AAR (Finally) Turkey vs 6 AI opponents!
Moderator: MOD_EIA
RE: AAR (Finally) Turkey vs 6 AI opponents!
thanks for the aar [:)]
RE: AAR (Finally) Turkey vs 6 AI opponents!
Pippin,
Do you happen to know if the continental trade with France option be avaliable from EIH? Or just the standard trade with England/USA.
Marshall knows more about that issue than I do at the present time. Hopefuly he won't be gone for too long.
RE: AAR (Finally) Turkey vs 6 AI opponents!
Another issue about rules I have missed is the naval rules.
They were pretty left over in the original boardgame.
Are you planning to add the General magazine advanced rules, or kind of?
I really think is an important issue, since naval battles were also very important in the whole Napoleonic Wars.
Regards and have fan in the convention, whoever is around and tell us about it when you are back Marshall.
They were pretty left over in the original boardgame.
Are you planning to add the General magazine advanced rules, or kind of?
I really think is an important issue, since naval battles were also very important in the whole Napoleonic Wars.
Regards and have fan in the convention, whoever is around and tell us about it when you are back Marshall.
Santiago y cierra España!!!
RE: AAR (Finally) Turkey vs 6 AI opponents!
ORIGINAL: Marshall Ellis
Hey guys:
AARs can be very helpful and I thought I might post a few (Thanks to a little encouragment from Yohan JP Falcon). Hope this helps...
Great to see!
- Marshall Ellis
- Posts: 5630
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: AAR (Finally) Turkey vs 6 AI opponents!
Hey guys:
Origins was great! Thanks to all who came by! I'm back and doing some dev work so my AAR will wait a little while before our next post! Thank you all for your opinions, advice and support.
Thank you Pippin for standing-in. A few points/responses ...
Screen shots are VERY fuzzy because of my JPEG resizing. Please do not use any of these shots to determine readability!
Trade is Great Britain EiA.
Map will have some changes made to it!
Stay tuned...
Thank you
Origins was great! Thanks to all who came by! I'm back and doing some dev work so my AAR will wait a little while before our next post! Thank you all for your opinions, advice and support.
Thank you Pippin for standing-in. A few points/responses ...
Screen shots are VERY fuzzy because of my JPEG resizing. Please do not use any of these shots to determine readability!
Trade is Great Britain EiA.
Map will have some changes made to it!
Stay tuned...
Thank you
- Marshall Ellis
- Posts: 5630
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: AAR (Finally) Turkey vs 6 AI opponents!
Hey guys:
Back to the fun stuff!
It's March of 1805 and is my first economic phase! Woohooo! Yea, I know I'm Turkey and I haven't got enough money to buy a balsa wood ship BUT still is fun.
A small recap of our first quarter:
I finally conquered Egypt!
France did conquer Baden!
Austria conquered Bavaria!
Napoloen waits in Switzerland as Bernadotte and Ney seep into Baden.
A lot going on... Below is a screen shot of my income summary:
I had to convert this thing to a JPG so it got smaller than 200K which is our limit for loading.

Back to the fun stuff!
It's March of 1805 and is my first economic phase! Woohooo! Yea, I know I'm Turkey and I haven't got enough money to buy a balsa wood ship BUT still is fun.
A small recap of our first quarter:
I finally conquered Egypt!
France did conquer Baden!
Austria conquered Bavaria!
Napoloen waits in Switzerland as Bernadotte and Ney seep into Baden.
A lot going on... Below is a screen shot of my income summary:
I had to convert this thing to a JPG so it got smaller than 200K which is our limit for loading.

- Attachments
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- aar economic.jpg (196.21 KiB) Viewed 213 times
- Marshall Ellis
- Posts: 5630
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: AAR (Finally) Turkey vs 6 AI opponents!
April strategy is to land in Cyranaica!
Declared war and loaded my transports and landed my armies (Khan).
France pulled the units back into the city, hoping to stall me. In this screen, you see that I've right clicked a stack of units which will bring up then entire stack in a popup viewer.
A couple of things to note:
The transport has a small circle in the upper right corner! This indicates the unit is loaded (A depot for invasion supply in this case). Also remember, my units and the enemy units have a white square in the upper left hand corner which indicates that they are in the city.

Declared war and loaded my transports and landed my armies (Khan).
France pulled the units back into the city, hoping to stall me. In this screen, you see that I've right clicked a stack of units which will bring up then entire stack in a popup viewer.
A couple of things to note:
The transport has a small circle in the upper right corner! This indicates the unit is loaded (A depot for invasion supply in this case). Also remember, my units and the enemy units have a white square in the upper left hand corner which indicates that they are in the city.

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- aar economic.jpg (170.86 KiB) Viewed 212 times
RE: AAR (Finally) Turkey vs 6 AI opponents!
Looks GREAAAAT Mr. Ellis!!
Just a tip....
But, why are you not trading with GB, I saw no trading income for Turky!!!?!?!?!
Are you in war with GB?? You should trade, for Turky is almost as much money as from all lands!!
Million thanks and keep up the good work and good gaming [:D]
Just a tip....
But, why are you not trading with GB, I saw no trading income for Turky!!!?!?!?!
Are you in war with GB?? You should trade, for Turky is almost as much money as from all lands!!
Million thanks and keep up the good work and good gaming [:D]
Santiago y cierra España!!!
RE: AAR (Finally) Turkey vs 6 AI opponents!
those screenshots looks great!
Are the graphics and units design modable?
thanks [:)]
Are the graphics and units design modable?
thanks [:)]
A boulet et à mitraille!
http://campaigns-france.org
http://campaigns-france.org
RE: AAR (Finally) Turkey vs 6 AI opponents!
Piracy effects major powers in 1805[&:]
RE: AAR (Finally) Turkey vs 6 AI opponents!
What about lending/borrowing money from other countries? You should definitely be trading, and you should also be allied with France about now and starting to get some green, uh, I mean gold [:D] from him due to the fact that he will eventually ask you for help with the mids (AU,PR). But putting the guy in the city for you is nice, since it allows you to get the pp.
- Marshall Ellis
- Posts: 5630
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: AAR (Finally) Turkey vs 6 AI opponents!
Good advice from you all!
First of all, I'm trying to ally with France but she refuses. Haven't tried to trade yet ... DAMNIT! I keep forgetting????!!!! Haven't tried to add money to help my chances of allying to France (Frankly(No pun), I don't have enough to attract them anyway!
Notice our new Depots and Garrison counters?

First of all, I'm trying to ally with France but she refuses. Haven't tried to trade yet ... DAMNIT! I keep forgetting????!!!! Haven't tried to add money to help my chances of allying to France (Frankly(No pun), I don't have enough to attract them anyway!
Notice our new Depots and Garrison counters?

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- aar alliance.jpg (184.21 KiB) Viewed 211 times
RE: AAR (Finally) Turkey vs 6 AI opponents!
ORIGINAL: ASHBERY76
Piracy effects major powers in 1805[&:]
I would guess it should be changed into Privateering losses, since in the EiH you can send your ships to serve on privateering duty, harrassing enemy trade.
BTW, Marshall how come your Turkey had no trade income during the economic phase? Isn't that automatic?
RE: AAR (Finally) Turkey vs 6 AI opponents!
First off, I'm not sure if it was my post you are refering to Marshall, but I meant that France should be giving YOU money, not the other way around. Well, if France doesn't ally with you, then there is always the other side to consider (i.e. "The Coalition"), or you could just concentrate on keeping Russia and GB out of your face while you focus on "The Ottoman".
Personally, I have never played France where I didn't want to ally with Turkey, and everytime I have seen that greedy of a French player (assuming that at some point they will come for you is their plan??) they have gotten demolished, at least as long as some of the other players were any good, because I have seen France manipulate the hell out of weak Au and Pr players, and that just isn't any fun for anyone.
Personally, I have never played France where I didn't want to ally with Turkey, and everytime I have seen that greedy of a French player (assuming that at some point they will come for you is their plan??) they have gotten demolished, at least as long as some of the other players were any good, because I have seen France manipulate the hell out of weak Au and Pr players, and that just isn't any fun for anyone.
RE: AAR (Finally) Turkey vs 6 AI opponents!
Hi Marshall,
Just some quick questions about the status of "In the city".
If i remember correctly (haven't played the board game since a long time) the only time when you check if a unit is in the city is when an enemy unit enter the province. So that mean that you are besieged.
When i look at your screenshots, i see that units that are besieging (turkish units in cyrenaica) are also marked as beeing in the city as well as units that are alone in the province (like the french units with murat in strasbourg). For me following the original table rules there is a mistake here are a besieger remain in the province (is allowed to forage but musn't have used any Movement Point left to modify the die roll) and units alone (without any enemy units in the same area) are always considered in the province.
Any comment?
Just some quick questions about the status of "In the city".
If i remember correctly (haven't played the board game since a long time) the only time when you check if a unit is in the city is when an enemy unit enter the province. So that mean that you are besieged.
When i look at your screenshots, i see that units that are besieging (turkish units in cyrenaica) are also marked as beeing in the city as well as units that are alone in the province (like the french units with murat in strasbourg). For me following the original table rules there is a mistake here are a besieger remain in the province (is allowed to forage but musn't have used any Movement Point left to modify the die roll) and units alone (without any enemy units in the same area) are always considered in the province.
Any comment?
- Marshall Ellis
- Posts: 5630
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: AAR (Finally) Turkey vs 6 AI opponents!
Pfnognoff:
Turkey has no trade income because I have not solicited trade through GBR (My lapse). We have a phase button to ask GBR to trade. Not automatic. The only automatic trade we have in the game is that GBR can trade with nuetral minor ports.
Neverman:
Nope not a misunderstanding, you're correct, Obviously I would like to ally with France or GBR to get money. I think that GBR (If they will ally) would be in a position to give me more money.
Titi:
We handle corps positions a little differently in the PC game. The units can move freely from the rural parts of the area to the city and vice versa BUT there is no declaration, you simply move into the area then you can position the unit in or out of the city. The square simply indicates (for clarity) which units are in the city because the map can get a little busy AND this affects unit movement i.e. if a unit is in the city then another unit could move through the area without being blocked by the unit in the city. Make sense?
Thank you
Turkey has no trade income because I have not solicited trade through GBR (My lapse). We have a phase button to ask GBR to trade. Not automatic. The only automatic trade we have in the game is that GBR can trade with nuetral minor ports.
Neverman:
Nope not a misunderstanding, you're correct, Obviously I would like to ally with France or GBR to get money. I think that GBR (If they will ally) would be in a position to give me more money.
Titi:
We handle corps positions a little differently in the PC game. The units can move freely from the rural parts of the area to the city and vice versa BUT there is no declaration, you simply move into the area then you can position the unit in or out of the city. The square simply indicates (for clarity) which units are in the city because the map can get a little busy AND this affects unit movement i.e. if a unit is in the city then another unit could move through the area without being blocked by the unit in the city. Make sense?
Thank you
- Marshall Ellis
- Posts: 5630
- Joined: Tue Oct 02, 2001 3:00 pm
- Location: Dallas
RE: AAR (Finally) Turkey vs 6 AI opponents!
Ptnognoff:
One more thing ... in the PC game when playing against AI and you're attempting an alliance, you can add money to the pot to attempt to boost your chances of the alliance success. That's what your seeing. Sorry for the confusion...
Thank you
One more thing ... in the PC game when playing against AI and you're attempting an alliance, you can add money to the pot to attempt to boost your chances of the alliance success. That's what your seeing. Sorry for the confusion...
Thank you
- yammahoper
- Posts: 231
- Joined: Fri Apr 23, 2004 7:14 pm
RE: AAR (Finally) Turkey vs 6 AI opponents!
Wow do I want this game. It looks absolutely wonderful. I have out my EiA map and am already plotting my moves. Great Britian and Turkey are my two favorite nations to play, with Russia, Austria, Spain, France and Prussia next in case you were wondering.
Far to often in the board game, armies would get massed in large stacks and the action would be limited to mega battles. I always liked spreading my armies out under my leaders, attempting to move in time and space. If I take the initiative in the game, will the AI respond to my stratagy in kind or blaze away with its own tactics? Has each nation been built with its own "preferences" in making war? If a capital is threatend, be it your main capital or a province, has the AI been built to respond to such threats with a "universal" reaction or will it be much less predictable? One of the failings of the board game (a player failure, really) was the penchant to ingnore several small corps blitzgreiging into provinces and occuping capitals with a single infantry factor. I have seen players in a fit of pique allow their entire nation to be taken rather than surrender, an annoying and prolonged campaign AND unrealistic. I am curious how the AI will repond to diferent stratagies and tactics and how it decides if it should surrender.
It will be an excercise in self control that I do not buy more than three copies of this game, just for friends and waiting for the multiplayer update in the next year or three. Keep up the impressive work in bring one of the best board games to life for the PC.
yamma
Far to often in the board game, armies would get massed in large stacks and the action would be limited to mega battles. I always liked spreading my armies out under my leaders, attempting to move in time and space. If I take the initiative in the game, will the AI respond to my stratagy in kind or blaze away with its own tactics? Has each nation been built with its own "preferences" in making war? If a capital is threatend, be it your main capital or a province, has the AI been built to respond to such threats with a "universal" reaction or will it be much less predictable? One of the failings of the board game (a player failure, really) was the penchant to ingnore several small corps blitzgreiging into provinces and occuping capitals with a single infantry factor. I have seen players in a fit of pique allow their entire nation to be taken rather than surrender, an annoying and prolonged campaign AND unrealistic. I am curious how the AI will repond to diferent stratagies and tactics and how it decides if it should surrender.
It will be an excercise in self control that I do not buy more than three copies of this game, just for friends and waiting for the multiplayer update in the next year or three. Keep up the impressive work in bring one of the best board games to life for the PC.
yamma
...nothing is more chaotic than a battle won...
RE: AAR (Finally) Turkey vs 6 AI opponents!
ORIGINAL: Marshall Ellis
Ptnognoff:
One more thing ... in the PC game when playing against AI and you're attempting an alliance, you can add money to the pot to attempt to boost your chances of the alliance success. That's what your seeing. Sorry for the confusion...
Thank you
That's a change. In the board game you can exchange $ only during the econ-phase.
It is a general popular error to suppose the loudest complainers for the public to be the most anxious for its welfare.
-Edmund Burke
-Edmund Burke
RE: AAR (Finally) Turkey vs 6 AI opponents!
ORIGINAL: Marshall Ellis
Turkey has no trade income because I have not solicited trade through GBR (My lapse). We have a phase button to ask GBR to trade. Not automatic. The only automatic trade we have in the game is that GBR can trade with nuetral minor ports.
What about trade with America (double the domestic value of one port)? It seems like it should be included and that it should be automatic as there is no reason not to trade with America.







