with more maps or a random map generator. Using the engine of X-Com would be nice for a WWII squad level game, sending your men out on missions/assignments, some in small towns, others in forests/jungles, deserts, deserted rural areas, something simular to how Combat Mission builds it's QB maps.

X-Com gave life to those computerized numbers of your men and women. You could grow attached to some and then cringe when it fell in battle to those alien vermin.

Heh, I used to send those 1 level courage people to the front all the time, hahah, everyone became a point man or woman, I figure if I'm going to lose someone, might as well be the less courageous. lol

Outfitting them with weapons, grenades, ammo, all that was kewl before the mission, X-Com really was a great game/engine. Would really be great if someone would/could use it to make a WWII squad level game.

But, for gods sakes put a random map generator in the game, if it's one thing I loathe the most is mission based games with the same maps over and over and over again. Use some imagination and come up with about 100 different possible maps to generate or a random map generator that can really do a good job creating unlimited maps and terrain.

I really want a turn based game that is turn based, not this real time, but, you can stop the clock junk, just give me my turn to tell my men what to do, and have action points so I can save some for reaction fire, sighting, opportunity fire, retreat in the face of the enemy, lol, but, just keep it turn based. I loved those timed grenades in X-Com and the bomb paks.

A WWII X-COM/WWII multiplayer game would be so kewl too, and/or co-op. Have a bunch of people per side, one could really become involved in the action and tactics. Without having to be a twitch or jerk your joystick type of player. They have tournaments for games like Quake, and Unreal and Counter Strike, well if we had a good multiplayer turn based tactcial squad based game, we could have some $$ tournaments also. I could/would attempt to participate in them, but, I am no herky jerky type of player, but, I think people can have tactical better minds and be better than those that can herky jerky their mouse or joystick.
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


User avatar
NefariousKoel
Posts: 1741
Joined: Tue Jul 23, 2002 3:48 am
Location: Murderous Missouri Scum

RE: Squad Level Combat?

Post by NefariousKoel »

ORIGINAL: wodin

I too enjoyed SAW.

You can still get extra scenarios over at wargamer.

Yes it was very underated.

There was also that game by Microsoft Squad leader I think.

I never played it though did nearly buy at the time of release. It just looked like SAW. Infact thats why I didnt buy it I thought is was SAW under a new name.


It was, in fact, Soldiers at War with a much better everything. Brits, drivable vehicles, graphics improvement, campaign improvement,mortars, etc. At least, after the patch that fixed the freakin' memory leak - it was SAW but better.

There.. I said something good about it.
OberJager
Posts: 30
Joined: Tue May 28, 2002 5:18 pm
Location: Ontario, Canada
Contact:

RE: Squad Level Combat?

Post by OberJager »

What was it called? By Microsoft?
User avatar
NefariousKoel
Posts: 1741
Joined: Tue Jul 23, 2002 3:48 am
Location: Murderous Missouri Scum

RE: Squad Level Combat?

Post by NefariousKoel »

Microprose Squad Leader. I think Hasbro distributed it. Just like Soldiers at War/X-com combat. And, yes, you could set it to mix randomly generated scenarios in between the pre-built ones Ravin.
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Squad Level Combat?

Post by wodin »

Hmm, well I think SaW was rather underateded. Maybe people have so many bad things to say about Squad Leader because it was touted as being connected with the boardgame of the same name.

If it hadnt have been then it wouldnt have been slated as much maybe?

Who has played this game anyway? Is it worth getting?
User avatar
SKORPIO
Posts: 35
Joined: Sat Jul 03, 2004 3:52 pm
Location: England.

RE: Squad Level Combat?

Post by SKORPIO »

What about a Vietnam wargame at Talonsoft's Eastern Front/Rising Sun/Divided Ground level? I could never understand why there has been such a lack of good Vietnam games. It seems to me that somebody has missed out bigtime.
Nulli Secundus-Honi Soit Qui Maly Pense.
User avatar
gunny
Posts: 353
Joined: Sat Mar 01, 2003 3:47 am

RE: Squad Level Combat?

Post by gunny »

Grogn I commend your post. I gave up on this some time ago.

Games like Silent Storm and and Commandos are NOT Squad level tacticle wargames. They are Role playing games and have short comings in that respect. Too bad it was close with silent storm but the focus on story, scripted plot and abstractions just ruined it from being a wargame. Same with Commandos. These aren't squad level wargames although people confuse them as such.

JA2 was fun, Fallout Tactics was great for 2D engines but there is a Gap here. I actually enjoyed Squad Leader but it crashed so often I couldn't finish it.

I've always said the Squad Assault Engine could have been adjusted slightly to accomodate such a single soldier game with its present graphics and weapon stats.
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Squad Level Combat?

Post by wodin »

Anyone know if Squad Leader works with XP?
User avatar
CCB
Posts: 295
Joined: Thu Mar 21, 2002 9:14 pm

RE: Squad Level Combat?

Post by CCB »

ORIGINAL: SKORPIO

What about a Vietnam wargame at Talonsoft's Eastern Front/Rising Sun/Divided Ground level? I could never understand why there has been such a lack of good Vietnam games. It seems to me that somebody has missed out bigtime.

I think there is a user made Vietnam mod for Divided Ground. You might find it here:

www.theblitz.org

Easier to use DG as it already had the M48 tanks, etc.
Peux Ce Que Veux
in den vereinigten staaten hergestellt
User avatar
gunny
Posts: 353
Joined: Sat Mar 01, 2003 3:47 am

RE: Squad Level Combat?

Post by gunny »

ORIGINAL: wodin

Anyone know if Squad Leader works with XP?

It does. But I got alot of drop outs. Might be my system.

@ Skorp, yes vietnam was pretty much a war with patrolling ground units and Lrrps etc, so an XCom meets Viet Nam would work I think for an individual soldier/squad wargame.
User avatar
CCB
Posts: 295
Joined: Thu Mar 21, 2002 9:14 pm

RE: Squad Level Combat?

Post by CCB »

Here it is:

http://www.theblitz.org/downloads/mods.php#cs

Just scroll down a little bit. [;)]
Peux Ce Que Veux
in den vereinigten staaten hergestellt
User avatar
SKORPIO
Posts: 35
Joined: Sat Jul 03, 2004 3:52 pm
Location: England.

RE: Squad Level Combat?

Post by SKORPIO »

Many thanks for the tip CCB, l will investigate further.[:)]
Nulli Secundus-Honi Soit Qui Maly Pense.
User avatar
ravinhood
Posts: 3829
Joined: Thu Oct 23, 2003 4:26 am

RE: Squad Level Combat?

Post by ravinhood »

To me, if it's going to be titled SQUAD LEADER then it has to look exactly like SQUAD LEADER by Avalon Hill, I want the "counters" and the hex-grid maps for the type of Squad Leader I am looking for. I couldn't get into Hasbro's/Microprose Squad Leader at all, reminded me too much of playing "Toy Soldiers" and I didn't like it at all either. Gesh get away from the corny cartoonish graphics and animations and make some real board-game conversions that everyone who's anyone in wargaming knows and loves. ;)

That's what was different about my "youthful" days of 13+, we played ADULT games, yet, today the computer industry makes KIDDIE games and I guess expects ADULTS to enjoy them. It was a much better time when we were playing games ADULTs really enjoyed and played along with us, than having to go backwards as the games that are being made today seem to be so kiddiefied.
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik! ;) and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?


User avatar
CCB
Posts: 295
Joined: Thu Mar 21, 2002 9:14 pm

RE: Squad Level Combat?

Post by CCB »

ORIGINAL: ravinhood

Gesh get away from the corny cartoonish graphics and animations and make some real board-game conversions that everyone who's anyone in wargaming knows and loves. ;)

It was a much better time when we were playing games ADULTs really enjoyed and played along with us, than having to go backwards as the games that are being made today seem to be so kiddiefied.

If you can find them I suggest Talonsoft's Campaign series games. Also HPS games. www.hpssims.com
Peux Ce Que Veux
in den vereinigten staaten hergestellt
User avatar
Hexed Gamer
Posts: 552
Joined: Thu Jun 24, 2004 1:31 am

RE: Squad Level Combat?

Post by Hexed Gamer »

I have heard it put many ways ravinhood, but I like that post the best so far I think :)
There is only one Hexed Gamer
http://s3.invisionfree.com/Les_s_Place
Post Reply

Return to “General Discussion”