Operation Firestorm

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

Operation Firestorm

Post by TheDeadlyShoe »

Damn. Won the fight in Tarsus by the skin of my teeth, but i lost the campaign. [;)]

That was a hell of a fight though. I think the AI is improved from demo/beta, am I just imagining that?

Anyways congratulations Milo, it's great so far [8D]

Restarted, and...

I won't mention spoilers but those green bastards killed two full flights of F-32s I sent after them and then ran... [:@]

I'll get revenge! [;)]

My only little beef is that the Aram Station PDBs work sporadically and that the destroyer squadron in the sector should be closer to the station. So far it's always been a pushover for me, it barely even gets off any fighters. Irritating point- the capital ships waste too many torps on the mines. If mines are a seperate target-category it'd be nice if they were removed from the torps or at least the athena/nikes. after all blowing up a Fortress takes a lot of ammo [;)] I'm just sad because my cloud of 12 bombers didnt get to fire.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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Erik Rutins
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Joined: Tue Mar 28, 2000 4:00 pm
Location: Vermont, USA
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RE: Operation Firestorm

Post by Erik Rutins »

That sounds amazing, just from the highlights, looking forward to eventually getting to that campaign.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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