My #1 wish for this game!!!
Moderators: Joel Billings, wdolson, Don Bowen, mogami
My #1 wish for this game!!!
Production and Resource requires too much number crunching!!! aaaaaaaaaaaaaaaaaaaaa!!!!!!!!!!!!!
Each base should automatically tell us what any changes to production would require at each base that we tinker with. Oh my gosh this would save so many headaches!!!!
Nagasaki:
Expand A6M2's by 100 = 10000 more supply will be needed at this base
100 more nakajima engines will be need to be produced at Tokyo requiring 100000 more supply at Tokyo
100000 more heavy industry will be needed.
This way you know exactly what to do, what you need, and where you need it.
We so need something like this!!!!
Each base should automatically tell us what any changes to production would require at each base that we tinker with. Oh my gosh this would save so many headaches!!!!
Nagasaki:
Expand A6M2's by 100 = 10000 more supply will be needed at this base
100 more nakajima engines will be need to be produced at Tokyo requiring 100000 more supply at Tokyo
100000 more heavy industry will be needed.
This way you know exactly what to do, what you need, and where you need it.
We so need something like this!!!!

RE: My #1 wish for this game!!!
I 100% agree. Sorry Tanaka, didn't read your post before I started a similar thread on this. This would be a great help.
"Order AP Hill to prepare for battle" -- Stonewall Jackson
- Steely Glint
- Posts: 594
- Joined: Tue Sep 23, 2003 6:36 pm
RE: My #1 wish for this game!!!
I'd like to third this.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“
Wargamer since 1967. Matrix customer since 2003.
Wargamer since 1967. Matrix customer since 2003.
RE: My #1 wish for this game!!!
All in favor say Aye
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RE: My #1 wish for this game!!!
The ayes have it!
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RE: My #1 wish for this game!!!
Things like this, are whats stopping me from buying the game.
I havent the time to devout to it. If it mainly centered on combat then fair enough. To spend 1 hour plus on one turn would mean I would need to be a hermit.
Well really my Wife would go mental.[;)]
I havent the time to devout to it. If it mainly centered on combat then fair enough. To spend 1 hour plus on one turn would mean I would need to be a hermit.
Well really my Wife would go mental.[;)]
RE: My #1 wish for this game!!!
You guys are reading more into it and confusing yourselves. [:D]
Production is not as complicated as you think, but you are just trying to absorb too much at once and mixing many things together. [;)]
Expanding anything costs a fixed amount of 10 Heavy Industry, 10 Manpower and 100 supplies per point expanded.
Repairing anything costs a fixed amount of 1000 supply per turn.
Note all the nice easy base 10 numbers for simple math. [;)]
Production is not as complicated as you think, but you are just trying to absorb too much at once and mixing many things together. [;)]
Expanding anything costs a fixed amount of 10 Heavy Industry, 10 Manpower and 100 supplies per point expanded.
Repairing anything costs a fixed amount of 1000 supply per turn.
Note all the nice easy base 10 numbers for simple math. [;)]
- DoomedMantis
- Posts: 1357
- Joined: Sat Aug 24, 2002 4:00 pm
- Location: Sydney, Australia
RE: My #1 wish for this game!!!
Once I setup my first turn, each turn takes around 15 minutes to do after that
Also production can be left to run itself pretty much, especially at the start. There are only really three things that I do, is change some of the production on some of the planes that I dont like, or are old, increase some armament production as I intend to attack in China, and increase the production of the fighter engines (cant remember the name off the top of my head) by around 100.
Also remember the Allies dont have to worry about production
There are also several scenarios that dont have any production in them
Also production can be left to run itself pretty much, especially at the start. There are only really three things that I do, is change some of the production on some of the planes that I dont like, or are old, increase some armament production as I intend to attack in China, and increase the production of the fighter engines (cant remember the name off the top of my head) by around 100.
Also remember the Allies dont have to worry about production
There are also several scenarios that dont have any production in them
I shall make it a felony to drink small beer.
- Shakespeare
- Shakespeare
RE: My #1 wish for this game!!!
I've yet to even mess with production.
RE: My #1 wish for this game!!!
They have production in this game? [:D][X(][:D]
Actually, it's more of a career than a game, it seems to me...[&o]
Actually, it's more of a career than a game, it seems to me...[&o]
"Things are getting better!
...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
-Old Russian saying
...Well, maybe not as good as they were yesterday, but much better than they will be tomorrow!"
-Old Russian saying
- Steely Glint
- Posts: 594
- Joined: Tue Sep 23, 2003 6:36 pm
RE: My #1 wish for this game!!!
ORIGINAL: DoomedMantis
Also remember the Allies dont have to worry about production
Could you elaborate on this?
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“
Wargamer since 1967. Matrix customer since 2003.
Wargamer since 1967. Matrix customer since 2003.
- DoomedMantis
- Posts: 1357
- Joined: Sat Aug 24, 2002 4:00 pm
- Location: Sydney, Australia
RE: My #1 wish for this game!!!
The Allies cannot affect what is being built, and most of the production is actually off map production.
I shall make it a felony to drink small beer.
- Shakespeare
- Shakespeare
RE: My #1 wish for this game!!!
Okay, since I don't like starting threads, I'll ask this question here. What can I expect in the way of supply problems in Australia? I've been trying to hump as much fuel and supply from Indonesia as I can, but I'm probably losing a lot to spoilation. After that source of supply is gone, it doesn't look like Australia creates nearly enough oil and resources to support itself. I see that northern Australia is theoretically supplied - or can be supplied - from Karachi via Auto Convoy. But if Australia can't support its own supply needs, can I expect to have to be shipping candy bars to Australia for the entire rest of the war? If so - Ugh. (nothing against our brave Ozzie breathren). Auto Convoy would not seem to be the answer, as I would guess it will route the ships right through the Marshal Islands held by the Japanese.

RE: My #1 wish for this game!!!
ORIGINAL: byron13
Okay, since I don't like starting threads, I'll ask this question here. What can I expect in the way of supply problems in Australia? I've been trying to hump as much fuel and supply from Indonesia as I can, but I'm probably losing a lot to spoilation. After that source of supply is gone, it doesn't look like Australia creates nearly enough oil and resources to support itself. I see that northern Australia is theoretically supplied - or can be supplied - from Karachi via Auto Convoy. But if Australia can't support its own supply needs, can I expect to have to be shipping candy bars to Australia for the entire rest of the war? If so - Ugh. (nothing against our brave Ozzie breathren). Auto Convoy would not seem to be the answer, as I would guess it will route the ships right through the Marshal Islands held by the Japanese.
I was just talking to ghostrider about that...any auto convoy from San Fran to aus. routes right next to tarwa. that is bad. i've found that i don't even use the auto convoy and have basically turned it off. i have just been useing a hub/spoke system. I'm no expert on this game but another post by Mr.Frag who is, said that Australia basically has enough resources but not enough oil.
Quote from one of my drill sergeants, "remember, except for the extreme heat, intense radiation, and powerful blast wave, a nuclear explosion is just like any other explosion"
RE: My #1 wish for this game!!!
I have noticed that my auto convoys DO route through rough waters.. BUT, once they get close to enemy waters, they re-route south and around trouble
Robert
Fly, die.. rinse and repeat
Fly, die.. rinse and repeat
RE: My #1 wish for this game!!!
Hmmm. Interesting. I might have to ask for a volunteer to take a rust bucket on an auto convoy trip to Australia. I have notice that in one case it actually had the convoy stop to refuel on its way to the destination. So maybe it is smart enough to reroute.

RE: My #1 wish for this game!!!
ORIGINAL: rawink
I have noticed that my auto convoys DO route through rough waters.. BUT, once they get close to enemy waters, they re-route south and around trouble
See that little Air Bal value over enemy bases?
It uses that to judge where to steer clear of. It is not 100% perfect just like real life, but it should avoid high concentrations of air power.
RE: My #1 wish for this game!!!
ORIGINAL: Mr.Frag
You guys are reading more into it and confusing yourselves. [:D]
Production is not as complicated as you think, but you are just trying to absorb too much at once and mixing many things together. [;)]
Expanding anything costs a fixed amount of 10 Heavy Industry, 10 Manpower and 100 supplies per point expanded.
Repairing anything costs a fixed amount of 1000 supply per turn.
Note all the nice easy base 10 numbers for simple math. [;)]
Its not the expanding and repairing that's the hard part its keeping up with how much oil and resource needs to be at each base to keep them running manpower, heavy industry, aircraft production, etc., etc....changing one thing changes another....etc, etc.....

RE: My #1 wish for this game!!!
Also I have trouble telling if my HI is actually running as Japan. I cannot find anywhere that tells me "such and such HI did not receive enough resources today".
Am i missing something?
Mike
Am i missing something?
Mike

RE: My #1 wish for this game!!!
Yes, you are missing the point that there is a stockpile that will run you for about 190 days so youn don't even have to look at it [:D]