Babylon 5 Mod

Starshatter: The Gathering Storm extends the classic space sim by combining fighter and starship combat in a single dynamic campaign game.
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DamoclesX
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Babylon 5 Mod

Post by DamoclesX »

Here are some more shots, these ships are now done!

I"m taking a break before I begin the next set, I have to build up/design/figure out some sort of easy to use web page that will provide everything needed

Erik I"l send you an email once I get some stuff sorted out, hopefully later today, I want to hit the web page while I still have a sort of idea on how to do it LOL, web design is not one of my good things lol

so without further blah, pics

I didnt want to overload this thread, so there are more here

http://members.shaw.ca/DamoclesX/B5/Shots/

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Jason Blaz
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Erik Rutins
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RE: Babylon 5 Mod

Post by Erik Rutins »

Damocles,

Fantastic work, absolutely top notch. Thanks!

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Kuokkanen
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RE: Babylon 5 Mod

Post by Kuokkanen »

ORIGINAL: DamoclesX

I"m taking a break before I begin the next set, I have to build up/design/figure out some sort of easy to use web page that will provide everything needed
D'oh! Have you lost files of your old HTL site? How about Starshatter Dev v3 and Starshatter Central?
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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Pheagey
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RE: Babylon 5 Mod

Post by Pheagey »

SSC is dead. SSDv3 is being worked on now. Im trying to find an upload module for phpnuke 7.0 that works right. After that it's basicly done.

Edit: BTW, SSDv2 still has alot of mods for Ss. If you cann't get it at any given time blame my power company. Stupid screw heads been messing with this area for a week now asn still cann't leave it alone...
blaa.
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DamoclesX
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RE: Babylon 5 Mod

Post by DamoclesX »

i'm going to try for an easyer design, maby php or something, I need to LEARN web design here, all I can do so far is just make tables and pray my graphics can carry the site.
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DamoclesX
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RE: Babylon 5 Mod

Post by DamoclesX »

All right, I"m taking the day off modeling to learn php today, this portal system I found (ya ya i"m insane for thinking I can learn it in one day:))

anways

this is the current narn lineup

DONE
Gquon
BinTak
VarNic
GKarith
GLorth - Custom
BinNic - Custom
VarNic Var

NEXT
Katoc
ShoKar
ShoKos
DagKar
Rongoth

VARIENTS (Easy)
Ronthan - Rongoth Varient
Qguonith - Gquon Varient
G'Lan(Mag Cruiser) - Gquon Varient
G'Sten - GKarith Varient
G'Tal - Gquon Varient
Sho'Kov - ShoKos Varient
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DamoclesX
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RE: Babylon 5 Mod

Post by DamoclesX »

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binnic and the gkarith
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TheDeadlyShoe
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RE: Babylon 5 Mod

Post by TheDeadlyShoe »

Damo, more fantastic work. But.... Where ya guys fell down last time was on tweaking the DEFs, which is deplorable considering all the work you guys had done. And that damned turrets issue. Just wanted to suggest that you take DEFing more slowly this time and establish a basic balance between relatively few units and get everything working right and then expand it to cover the other stuff.

Anyhoo, looking good. [8D]
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
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DamoclesX
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RE: Babylon 5 Mod

Post by DamoclesX »

ya we will

im going to be a lot more of an open dev this time

ill be posting defs, finished ships, all that stuff, so I can get input fomr more then just myself and a few select people at once, its always better to have a large group then a small one
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